A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Thu May 24, 2012 8:52 am
i would say the shadow mods in 2k12 are still kinda dark.. maybe if you can keep the default 2k12 lighting it wouldnt look so dark. but nonetheless, good work bro.
Sun May 27, 2012 12:19 am
Kool `em wrote:@seanjohn1414 pre what offset in HEX can i find this 66 66 A6 3F 6F 12 83 3D? i cant find it..

TIA. I'm still playing with the values, I just want to take off too much shadow in the headband and the calf sleeves.
mm.. what hex editing tools do you use?? are you using hex workshop?? just press ctrl+F then put that values and you can see its parameter.. hope it helps...
Sun May 27, 2012 12:21 am
mlp111 wrote:seanjohn1414 wrote:mlp111 wrote:sj1414, man those creens are nice, what global is that your using, i might just have to use the shadow stadium mod for that effect
im using the new global that im experimenting right now....

set the stadium shadow mod to 1.04
how do you set the stadium shadow mod to 1.04
use the miracle jersey/stadium tool bro... then set it to 1.04
dbzx wrote:i would say the shadow mods in 2k12 are still kinda dark.. maybe if you can keep the default 2k12 lighting it wouldnt look so dark. but nonetheless, good work bro.
im working on that now....
Sun May 27, 2012 12:21 am
Sun May 27, 2012 12:24 am
sj1414, nice looking screens once again,
another question, can i use the miracle jersey/stadium tool with any of my stadiums, i ask because i like the realism of backboard colors and etc, dont really want to give that up
Sun May 27, 2012 12:28 am
mlp111 wrote:sj1414, nice looking screens once again,
another question, can i use the miracle jersey/stadium tool with any of my stadiums, i ask because i like the realism of backboard colors and etc, dont really want to give that up
yup bro..
Sun May 27, 2012 12:34 am
Looks great bro!
Sun May 27, 2012 12:37 am
Like A Boss wrote:Looks great bro!
thnx
Sun May 27, 2012 12:59 am
Sun May 27, 2012 1:06 am
Alright man, I've just got to tell you this. I simply love your shadow mods. Of course a "but" is coming now...
I think you should create some final mod. Best of the best. Because now it's very tough to choose from so many options.
Just my opinion. Thanks dude!
Sun May 27, 2012 1:09 am
xerion wrote:Alright man, I've just got to tell you this. I simply love your shadow mods. Of course a "but" is coming now...
I think you should create some final mod. Best of the best. Because now it's very tough to choose from so many options.
Just my opinion. Thanks dude!

yup bro... there are many amazing shadow mods to choose.. this will be the last then i will wait again in 2k13.. so this final shadow i think will become my favorite
Sun May 27, 2012 1:12 am
Hey seanjohn, great mods as always. But I'm interested if there are any real differences between v2 avengers mod and v3? Beucase I don't feel like completely going trough my global(base was LAB global by Like a Boss, not going to release is or anything, simply for personal use) if there's not any reall change because v2 is already lifelike.
Sun May 27, 2012 1:24 am
Rosque wrote:Hey seanjohn, great mods as always. But I'm interested if there are any real differences between v2 avengers mod and v3? Beucase I don't feel like completely going trough my global(base was LAB global by Like a Boss, not going to release is or anything, simply for personal use) if there's not any reall change because v2 is already lifelike.
mmm... i think this will answer your question bro.. not finish yet but completely different in v2....
Sun May 27, 2012 1:24 am
Wow great Shadows man!Can i suggest you to put the accessories like in the "LAB global"?or at least the padded arm sleeve if you want/could
Thanks again for your work....you whit other patchers make this game awesome to play
Brofist
Sun May 27, 2012 1:30 am
alan_shearer wrote:Wow great Shadows man!Can i suggest you to put the accessories like in the "LAB global"?or at least the padded arm sleeve if you want/could
Thanks again for your work....you whit other patchers make this game awesome to play
Brofist
mmm.. i make my global just to become base for other patcher that likes my project.. maybe i will leave it to them to put any amazing acc to their global... and BTW.. thanks for appreciating our work...
Sun May 27, 2012 1:37 am
OK thanks sean, will definitely use v3. I thought this was from playoff series vs OKC
Sun May 27, 2012 1:40 am
Rosque wrote:OK thanks sean, will definitely use v3. I thought this was from playoff series vs OKC

no prob
Sun May 27, 2012 3:26 am
Are you finding more values or just tweaking the ones you already know. Because if there are more yet to be discovered that can make it look even better then I hope you keep researching. I focus most on how it looks during gameplay and your v2 was a big improvement of the skin tones looking real not too dark not too pink, and they popped like real life and weren't flat like before. (I actually used a very old global to test and the difference was insane.) For some reason I still think the graphics during gameplay can be improved because it's not the same from the screen shots or the zoom in from the replays which is what looks really awesome. But thanks for your shadow mods, it has made the game REALLY REALLY look better. Keep researching. If anyway you could add all gOry accessories to your global that would be sick! I use all of his accessories from what he released this year, they're the most realistic (I think people need to stop trying to make combo accessories because gOry already released the best stuff, just gotta have a good eye

).
Sun May 27, 2012 7:39 am
I'm thinking that the game uses a different LOD for gameplay and replays. It makes sense, during gameplay more models are being rendered at once, while during replays only a selection of them.
Thing is, are those shaders that make replays look impressive there for gameplay too, but lessened? Or are there no such shader settings for gameplay, and they're only enabled during replays?
If it's the first one, it's only a matter of finding them (if we haven't found them already) and tweaking them up. If there are no such shaders for gameplay or they are disabled in the game's code, we can't do anything about it.
Mon May 28, 2012 11:57 am
no problem with me man..

its my pleasure to work with him ....
Mon May 28, 2012 7:49 pm
hi seanjohn1414,
Players in the preview seem kinda weird
Duncan & Tony Parker's arms & legs appear white, I dont know whether is it because your shadow or the texture file
and it looks like the players were wearing powder on their skin

or maybe is it because they have not been sweating yet
seanjohn1414 wrote:
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