99% mods 1% gameplay

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99% mods 1% gameplay

Postby fouryearpuma on Tue Mar 19, 2013 4:35 am

The mods are great and all but I can't figure out why actual gameplay is so rarely discussed in this forum. Sweet, you created all the CFs, have awesome courts and retro jerseys and even an ESPN scoreboard, but the CPU's point guard dribbles around for 20 seconds per possession like he's on the Harlem Globetrotters all while out rebounding Dwight Howard. Thoughts?
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Re: 99% mods 1% gameplay

Postby Patr1ck on Tue Mar 19, 2013 5:52 am

We have a slider thread, and I noticed you posted there, but I agree that we should talk more in-depth about gameplay. However, there is no reason to attack mod makers to do so.

I haven't experienced a problem with any point guards like you described. I mostly play My Player on the 360, so editing sliders is out of the question, and once my rating hit 99, any realistic gamepaly went out the window when I started putting up 110 points a game over the last few games to try and get the ROTY and get my team into the playoffs.

In my experience with editing 2K sliders, it's always been about the global tendencies, the defensive sliders, and after that some slight tweaking to offense and attributes to get some fun gameplay. After a couple of years I know I can't make it perfect, but I figured out a balance to some of them.

Here's an example with the global tendencies. If I put "inside shot", and "close shot" higher than "look for post players", the post player is less likely to back his defender down before going up with a shot. If I put "3pt shot" higher than "attack the basket", when a player is open on the perimeter they might take that shot instead of driving depending on their own 3pt/attack tendencies. The higher you set these global tendencies, the quicker the cpu takes a shot, the more likely it is to go in, especially if they already have a good rating in that area(so I later reduce offense), and the quicker the cpu offense will make a pass to an open player in a spot that matches the increased tendency. It's about finding a balance that gives me a sense of a competitive and intelligent opponent without being cheated by high probabilities.
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Re: 99% mods 1% gameplay

Postby Andrew on Tue Mar 19, 2013 10:09 am

fouryearpuma wrote:The mods are great and all but I can't figure out why actual gameplay is so rarely discussed in this forum. Sweet, you created all the CFs, have awesome courts and retro jerseys and even an ESPN scoreboard, but the CPU's point guard dribbles around for 20 seconds per possession like he's on the Harlem Globetrotters all while out rebounding Dwight Howard. Thoughts?


We'd certainly welcome more discussion on gameplay, or whatever people care to discuss. That's what the Forum is here for, after all. If the topic you're interested in discussing doesn't exist, please always feel free to create it. :)

There was more discussion on gameplay around the time the game was released and we were experiencing it for the first time. By now, most regulars have talked about the common issues already and are either just playing the game or stopped playing it if the issues they mentioned were too much for them to overcome, with little more to say on the matter. The topic certainly isn't unwelcome however; again, we invite people to talk about anything and everything NBA 2K13 related in this main section (with the exception of mods, which have their own subsections).
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Re: 99% mods 1% gameplay

Postby GemInEye on Wed Mar 27, 2013 6:50 am

Logically speaking, I'd guestimate the reason for the lack of gameplay talk is because:

1. PC version lacks all the play modes the console versions have

2. Most mods are graphical in nature for NBA 2K

3. A lot of modders just want it to look the best for making screenshots and videos

4. Gameplay is basically covered with the sliders, coach and player tendencies; which is all largely talked about here
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Re: 99% mods 1% gameplay

Postby Andrew on Wed Mar 27, 2013 7:54 am

Absolutely. Most of the "How do you do this?" and "Have you noticed this?" talk related to gameplay takes place when the game first comes out. At this point, most regulars are aware of that stuff and have talked about it.
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Re: 99% mods 1% gameplay

Postby deihatein on Fri Mar 29, 2013 2:07 pm

If only the gameplay can be modded ala Live07/08. That's not to say that 2K gameplay is bad or anything, just that it can help lessen the arcade and cheesy feeling of 2K13 for me.
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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