[Tool] Roster Editor - REDitor II (Current v. 5.0)

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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 2:15 am

Release will be within 3 hours. So don't leave for a long period of time. :D :wink:
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Re: [Tool] [In Development] REDitor FireJam

Postby ©roke on Fri Jan 13, 2012 2:28 am

Editing night it is, then...

:mrgreen:
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Re: [Tool] [In Development] REDitor FireJam

Postby yonly1ME on Fri Jan 13, 2012 2:42 am

Thanks for the hard work vlad. :D
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Re: [Tool] [In Development] REDitor FireJam

Postby DCAllAmerican on Fri Jan 13, 2012 2:54 am

Nick wrote:
DCAllAmerican wrote:I mean the work around for editing draft classes is just to do it wwithin the association file. You can just edit the association file and from there edit the draft prospects.

Well, obviously. But you can't edit cool things like loyalties, ambitions, bodytypes, etc etc

Says who?
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Re: [Tool] [In Development] REDitor FireJam

Postby ChannelledAnger on Fri Jan 13, 2012 3:15 am

Vl@d Zola Jr. wrote:Release will be within 3 hours. So don't leave for a long period of time. :D :wink:

(Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y) (Y)
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Re: [Tool] [In Development] REDitor FireJam

Postby chaodck on Fri Jan 13, 2012 3:30 am

©roke wrote:Editing night it is, then...

:mrgreen:


And tomorrow is "Download Roster Day" together with "Start Association/My Player Day".

Congrats Vl@d, not only for achieving what you have with your software, but also for your excellent grades mate!!
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Re: [Tool] [In Development] REDitor FireJam

Postby luizclaudiobfr on Fri Jan 13, 2012 3:52 am

Good!!!
Really looking for this tool!
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Re: [Tool] [In Development] REDitor FireJam

Postby Nhes23 on Fri Jan 13, 2012 4:22 am

Vl@d Zola Jr. wrote:Release will be within 3 hours. So don't leave for a long period of time. :D :wink:


(Y) (Y) (Y) :shock: Im so excited, can't wait :shock:
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Re: [Tool] [In Development] REDitor FireJam

Postby ChannelledAnger on Fri Jan 13, 2012 5:00 am

COuntDown expired :crazyeyes:
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Re: [Tool] [In Development] REDitor FireJam

Postby homicide1550 on Fri Jan 13, 2012 5:06 am

We'll finally get updated rosters, along with the correct color of accesories! Thanks Vlad!
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Re: [Tool] [In Development] REDitor FireJam

Postby DCAllAmerican on Fri Jan 13, 2012 5:19 am

Must be nice PC Dudes! :x
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 5:20 am

ChannelledAnger wrote:COuntDown expired :crazyeyes:

Well, M@dDog got stuck in a traffic jam, while going home. :( I'm actually waiting for him to send me the updated version of the tutorial.
All the rest is ready. You can already compare the different licenses, etc. on the website.
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Re: [Tool] [In Development] REDitor FireJam

Postby HoopJunkie on Fri Jan 13, 2012 5:23 am

what the website address?
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 5:26 am

red-mods.com
http://buy.red-mods.com/OrderList.php in particular
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Re: [Tool] [In Development] REDitor FireJam

Postby daninoz on Fri Jan 13, 2012 5:33 am

Can you release Reditor without the Tutorials for those who already use it?
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Re: [Tool] [In Development] REDitor FireJam

Postby HoopJunkie on Fri Jan 13, 2012 5:36 am

@Vlad so developer + modders interface + myfriend = $26 US then?
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 5:36 am

solovoy wrote:Can you release Reditor without the Tutorials for those who already use it?

Sorry, but i don't think, it's a good idea, as in this case those, who don't have MyFriend Interfaces license, will flood me with question about values of different parameters.
I actually already have the tutorial, but it contains several misprints and lacks the injuries list, so waiting for the updated version.

The most major problem is the fact, it's night coming in my area :( It's already 11:30 PM.

@Vlad so developer + modders interface + myfriend = $26 US then?

Nope, $23 ;) Read about the discounts more attentively. ;)
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Re: [Tool] [In Development] REDitor FireJam

Postby HoopJunkie on Fri Jan 13, 2012 5:38 am

Oh ok I'm sorry. Jus tryna get an idea of what it will cost me.
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 5:44 am

Oh, everything's OK now.
Wait for another 20-30 minutes, so i make the installer and upload everything.
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Re: [Tool] [In Development] REDitor FireJam

Postby chaodck on Fri Jan 13, 2012 6:02 am

So Vl@d if I wanted the Player Tables + the MyFriend Panel and I've got the Developer tables from 2K11 then my price is $12.95?
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Re: [Tool] [In Development] REDitor FireJam

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 6:14 am

chaodck wrote:So Vl@d if I wanted the Player Tables + the MyFriend Panel and I've got the Developer tables from 2K11 then my price is $12.95?

Nope, $13.55, actually. It will be 6 * (1 - 0.075) + 8 = 13.55

===========================
OK, i'm proud to present you REDitor II v. 3.0 Hooray!!!
Such a modest release news. :D
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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Postby Vl@d Zola Jr. on Fri Jan 13, 2012 6:16 am

Ah, yep, the link is in the first post.

If there will be some unexpected bugs, i promise to fix them asap. Though, everything should work fine... :mrgreen:
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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Postby nhalt42 on Fri Jan 13, 2012 6:28 am

nvm..
Last edited by nhalt42 on Fri Jan 13, 2012 6:44 am, edited 1 time in total.
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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Postby eohx21 on Fri Jan 13, 2012 6:37 am

Hey Vlad first off thanks for the release! and i was also wondering if it was possible to give players custom shoes that dont have them already. For some reason 2k's roster updates wont allow us to give some players their own custom shoes like kapono, crawford, etc. i was wondering if we can edit this in the reditor? let me know. thanks bro
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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Postby ChannelledAnger on Fri Jan 13, 2012 6:38 am

@Vlad,

I am confused with TURK scripts? Where do we find words that are compatible with the scripts?
I do not know "TURK is a scripting-language. Overall it looks like Pascal, based on Chuvash language grammar."

here is a ex. script
vay yapali Uninjure;
{Uninjures all the players}

ulsh
i: int; !!Cycle variable

puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].InjType 0 := ; !!Setting InjType of the current (currently cycled) player to 0
Players[i].InjDaysLeft 0 := !!Setting DaysLeft to 0 also
veschle
veschle.



What is puschla and all that?



I am looking for DUNK Tendencies Global = 99

so

Players[i].TDunk 99 or something sry i dont know TURK :lol:
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