[Tool] NBA2KModTool V0.198 Update 2011/11/25 2K12 Support

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[Tool] NBA2KModTool V0.198 Update 2011/11/25 2K12 Support

Postby ASKOBE on Thu Nov 17, 2011 10:32 pm

By zsword from China (Real thanks JemiZhuu/周士淳 from China)

Bug feedback to jemizhuu@sina.com


Source code related discussions in here http://www.ifanshow.com/topic.do?m=look ... 4e56d1007c



:idea: and everyone should thanks JemiZhuu/周士淳 from China :bowdown: :bowdown:





NEW ! 2011/11/25, V0.198 update, amend to read a map index algorithm, png1153.iff, png1538.iff maps and other documents can be read. :arrow: Download in the following






2011/11/23, V0.197 update, correct the model into a small BUG.





(v0.196 Now when you export a model the UV is not shown correctly. That´s because current tools does not recognize UV mapping. This can fixed by selecting "XYZ Only" as import method, so only vertices coordinates will be imported and UV data will be ignored.)




:boohoo: _______ NLSC Link (Will be completely Updated with Each Update) - NBA2KX Mod Tool (2K12 Supported)






:headbang: Here V0.196 Update download (Support portrait IFF+CDF)


_____ http://downloads.moddingway.com/file/16900.html


:headbang: Here V0.18 download

_________ http://downloads.moddingway.com/file/16740.html








Video Tutorials

:arrow: __ http://player.youku.com/player.php/sid/ ... MDIw/v.swf




you should use 3DS MAX or Blender to modify 3D like before (2k11/10 /9)








read Plug-in instructions

The program requires java runtime, before using the latest version of the JRE (Java Runtime Enviroument).
3D model changes need to 3DS MAX or Blender
Plug-in Description:
1.n2kmodtool.ms - 3DS Max model plug into the \ Scripts \ Startup \, specific operations see the video tutorial
2.ble_n2km_import.py, ble_n2km_export.py - Blender model plug-in, into \. Blender \ scripts \,
Select "File>> Import>> Import N2KM" import n2km model file, select "File>> Export>> Export N2KM" model file export n2km








(and I hope everyone upload up your files to NLSC or others because mediafire is not work in our country Thanks :bowdown: :bowdown: )
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Last edited by ASKOBE on Sat Nov 26, 2011 12:07 am, edited 38 times in total.
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Re: Nba2KXModTool V0.18 Releases !!!!!!!!!!

Postby ASKOBE on Thu Nov 17, 2011 10:37 pm

Her is Nba2KXModTool.jar source code download


___ http://www.mediafire.com/?2eqxg3keh8ui41l
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby tatlopuyo on Thu Nov 17, 2011 10:54 pm

can you provide a mediafire downloads for the file?
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby ASKOBE on Thu Nov 17, 2011 10:57 pm

tatlopuyo wrote:can you provide a mediafire downloads for the file?


The mediafire is not work in China ...........

I call the other to help waiting
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby tatlopuyo on Thu Nov 17, 2011 11:00 pm

ic..can u upload it to some other website where we can download it like umm moddingway or here in nlsc?coz i cant download it on the links you provided..
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby mlp111 on Thu Nov 17, 2011 11:04 pm

Askobe, great work, thanks for release, can u make a tutorial on how to use it, im new to cf, but i want to learn, if possible :applaud:
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby ASKOBE on Thu Nov 17, 2011 11:07 pm

tatlopuyo wrote:ic..can u upload it to some other website where we can download it like umm moddingway or here in nlsc?coz i cant download it on the links you provided..



here man http://downloads.moddingway.com/file/16740.html
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby tatlopuyo on Thu Nov 17, 2011 11:08 pm

thank you.
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby Push on Thu Nov 17, 2011 11:12 pm

This is great!!! And it also works on floors and stadiums :D
No more need to decompress files. The modtool can do it now.
Last edited by Push on Thu Nov 17, 2011 11:13 pm, edited 1 time in total.
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby Mr.Xcitement96 on Thu Nov 17, 2011 11:13 pm

ASKOBE, Many Thanks to you for sharing and also to zsword for the Modtool! :bowdown2:
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby JaoSming on Thu Nov 17, 2011 11:14 pm

awesome :mrgreen:
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby ASKOBE on Thu Nov 17, 2011 11:15 pm

Push wrote:This is great!!! And it also works on floors and stadiums :D




hehe looking for your 31 team god work

I very like your floors and stadiums

go on man :mrgreen:
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby ASKOBE on Thu Nov 17, 2011 11:16 pm

JaoSming wrote:awesome :mrgreen:



:mrgreen:
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Sendar on Thu Nov 17, 2011 11:23 pm

wooooooow :D
Thank you very very much for sharing this piece of treasure with us!

Looks awesome :) It is much more than expected, not only cyberfaces, but also stadium 3Dmodels..... sweeeeeet

:D
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby Push on Thu Nov 17, 2011 11:27 pm

ASKOBE wrote:
Push wrote:This is great!!! And it also works on floors and stadiums :D




hehe looking for your 31 team god work

I very like your floors and stadiums

go on man :mrgreen:

This will make me release the next pack (no. 3) a bit more late coz I will be making my own CF for My Player :( But don't worry this also makes my job easier to make the floors and stadiums look more like the real one (Y) Now I think it may be possible to add missing signs like the msg sign on the floor of the Knicks.
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby ASKOBE on Thu Nov 17, 2011 11:29 pm

Push wrote:
ASKOBE wrote:
Push wrote:This is great!!! And it also works on floors and stadiums :D




hehe looking for your 31 team god work

I very like your floors and stadiums

go on man :mrgreen:

This will make me release the next pack (no. 3) a bit more late coz I will be making my own CF for My Player :( But don't worry this also makes my job easier to make the floors and stadiums look more like the real one (Y) Now I think it may be possible to add missing signs like the msg sign on the floor of the Knicks.


go on man :mrgreen:
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby iamscylla on Thu Nov 17, 2011 11:32 pm

Ive use this tool to import files on another global, but when I click the import button im getting java.io.EOFException? Please advise.. thanks!
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby ASKOBE on Thu Nov 17, 2011 11:45 pm

iamscylla wrote:Ive use this tool to import files on another global, but when I click the import button im getting java.io.EOFException? Please advise.. thanks!



I do not hve this bro

make sure your file is 2k12
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Re: ______ Nba2KXModTool V0.18 Releases _______

Postby samhome35 on Thu Nov 17, 2011 11:49 pm

前來支持大神釋出新版~~~~~~~~
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby dhijay_23 on Thu Nov 17, 2011 11:51 pm

try to run and got this error..i have the latest java installed.. all java apps are working fine except the ModTool..

Image
Image
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Thu Nov 17, 2011 11:58 pm

dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby mlp111 on Fri Nov 18, 2011 12:01 am

JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.

will your beginner tutorial section apply to this version of modtool?
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby seyer06 on Fri Nov 18, 2011 12:07 am

JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.

JUST A QUESTION what is the best tool to use in this 3d models?
Image
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby iamscylla on Fri Nov 18, 2011 12:15 am

ASKOBE wrote:
iamscylla wrote:Ive use this tool to import files on another global, but when I click the import button im getting java.io.EOFException? Please advise.. thanks!



I do not hve this bro

make sure your file is 2k12



yeah there's a dropdown list and I chose 2012. Will wait for others feedback too. thanks..
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Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 12:22 am

seyer06 wrote:
JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.

JUST A QUESTION what is the best tool to use in this 3d models?

Blender IMO

tutorials will be updated today (hopefully)
Opinions are my own.

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