[Tool] NBA2KModTool V0.198 Update 2011/11/25 2K12 Support

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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby hokupguy on Sat Nov 19, 2011 2:09 am

JaoSming wrote:there is a "UV Drawing Frame" that shows you where textures are loaded and used from in the model, but I dont think we can edit them

dam that sucks so we can edit ad space around the arena like not have 12 of the same add around the arena and make 12 diffrent ads with uv maping editing.
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Sat Nov 19, 2011 7:22 am

hokupguy wrote:
JaoSming wrote:there is a "UV Drawing Frame" that shows you where textures are loaded and used from in the model, but I dont think we can edit them

dam that sucks so we can edit ad space around the arena like not have 12 of the same add around the arena and make 12 diffrent ads with uv maping editing.

Sorry man, I didn't understand that
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby hokupguy on Sat Nov 19, 2011 12:50 pm

ok take one add then find the texture / art. that one add is around X arena 10 times. If we can do UV Mapping editing we can take that texture / art , increase the sign add more ads to its like 10 diffrent ones then with UV mapping have 10 diffrent ads around X arena. This would also work well with arenas with the same banner over and over again example celtics arena up to this year was the same banners all over.

understand what saying know? Basically worked great with the old ebo editing tool, that s how i was able to make my old arena looks so good for live. Would to be able to do this with 2k12.
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby dhijay23 on Sat Nov 19, 2011 2:29 pm

JaoSming wrote:you have java updated right? and you are trying to start the .jar file too right?



yes sir..im aware of that...idk what causing this error..very frustrating... :? :? :?
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby suirad on Sat Nov 19, 2011 4:38 pm

where is the charge line? i couldnt find it in any 2k11 courts
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Jowe on Sat Nov 19, 2011 11:17 pm

Well done on this. Hopefully this will mean alot of patches to be released. :)
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Pooh on Sun Nov 20, 2011 10:35 am

How does this work with 3dmax?
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby handlez362 on Sun Nov 20, 2011 10:56 am

STOMPMYJORDANS, Yes I have made a few NCAA cyberfaces already
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Pooh on Sun Nov 20, 2011 11:17 am

handlez362 wrote:STOMPMYJORDANS, Yes I have made a few NCAA cyberfaces already


Yeah, I just need to know how to start working on headshapes.I put the script where it was suppose to be I dont know where to go from there
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby thelegend23 on Mon Nov 21, 2011 1:23 pm

there is update NBA 2K MOD TOOL 0.196 - UPDATE FOR 0.18 check it here http://downloads.moddingway.com/file/16900.html (Y) (Y) (Y)
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Re: [Tool] NBA2KModTool V0.196 - Update for V0.18 2K12 Supp

Postby ASKOBE on Mon Nov 21, 2011 7:56 pm

(v0.196 Now when you export a model the UV is not shown correctly. That´s because current tools does not recognize UV mapping. This can fixed by selecting "XYZ Only" as import method, so only vertices coordinates will be imported and UV data will be ignored.)


and who can make Jason Williams come back ??
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Re: [Tool] NBA2KModTool V0.196 - Update for V0.18 2K12 Supp

Postby JaoSming on Tue Nov 22, 2011 5:42 am

thanks for the updates, I'll update the NLSC link shortly

and done, the NLSC link will host the fully updated tool, instead of just the updated files.
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Re: [Tool] NBA2KModTool V0.196 - Update for V0.18 2K12 Supp

Postby dhijay23 on Tue Nov 22, 2011 2:12 pm

JaoSming wrote:thanks for the updates, I'll update the NLSC link shortly

and done, the NLSC link will host the fully updated tool, instead of just the updated files.



hopefully this will work for me.. :(
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Re: [Tool] NBA2KModTool V0.196 - Update for V0.18 2K12 Supp

Postby ASKOBE on Tue Nov 22, 2011 10:44 pm

JaoSming wrote:thanks for the updates, I'll update the NLSC link shortly

and done, the NLSC link will host the fully updated tool, instead of just the updated files.



Well done :wink: bro

I will keep updated :dance:
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby dhijay23 on Wed Nov 23, 2011 4:22 pm

HAWK23 wrote:
dhijay_23 wrote:try to run and got this error..i have the latest java installed.. all java apps are working fine except the ModTool..

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I'm getting the same error message... java is updated... any ideas???



any ideas guys? help us..thanks
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Re: [Tool] NBA2KModTool V0.196 - Update for V0.18 2K12 Supp

Postby ASKOBE on Wed Nov 23, 2011 8:37 pm

2011/11/23, v0.197 update, correct the model into a small BUG.
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Re: [Tool] NBA2KModTool V0.197 Update 2K12 Support

Postby JaoSming on Thu Nov 24, 2011 12:19 am

NLSC Updated, thanks (Y)
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby tatlopuyo on Thu Nov 24, 2011 2:29 am

show_time wrote:Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:




i tried this..you can only import one model per iff file..i dunno if it makes any difference though..
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Re: [Tool] NBA2KModTool V0.197 Update 2K12 Support

Postby JaoSming on Thu Nov 24, 2011 2:59 am

thats for importing/exporting models into 3DS which is a modeling program, like Blender
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby tatlopuyo on Thu Nov 24, 2011 3:08 am

ASKOBE wrote:
show_time wrote:Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:



i tried this already...for example for d rose..when i import the model #3 it wont import but the model #6 can be imported..dont know if it makes any difference though...plus i noticed when using this mod tool...other iff for intance lebron james iff file isnt at the center..so when you try importing it for example nba 2k11 you will get like 2 faces in one head..u going to have like double vision or something..same goes for the rookies..
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Push on Thu Nov 24, 2011 10:57 am

tatlopuyo wrote:
ASKOBE wrote:
show_time wrote:Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:



i tried this already...for example for d rose..when i import the model #3 it wont import but the model #6 can be imported..dont know if it makes any difference though...plus i noticed when using this mod tool...other iff for intance lebron james iff file isnt at the center..so when you try importing it for example nba 2k11 you will get like 2 faces in one head..u going to have like double vision or something..same goes for the rookies..

That double vision thing also happens with jersey textures.
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Re: [Tool] NBA2KModTool V0.197 Update 2K12 Support

Postby JaoSming on Thu Nov 24, 2011 11:55 am

glad it works!
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby tatlopuyo on Thu Nov 24, 2011 6:19 pm

Push wrote:
tatlopuyo wrote:
ASKOBE wrote:
show_time wrote:Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:



i tried this already...for example for d rose..when i import the model #3 it wont import but the model #6 can be imported..dont know if it makes any difference though...plus i noticed when using this mod tool...other iff for intance lebron james iff file isnt at the center..so when you try importing it for example nba 2k11 you will get like 2 faces in one head..u going to have like double vision or something..same goes for the rookies..

That double vision thing also happens with jersey textures.




i think the problem is with the mod tool...that needs to be fix coz when you open the same files on the other modtool made by 3dm they open normally..no double vision and no blurred textures..
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Re: [Tool] NBA2KModTool V0.197 Update 2K12 Support

Postby Mr.Xcitement96 on Thu Nov 24, 2011 11:57 pm

I hope there is an update for the 3DMax Script. The Perspective View Zoom-In is not working... :cry:, But the wireframe is ok.
See Preview:
Normal View:
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Zoom-In View: (Head is gone! :cry: )
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ASKOBE, please ask JemiZhuu for this problems. Thanks! (Y)
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Re: [Tool] NBA2KModTool V0.197 Update 2K12 Support

Postby dhijay23 on Fri Nov 25, 2011 1:04 am

HAWK23 wrote:DHJAY23:

I finally figured it out by visiting this old thread:
viewtopic.php?f=136&t=75639&start=100

Read starting from the top of that link.... basically what I had to do was go to ADD/REMOVE programs and remove Java that way then re-installed it... it's a registry issue! Let me know if you need more help man - goodluck!


ok bro..will try this later..thanks man..


------------------EDIT-------------------

same error bro.tried everything..im hopeless..i guess reformat is the last resort.. :(
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