[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Vino on Sat Oct 15, 2011 11:19 pm

Nice job bro.Can wait headshapes importer and exporter.. :bowdown:
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sat Oct 15, 2011 11:29 pm

show_time wrote:Nice job bro.Can wait headshapes importer and exporter.. :bowdown:


Jorge ( jor1980 ) is working on it :)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby pinoyako2k7 on Sat Oct 15, 2011 11:51 pm

koresh_NIK wrote:Hi guys! I can not get a good texture. I installed the DDS Plagin and Direct3D 9.0 but the result is the same, say it all happen?
Image
And if it's not very hard to make it possible to video tutorial. Thank you.


same thing happen to me specially kendrick perkins. I don't know whats wrong but all of it works fine like gary forbes and manny harris i just want to update there tattoo

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and thank you for this editor only one editor left to update the roster which is reditor :D . if some one upload a working kendrick i can update his tattoo.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sun Oct 16, 2011 12:06 am

Thanks (Y) I´ll check those faces. I guess it´s related with some header we are missing.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby pierrebondurant on Sun Oct 16, 2011 12:08 am

Hi,
I had the same problem by importing textures from nba2k11. However, it works if I just import the face's texture and not the green and other...


koresh_NIK wrote:Hi guys! I can not get a good texture. I installed the DDS Plagin and Direct3D 9.0 but the result is the same, say it all happen?
Image
And if it's not very hard to make it possible to video tutorial. Thank you.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby pinoyako2k7 on Sun Oct 16, 2011 12:47 am

also pls. check sheron collins png1800 and for kendrick perkins 1039. same problem but most of them works fine like ty lawson, and some koresh work on 2k11 i just update there tattoo or put it in 2k12 like oj mayo, jamal crawford, hamed haddadi.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sun Oct 16, 2011 12:51 am

Update about jerseys
They work in the same way than Cyber Faces ( textures separated from bitmaps )
We were able to extract textures.
If we are lucky we can have a jerseys textures exporter importer too by today or tomorrow (Y)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nwa115 on Sun Oct 16, 2011 12:58 am

Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby vincemeister55 on Sun Oct 16, 2011 12:58 am

oh yes that's great man (Y)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Green White Boy on Sun Oct 16, 2011 1:07 am

nba2kway wrote:Update about jerseys
They work in the same way than Cyber Faces ( textures separated from bitmaps )
We were able to extract textures.
If we are lucky we can have a jerseys textures exporter importer too by today or tomorrow (Y)

Maybe you will work on jerseys numbers position changing too? It would be cool to have jerseys editor like on 2k10 when we was able to change numbers position. Great work on that editors :)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby jacky491 on Sun Oct 16, 2011 1:12 am

nba2kway wrote:Update about jerseys
They work in the same way than Cyber Faces ( textures separated from bitmaps )
We were able to extract textures.
If we are lucky we can have a jerseys textures exporter importer too by today or tomorrow (Y)


How about import/export the 3D models,
Will you make a tool? :bowdown:
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sun Oct 16, 2011 1:16 am

Yes. There will be a 3D editor model by jorge. He is currently working on it.
And after that we will work on Jerseys Editor (Y)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sun Oct 16, 2011 10:02 am

Coming soon :D

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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby jaelove on Sun Oct 16, 2011 10:19 am

nice
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby JaoSming on Sun Oct 16, 2011 11:06 am

very nice work guys.

when you're done with the jerseys and 3d stuff, please try to decompress the jukebox.bin with the zlib thing. I really hope that is the key to custom soundtracks (Y) (Y)

also, is jor working on arena 3d stuff? or just CFs?
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby tnt23 on Sun Oct 16, 2011 11:16 am

yes fellas

music would definatly be :bowdown: :bowdown: it hasnt been done since 2K9

with your talent i hope to be able bring mine back to HIP-HOP heads for 2K12
ALLTiME ALLSTARS
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby JoeJames on Sun Oct 16, 2011 11:17 am

:bowdown2: :bowdown:

:bowdown: :bowdown2:


Nice to see how jerseys are this year
2k12 Works

Led dornas
17 (done) / 17 (posted)

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Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby jacky491 on Sun Oct 16, 2011 12:47 pm

nba2kway wrote:Yes. There will be a 3D editor model by jorge. He is currently working on it.
And after that we will work on Jerseys Editor (Y)


When will he finished it?
Last edited by jacky491 on Sun Oct 16, 2011 2:14 pm, edited 1 time in total.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby .aristotle on Sun Oct 16, 2011 1:18 pm

kemba walker is another cf that's odd
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Mr.Xcitement96 on Sun Oct 16, 2011 2:04 pm

Thanks nba2kway! gonna try it out... (Y)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby mighty-mouse on Sun Oct 16, 2011 2:18 pm

For one, thanks so much for your dedication to the modding scene, really smart individals working hard here. I can't wait for the headshape im/exporter...

That said, eventually I would like to expand the free agents for 2K12 with the many from 2K11 (Sampson, Morris, Hart, Mason, Finley, etc). Just add more variety to those who want more decisions within deeper associations. So I guess it comes down to a question: Is there a work around for adding players into the pool and assigning these cfs/headshapes without a Reditor III?
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby HellBoy on Sun Oct 16, 2011 4:13 pm

Music would be gr8 !!!
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby waterbear on Sun Oct 16, 2011 4:23 pm

nwa115 wrote:Thanks for the CF Editor i can enjoy My Player again with a real face than the create a player face :-)


hey, how did you assign your my player with a cf?
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Mythbuster on Sun Oct 16, 2011 7:04 pm

When will the jersey editor be released? I'm so excited :)
Trying my best to get better.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sun Oct 16, 2011 9:12 pm

If you could post the numbers of those cyber faces that does not work with CFTIE it would be great.
Thanks (Y)
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