
JaoSming wrote:no worries man, its just good to still see you around
hokupguy wrote:JaoSming wrote:no worries man, its just good to still see you around
Thanks man , i was wondering if you or anyone has tried to convert a 2k11 roster to 2k12 ?
Jowe wrote:Thierry • wrote:Something I wanted to do for years is assign a cyberface to a coach, is that possible with this version?
Possible.
I have Phil Jackson, Larry Bird, Bill Walton, Kareem, Jerry West and Dennis Rodman as head coaches in my association.
justinpot wrote:so is it still the same? i can't edit myplayer associations and other stuff unless i pay for it?
MJALLDAY wrote:Come on Vlad, let us free users be able to change sock color. PLEASE.
Vl@d Zola Jr. wrote:I pushed the "uninjure all players" button and although it did uninjure all the players, it also rearranged a bunch of players into different teams. So now all the hours of work i put into editing players, teams, etc for my perfect roster has gone to waste because so many players aren't on the correct teams.
Do you know how/why this happened and if there's any way to fix it?
Shocked... Really sorry to hear...
I'd really like to help you fixing it, so, please, don't edit it or use it in the game anymore in order to not corrupt situationals and minutes, assigned to players.
But i still doubt a lot, the original Uninjure All script could cause that... Has anyone else faced the same problem?
May I ask several questions?
0) Please, send me your corrupted roster.
1) Do you have any backup of your roster? Actually, the roster is automatically backed up on every save (unfortunately, only one auto back up is possible as of now), if the feature is enabled.
2) Did you use any other software to edit the roster (Chinese trainers, direct Hex editing)?
3) What edits were made to the roster between the last fine version and the corrupted one.
4) Did you use any other script on it or globally edited it?
5) What are the contents of your Uninjure All.TURK file (can be viewed via Notepad, it's located into REDitor II\Scripts folder)?
Hope, we'll find, what caused the problem and will be able to fix it.
vay yapali Uninjure;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].InjType 0 := ; !!Setting InjType of the current (currently cycled) player to 0
Players[i].InjDaysLeft 0 := !!Setting DaysLeft to 0 also
veschle
veschle.
vay yapali Uninjure;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].InjType 0 := ; !!Setting InjType of the current (currently cycled) player to 0
Players[i].InjDaysLeft 0 := !!Setting DaysLeft to 0 also
veschle
veschle.
They seem inconsistent or something. I thought the numbers were different depending on the players' play style... then i thought maybe it's just the position of their play style... but then i noticed thaddeus young has a 3 in slot 1 aswell as slot 3, but in the game they are different play types! So maybe the numbers are different depending on the slot?? I don't know, i'm confused.
Anyone have knowledge with this yet?
It should actually work like Play Style = X -> Play X from Player's Team Playbook
Hex editing is way too complicated for me and if there was a way for me to to buy a license I would in a second.hokupguy wrote:MJALLDAY wrote:Come on Vlad, let us free users be able to change sock color. PLEASE.
Actually "free" user can , its called hex editing. Its not as easy or fast has reditor ,but its "free". I would rather just pay for the right lic's.
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