3DS MAX: Converting 2k11 headshape to 2k12

Patchmaking tutorials for NBA 2K12.

3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Fri Dec 16, 2011 2:09 pm

This is a Simple tutorial on how to CONVERT 2k11 headshape to 2k12 Headshape

First open the 2k Modtool 2k11 Version
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Thats all!!! Thanks and God Bless Us Always
Last edited by Alzaga on Sat Dec 17, 2011 10:52 pm, edited 1 time in total.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby mlp111 on Fri Dec 16, 2011 2:20 pm

amazing, can u please make a short one like this for how to convert 2k11 cyberface over to 2k12, please, would be greatly appreciated
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Fri Dec 16, 2011 2:48 pm

this is the best shortest possible way that i know. :D
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Pooh on Fri Dec 16, 2011 2:57 pm

Alzaga,Check your inbox (Y)
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby handlez362 on Fri Dec 16, 2011 3:38 pm

You really should give credit to the appropriate people .
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Fri Dec 16, 2011 3:49 pm

credit to the appropriate people.

Note: i dont posted this for my own sake.
i just do what i think will benefits all of the people here in the community. :D

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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby handlez362 on Fri Dec 16, 2011 4:26 pm

Alzaga, God bless you too.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Fri Dec 16, 2011 8:56 pm

thank you for the tutorial, in the future, all tutorials are supposed to be in releases, then I or another mod will move them to tutorials.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby ASKOBE on Sat Dec 17, 2011 12:04 pm

How to transplant when the players on the bench 3D( Medium headshape 3D) ??
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby nhalt42 on Sat Dec 17, 2011 12:27 pm

Is it possible to add goggles to a cyberface?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sat Dec 17, 2011 2:45 pm

ASKOBE, you can also convert that using this tutorial

nhalt42, yup, use amare and just attach your new headshape to amare's headshape, thet go to vertex mode, delete the vertices of amare.. :D
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby nhalt42 on Sat Dec 17, 2011 6:09 pm

^Thanks. Actually I am working on Abdul-Jabbar. The 3D head is ok but the texture is all messed up, with seemingly no way to fix.


Image

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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sat Dec 17, 2011 7:06 pm

nhalt42, sir in any chance, did you change the setting of the attach options? you should choose the "Match Material IDs to Material",
any way you can edit the texture mapping by adding the UNWRAP UVW MAP modifier.
and please send the file of your abdul jabbar, i will fix it for you. :D

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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby nhalt42 on Sat Dec 17, 2011 8:27 pm

No I didn't change the settings. I just took the headshape from '70-'71 Kareem and attached it to the '86-'87 headshape.


any way you can edit the texture mapping by adding the UNWRAP UVW MAP modifier.



I am not sure what this is.


Here is the png file & dds face texture. Thanks again. (Y)


http://www.mediafire.com/?q2doz15338bq1gd

http://www.mediafire.com/?3ps500o9dtt1q9f
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby chenne07 on Sun Dec 18, 2011 2:51 pm

sir i got error 144-145 cannot import my nba 2k11 headshape to 2k12? ive followed your tutorial but still got 1 error 144- 1445 when importing in modtool ..
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sun Dec 18, 2011 2:53 pm

nhalt42, Sir there's no problem in your ABDUL JABBAR 3D Mapping

Image

i think the problem is that NBA2K MODTOOL still did not support
the CF of a Player that have Goggles
b'coz i also try to edit james worthy and i also have the same problem like your abdul jabbar..
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sun Dec 18, 2011 2:57 pm

chenne07, Sir the "error 144-145" is the Headband. i will post another tutorial for that, but for now, try not to convert the headband from 2k11, use the default headband of your 2k12 headshape.

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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby chenne07 on Sun Dec 18, 2011 3:00 pm

okie sir thanks :D
got error 91-133?? whats that??
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby nhalt42 on Sun Dec 18, 2011 4:46 pm

i think the problem is that NBA2K MODTOOL still did not support
the CF of a Player that have Goggles
b'coz i all try to edit james worthy and i also have the same problem like your abdul jabbar..


Thanks it is definitely a problem with the old school goggles. I was wondering why the default CF textures from the disc of Worthy & Buck Williams are messed up.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sun Dec 18, 2011 11:03 pm

JaoSming, Thanks for moving my tutorial here at the Tutorial Section

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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Vino on Sun Dec 18, 2011 11:42 pm

i just wondering can try to convert 2k10 or 2k9 headshape because a lot of headshapes are missing in 2k10 like navarro jasikevicius nachbar and other so please try and if you find the way to convert share with us
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Sun Dec 18, 2011 11:51 pm

yes you can also use their heads from any nba2k version!!!! :D same procedure... :D
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby tatlopuyo on Mon Dec 19, 2011 2:07 am

just wondering can i do the opposite?i mean..convert the 2k12 headshapes and use it in nba 2k11 using thhis method?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Alzaga on Mon Dec 19, 2011 2:09 pm

tatlopuyo, yup! :D
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Mythbuster on Mon Dec 19, 2011 9:49 pm

Anyone who knows how to do this in blender?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Tue Dec 20, 2011 7:18 am

Mythbuster wrote:Anyone who knows how to do this in blender?


Just converted Glen's 2K11 Kemp - Shawn Kemp Face Patch - to 2K12 with Blender.

Import both the 2K11 and 2K12 n2km files into blender, one will be NBA2km.001 or something on the left side (the scene list)

select the 2k11 headshape mesh, do NOT go into edit mode

press ctrl + L to copy it into the other scene, specifically into the 2k12 scene

Delete the 2k11 scene from the project (up at the top, you'll see "SCE:NBA2KM" in a drop down box, hit the X next to it to delete the 2k11 scene after you select it)

Then look at the 2k12 scene objects. They should all be renamed with .001 behind them and you will have two kemp face datas in the same scene.

select the 2k12 mesh (the one you are overwriting) right click it in the scene list, then hit delete.

then ctrl + click the imported 2k11 mesh to rename it to what the 2k12 mesh was before you deleted it.

then ctrl + click to rename the rest of the objects in the scene to remove the .001's.


then realign the eyes and whatnot

nba2k12 2011-12-19 16-11-18-49.jpg
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby njkobe on Tue Dec 20, 2011 8:14 am

Thanks for the tutorial. Does anyone know if it works for (converting) 2K10 headshapes (to 2K12 ones) as well?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Tue Dec 20, 2011 8:16 am

no idea, try it
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby tatlopuyo on Tue Dec 20, 2011 10:05 pm

JaoSming wrote:
Mythbuster wrote:Anyone who knows how to do this in blender?


Just converted Glen's 2K11 Kemp - Shawn Kemp Face Patch - to 2K12 with Blender.

Import both the 2K11 and 2K12 n2km files into blender, one will be NBA2km.001 or something on the left side (the scene list)

select the 2k11 headshape mesh, do NOT go into edit mode

press ctrl + L to copy it into the other scene, specifically into the 2k12 scene

Delete the 2k11 scene from the project (up at the top, you'll see "SCE:NBA2KM" in a drop down box, hit the X next to it to delete the 2k11 scene after you select it)

Then look at the 2k12 scene objects. They should all be renamed with .001 behind them and you will have two kemp face datas in the same scene.

select the 2k12 mesh (the one you are overwriting) right click it in the scene list, then hit delete.

then ctrl + click the imported 2k11 mesh to rename it to what the 2k12 mesh was before you deleted it.

then ctrl + click to rename the rest of the objects in the scene to remove the .001's.


then realign the eyes and whatnot

nba2k12 2011-12-19 16-11-18-49.jpg


thank you for this jao..this is what im looking for...anyways,different topic..how is it going with the jersey shadows?ive been busy the past week thats why i dont have time to try it again..
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Tue Dec 20, 2011 10:14 pm

ask me in the releases thread :wink:
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby tatlopuyo on Tue Dec 20, 2011 11:54 pm

ok i will...anyways i tried your blender tutorial in converting headshape but cant seem to make it work..it says out of bounds..i found out drose model is different from 2k11 and 2k12...what can i do with that?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Wed Dec 21, 2011 8:40 am

no idea, maybe some just wont work
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby ASKOBE on Wed Dec 21, 2011 9:14 pm

Alzaga wrote:ASKOBE, you can also convert that using this tutorial

nhalt42, yup, use amare and just attach your new headshape to amare's headshape, thet go to vertex mode, delete the vertices of amare.. :D



I try but can`t

could you help me Converting 2k11 Jason Williams medium 3D to 2k12 ? Please :bowdown: :bowdown: :bowdown:
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby athozoan on Thu Dec 22, 2011 6:15 am

The head work in blender but im hard time with the eyes It comes out like this



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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby athozoan on Sat Dec 24, 2011 10:10 am

I manged to fix it but im having problems with the eyes an mouth

In 2k11 they have the eyes an mouth joined together

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but in 2k12 they have them separated

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im having problem with cause it make the eyes stick out out the head shape
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Sat Dec 24, 2011 10:27 am

you gotta move the 2k12 ones to match up, its a pain, but this really shouldnt work to begin with
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby athozoan on Sat Dec 24, 2011 12:24 pm

Why in blender it doesn't save when move the eyes an mouth manual when import it back in blender it looks the same way before
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby JaoSming on Sat Dec 24, 2011 12:38 pm

make sure you enter edit mode before moving
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby athozoan on Sat Dec 24, 2011 11:55 pm

Oh Thanks! before I just got frustrated an i flatten the eyes mouth so it wouldn't bulge out the head an it worked just fine so ill try to redo the head shape an go to edit mode to move the eyes stuff
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby wilson27 on Sun Jan 15, 2012 10:36 pm

Hi all! i've been trying to convert 2k11 n2km to 2k12, and find unsuccessful, here's my problem.. every time i import my edited n2km file, modtool shows undefinable structure (more like a cube with so many edges)



and another thing, when i import n2km from 2k11, the 3D is viewed bigger, but when i import n2km from 2k12, the 3D is smaller.




Please someone help me :bowdown2: :bowdown:

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NOW I KNOW THE SOLUTION!

just have to use the new modtool and get rid of the 2k11 one..
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby SpineRock on Mon Jan 16, 2012 4:43 am

Can it convert 2k10, 2k11 or 2k12 faces into 2k9?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby SpineRock on Tue Jan 17, 2012 5:25 am

I can't open n2km files on Autodesk 3ds Max 2012...
It doesn't even give that option... only .max, .drf. and .chr
I copyed n2kmod.ms and even ble_n2km_export.py and ble_n2km_import.py into Autodesk\3ds Max 2012\Scripts\Startup, but it still don't appear that file extension for me to select...

What am I doing wrong?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby wilson27 on Sun Jan 22, 2012 10:11 pm

nhalt42 wrote:^Thanks. Actually I am working on Abdul-Jabbar. The 3D head is ok but the texture is all messed up, with seemingly no way to fix.


Image

Image



does anyone have a solution for this? i tried using the goggles and other glasses but this appears in game.. even when i change the arm texture.. :cry: :cry: :cry:
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Laker06 on Thu Jan 26, 2012 9:03 pm

Is it possible to use any players head shape in nba 2k12 and convert it with another head shape from 2k11?
for example i used Derrick Rose's 2k12 headshape and i will put Rafer Alston's 2k11 headshape onto it?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby MGX on Thu Feb 02, 2012 2:06 pm

save face texture as DXT5
wilson27 wrote:
nhalt42 wrote:^Thanks. Actually I am working on Abdul-Jabbar. The 3D head is ok but the texture is all messed up, with seemingly no way to fix.


Image

Image



does anyone have a solution for this? i tried using the goggles and other glasses but this appears in game.. even when i change the arm texture.. :cry: :cry: :cry:
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby jawe18 on Tue Feb 07, 2012 11:04 am

please help cant open .n2km file.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby shotblocker on Sun Feb 12, 2012 11:46 am

SpineRock wrote:I can't open n2km files on Autodesk 3ds Max 2012...
It doesn't even give that option... only .max, .drf. and .chr
I copyed n2kmod.ms and even ble_n2km_export.py and ble_n2km_import.py into Autodesk\3ds Max 2012\Scripts\Startup, but it still don't appear that file extension for me to select...

What am I doing wrong?


i got the same problem too. im done exporting files from the mod tool but can't open n2km files or whatever that is in 3Dsmax 2010. i dont know how to start importing. do i have to install plugins for this first? what files needed and what are the first steps?

it sucks being a noob at this software and it sucks harder when no one can teach you about it :(
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Tommyhtc on Mon Feb 13, 2012 3:02 am

hey dude, in the second last picture,
you said " repeat the step to the objects", can you elaborate on that?
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Behindshadows on Mon Feb 13, 2012 7:21 pm

jawe18 wrote:please help cant open .n2km file.


shotblocker wrote:
SpineRock wrote:I can't open n2km files on Autodesk 3ds Max 2012...
It doesn't even give that option... only .max, .drf. and .chr
I copyed n2kmod.ms and even ble_n2km_export.py and ble_n2km_import.py into Autodesk\3ds Max 2012\Scripts\Startup, but it still don't appear that file extension for me to select...

What am I doing wrong?


i got the same problem too. im done exporting files from the mod tool but can't open n2km files or whatever that is in 3Dsmax 2010. i dont know how to start importing. do i have to install plugins for this first? what files needed and what are the first steps?

it sucks being a noob at this software and it sucks harder when no one can teach you about it :(


Anybody have answers for this yet....I'm in the same boat...I don't have an option for opening n2km files....what am I doing wrong....can't do it in blender or 3DS Max 2011
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Postby Tommyhtc on Mon Feb 13, 2012 7:40 pm

Tommyhtc wrote:hey dude, in the second last picture,
you said " repeat the step to the objects", can you elaborate on that?

hello man, when you say attach every object on the 2k12 face to the 2k11 face?

can we attach them all at the same time? or do I have to attach them one by one?

edit: I couldn't successfuly convert it because there are 2 more objects on the 2k12 headshape than the 2k11 headshape, and I couldn't attach those two to an object on a 2k11 headshape, how will I be able to deal with that?
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