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Patchmaking tutorials for NBA 2K12.
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Re: 3DS MAX: Converting 2k11 headshape to 2k12

Fri Feb 17, 2012 3:13 am

I CAN convert from 2k11 to 2k12 but cant go backwards to 2k10 using 2k11 and 2k12 headshapes. i can use 3dsmax and blender and tried to do so in both but no success when trying to convert 2k11 and 12 headshapes to 2k10. im not a newbie just baffled is all. Can anyone help!!! Alzaga says in this thread that its the same process and we can do it but im not having any luck :(

Re: 3DS MAX: Converting 2k11 headshape to 2k12

Sat Feb 18, 2012 2:50 am

Hey in i get to the3ds max and try to import the file it says no appropriate import module found........... what do i do now?? do i need some other program/ HElp please :bowdown:

Re: 3DS MAX: Converting 2k11 headshape to 2k12

Tue Apr 03, 2012 1:39 pm

ASKOBE,

Have you successfully converted JWill's headshape to 2k12? Can you send me a copy?

I edited a JWill CF and this is how it turned out. Headshape is still messed up, used the JWill in UBR v10, but need a bald headshape for 2k12.

I also tried editing his tattoos, but his arms came out striped. Any help?

Image

If anybody can help with the headshape, tattoo tutorial, and shoe patch creation, i'd really appreciate it. Thanks. :D
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