1. 3DM Tools
2. 3DS Max or Bleder
3. HEX Editor
4. NBA2K MOD TOOLS (n2kmodtool for 3DMax) & (ble_n2km_export & ble_n2km_import for Blender)
STEPS...
1. open newscorebug.iff using 3DM Tool make sure check...tool show
3D Render...

2. Parts of scoreboard 3d Render...Export & Import

25B51A89 = AWAY TEAM Background...(Ball Possesion bar, Color Team & animation)
627F39A6 = Scoreboard Background..(Black,Gray Line,Red Box in Shot Clock & Animation)
95FC2ED8 = HOME TEAM Background...(Ball Possesion bar, Color Team & animation)
62B4571E = Scoreboard Cicle Background..(2K Sports, MP,NBA2K12 Logo, Circle background, & Animation)
E7BA44E2 = Violation Background...
3. After exporting each part, using 3D MAX or Blender with Edit_N2KM tools
Edit..after editing check the result...play NBA2K12..
for 3D MAX...
Importing

for BLENDER...
Importing

After Import

Exporting...

then save...then import to iff files using 3dm then save...
4. For TEXT Positioning using HEX Editor...
use this bookmark....
http://www.mediafire.com/?arfq1ggagnvuxev
Additional Tips from Ariel (nba2kway)
About Fonts size and color
At 68F10 we find position and id of home team name

You see F1 36 C3 9B ?
Well that´s the id of the home team name

Now search for that id in the file from the beginning you will find more than a pair of references until

You see the same code in red F1 36 C3 9B
In yellow : Font family - try with another you find linked to other code like the one of the score, etc
In green : the color
You see in the image above the 11 11 11 I mean the font color.
Well the next 00 no, the next one is the justification
00 : left
01 : right
02 : center
So it will be 11 11 11 00 01 aligned to the right.
I guess size should be there I didn´t find it yet.
I´ll add more later
