by Patr1ck on Sat May 04, 2013 2:20 am
That's pretty bad without sound.
I haven't used blender in over a year, so some of this could be wrong. I have it open right now, so I'll give you a quick overview of how to edit stuff. Hovering your mouse over a button usually gives you a small popup description of what it does. You CAN NOT add or delete any vertices or polygons because you won't be able to import them later. You need to be in edit mode to manipulate models. It should be one of the buttons at the bottom of the main mesh window. There is another button/menu that shows how it displays the model(solid/textured/wireframe). Solid is good to look at the model, wireframe is good for editing. I like to use wireframe to select vertices, then switch to solid while editing. On the left window, you will see all the different parts. Click on their triangle(slightly right) to select them for editing. Keep in mind there are several parts that need to be edited individually, or not touched at all, like the eyes and teeth. I recommend going down the list by clicking the triangles to get used to what parts of the model they belong to. To the right of the triangles, there is an eye, a cursor, and a small image box for each part. Clicking the eye hides or shows the part. It's useful for getting stuff out of your way. "A" is select all. When the vertices are highlighted, they are selected. Once you have the head selected, or whatever you want to edit, press it until the model is darker or unselected. I recommend selecting vertices only from the side, so it selects vertices on each side of the face and your edits will be symmetrical. Press 3 on your numpad to view the face from the side. Pressing B allows you to cycle the mesh select mode. Press it until you have a crosshair with a circle around it. The left mouse button allows you to select vertices. The middle mouse button subtracts vertices, your mouse wheel changes the size of your selection circle, and the right mouse button takes you out of the select mode, to which you can return to by pressing B a few times again. You will need to do that to reposition the view since you can't do both at the same time. Once you have something selected, and axis should show up roughly in the middle of the selection. Click and hold on one of the axes to manipulate the vertices. Here you can move your mousewheel while holding the left mouse button to increase or decrease the proportional falloff, which allows you to smooth your edits. You might need to enable proportional falloff, which you will find in the Mesh menu of the model editing window.
If you want to apply a texture to the model while editing, look up UVmapping tutorials for blender on youtube or just on the web. Blender displays textures different than how they will look in-game. Head or hair might be transparent.
If at anytime you think you made a mistake. Hit CTRL Z to UNDO what you have done. I suggest your first attempt be an experiment to learn your way through the program.
Good luck!