EMan wrote:Run time error '9':
Subscript out of range
I get this error whenever I try to import. My Java is all up to date. I think I followed all the instructions perfectly.
cjs007 wrote:Just use Iff Editor, its better! the texture editor here doesn't work right.
I tested this with the decompressor here and works perfectly..........![]()
HERE.........http://www.2shared.com/file/eNGV8D1E/IffEditor.html
EMan wrote:cjs007 wrote:Just use Iff Editor, its better! the texture editor here doesn't work right.
I tested this with the decompressor here and works perfectly..........![]()
HERE.........http://www.2shared.com/file/eNGV8D1E/IffEditor.html
Thanks, I'll give it a try.
jaelove wrote:the iff editor doesn't work for me even with decompressed files
nba2kway wrote:Cyber Faces Textures Exporter Importer v 0.9![]()
DOWNLOAD IT
http://downloads.moddingway.com/file/15687.html
Changelog
V 0.9
Improved exporting / importing method.
All faces working including Marvin Williams, Kevin Garnett, and others reported as corrupted when exported.
Sorry for the delay with this new version, but we had a big mess yesterday with our server downtime.
Thanks
nba2kway wrote:marty wrote:nba2kway wrote:I´m working on exporting numbers and fonts from jerseys.
Just a question. Were you able to export them using Mod Tool in NBA 2K11?
Thanks
No, just with Jerseys editor.
Ok Thanks
ASKOBE wrote:Looking for you 3D tool![]()
mlp111 wrote:dbzx wrote:man that sucks, i understand, i have no ideal how to even start editing that stuff.......but the wade was done be amarowade, kobe by mlgo
you may be right bout the wade cf. But for the kobe,the texture was made by hassjlx007 from baballs.com
can someone please make a tutorial on how to do this (cf editing), for us beginners, i do me beginners, would be much appreciated
there is already a guide on how to cf edit i think in the tutorial section of 2k11. It shudnt be any different but we have to wait for nba 2kmod tool to be updated, as for now you can use the cf exporter/importer from nba2kway
alright bro thanks, lol i'm just a desperate man right now, don't understand this new exporter/importer, ill just have to be patient,
moxye wrote:can i just ask you guys if some1 can tell me how to create tats for nba 2k12 and wich programs to use ?? i would really appreciate that
gogadantes wrote:moxye wrote:can i just ask you guys if some1 can tell me how to create tats for nba 2k12 and wich programs to use ?? i would really appreciate that
I think it's just the same as creating a cyberface, only you edit the arm texture files instead of the face texture files. The programs used for exporting/importing the files would be the same too, I think. I haven't done any texture editing with 2k12 so I'm not really familiar with the file structure, but I can give you some generic tips on how to edit the texture once you've exported it and stuff like that.
For editing the texture you can use Photoshop, just like with the CFs. Again, this is very general, and I'm assuming you have some basic knowledge of PS.
-Do a google search for cool tattoo pics that you like, preferably a picture of only the tattoo on a white/monotoned background
-Open it and the arm texture file in Photoshop, 'select' the outline of the tattoo, copy it, paste it on the arm texture file
-Then right click on the tattoo and then select 'transform' to resize and reshape your tattoo to fit on to the arm texture. Using the 'warp' options etc. in the transform menu helps, too.
-Once you got the positioning and size right, you might want to make the tattoo clearer/sharper, there are lots of ways to do this in Photoshop, for the simplest one you can use the 'unsharp mask' filter. There are lots of more advanced ways to do it as well.
-Then you 'flatten' all the layers into one, and then save that file in the right format that JaoSming mentioned in his tutorial about the 2k12 file structure.
-Import it again into your xxxx.png file in the correct place.
Hope that helps!
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