[Tool] Cyber Faces Textures I/E Update - New V 1.0 Released

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby JoeJames on Fri Oct 14, 2011 7:43 am

StompTheCourt wrote:
*MGX* wrote:
nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.

Who cares about the 10%.....hehe 90% is way too good enough (Y)

Agreed :mrgreen: I cant stand 90% of the faces in the game :lol:


I hope that 10% isnt Wade, LeBitch, Jordan, Nash, etc, etc

:P
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby MGX on Fri Oct 14, 2011 7:44 am

JoeJames wrote:
StompTheCourt wrote:
*MGX* wrote:
nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.

Who cares about the 10%.....hehe 90% is way too good enough (Y)

Agreed :mrgreen: I cant stand 90% of the faces in the game :lol:


I hope that 10% isnt Wade, LeBitch, Jordan, Nash, etc, etc

:P

Hahah....no that would be 70%....:)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby WallyWest on Fri Oct 14, 2011 8:41 am

So I've read through the thread, and from what I can tell, 2kway's tool will let us decompress any file we want, but the 2k11 Mod Tool won't work with the 2k12 jersey files.

I've also heard that 2k11 jersey mods are working in 2k12, as long as they don't contain mods for the warm-ups.

So my question is, can we edit/mod a 2k11 file, and just use that in 2k12?


For example, if I were to take a jersey file from 2k11, and use it to create the Denver Nuggets ABA jersey in away colors, wouldn't I be able to then just throw that file into 2k12?
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby Andrew on Fri Oct 14, 2011 9:40 am

Awesome news, keep up the great work! :)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby tatlopuyo on Fri Oct 14, 2011 4:15 pm

nba2kway wrote:We were testing faces.
About 90% of them work
The other 10% has some kind of useless data mixed ( if you remove it the face works the same ) We are trying to find out a solution to this issue. This is real strange :?
Anyway we will released version that works with about 90% of faces.



cant wait for the release...thank you!
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby soulart on Sat Oct 15, 2011 12:45 am

excited, i am. :lol:
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Sat Oct 15, 2011 5:29 am

nba2kway when do you think you will be releasing the Cf importer exporter :?:
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Sat Oct 15, 2011 8:24 am

In about 1 hour :D
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Sat Oct 15, 2011 8:27 am

nba2kway wrote:In about 1 hour :D

Thank you so much appreciate your guys hard work and also thx for sharing with the NLSC community (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby JoeJames on Sat Oct 15, 2011 8:37 am

nba2kway wrote:In about 1 hour :D


Great!

Jerseys now could be open with ModTool?
2k12 Works

Led dornas
17 (done) / 17 (posted)

Normal dornas
13 (done) / 13 (posted)

Uniforms [30 teams]
30 (teams done) / 30 (teams posted)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby wtferrell on Sat Oct 15, 2011 8:38 am

That's awesome. Are headshapes still "editable" and does this allow us to convert 2k11 CF's?

Regardless, great work, and defiintely appreciate the time you've put in on it.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby jaelove on Sat Oct 15, 2011 8:41 am

it's gonna be a long weekend
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby StompTheCourt on Sat Oct 15, 2011 8:46 am

wtferrell wrote:That's awesome. Are headshapes still "editable" and does this allow us to convert 2k11 CF's?

Regardless, great work, and defiintely appreciate the time you've put in on it.

Right now it will be just 2k11 and new created cfs imported and exported, I believe he said they are still working on the headshape converter (Y)
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Sat Oct 15, 2011 8:49 am

wtferrell wrote:That's awesome. Are headshapes still "editable" and does this allow us to convert 2k11 CF's?

Regardless, great work, and defiintely appreciate the time you've put in on it.


Well headshapes seems to be editable but with a few changes. Jorge is working on that stuff.

What I´ll release now is a just a textures exporter importer tool for Cyber Faces.
You don´t need Mod Tool for Cyber Faces. Just this tool.
We made it this way since until Mod Tool is updated there is no way to read cyber faces with it.

About Jerseys I hope to add option to export / import soon.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby wtferrell on Sat Oct 15, 2011 8:53 am

Sweet. Definitely looking forward to what the guys come up with this week. Thanks again nba2kway.
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Re: [Tool] NBA 2K12 Decompressor - Unzlib V 1.0 Released

Postby nba2kway on Sat Oct 15, 2011 9:33 am

NBA 2K12 Cyber Faces Textures Exporter / Importer
------------------------------------------------------------------------
DOWNLOAD IT
http://downloads.moddingway.com/file/15546.html

HOW IT WORKS

- Browse for cyber faces in your NBA 2K12 main folder.
- Select a Cyber Face.
- Click extract.
- In Cyber Faces Texutres Exporter Importer ( CFTEI ) folder you will find a folder named as the cyber face that includes .iff file decompressed and all textures.

Example :
If you extracted textures from face png0195.iff in your CFTEI folder you will find a folder named png0195 that includes all files.

- After you made the changes just click on Import and all textures from folder will be imported.
- Both files will be updated. The one inside folder and the one in NBA 2K12 folder ( original file will be backuped )

Known Issues
--------------------
We are not able to extract hairs textures yet. Coming in next version.
Some faces not working correctly ( less than 3 % )

Credits
----------

Author : Ariel
Thanks to Stelios and Jorge for their help. :bowdown2:
Thanks Sandra for your patience. :P

Disclaimer
---------------
This software is distributed "as is". We hold harmless of any possible misconfiguration or error this program may cause in your computer.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sat Oct 15, 2011 9:52 am

Just an update about textures :

Texture 0 must be saved as DXT1 8 mipmaps
Texture 1 must be saved as DXT5 8 mipmaps
Texture 2 must be saved as DXT1 8 mipmaps
Texture 3 must be saved as DXT5 8 mipmaps
Texture 4 must be saved as DXT1 8 mipmaps
Texture 5 must be saved as DXT5 8 mipmaps
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby wtferrell on Sat Oct 15, 2011 10:24 am

Thanks so much. Thats awesome. Can't wait to see some of the works coming out soon.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby Andrew on Sat Oct 15, 2011 10:26 am

Fantastic! Many thanks again for your hard work. :)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nwa115 on Sat Oct 15, 2011 10:37 am

Thanks Guys, really needed this, can't stand the create a player cyberfaces need real ones :-)
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby tnt23 on Sat Oct 15, 2011 11:07 am

great works fellas! keep at it:)
cant wait to see improved faces coming out

thanks to you i ve been playing with dornas... this year they play in a random order do you know if somehow that is editable ? to make sure they run the same sequence every time ?

thanks
ALLTiME ALLSTARS
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby StompTheCourt on Sat Oct 15, 2011 11:42 am

:applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :chug:
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby soulart on Sat Oct 15, 2011 12:50 pm

It extracted one .iff and a bunch of .DDS files. What should I do now? :shock:
Last edited by soulart on Sat Oct 15, 2011 1:14 pm, edited 1 time in total.
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby nba2kway on Sat Oct 15, 2011 1:13 pm

soulart wrote:It extracted a bunch of DDS files. What should I do now? :shock:


You can edit them with photoshop.

Be sure to save files this way :

Texture 0 must be saved as DXT1 8 mipmaps
Texture 1 must be saved as DXT5 8 mipmaps
Texture 2 must be saved as DXT1 8 mipmaps
Texture 3 must be saved as DXT5 8 mipmaps
Texture 4 must be saved as DXT1 8 mipmaps
Texture 5 must be saved as DXT5 8 mipmaps
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Re: [Tool] NBA 2K12 Decompressor V 1.0 - CF Textures IE V 0.

Postby MGX on Sat Oct 15, 2011 1:14 pm

nba2kway wrote:Just an update about textures :

Texture 0 must be saved as DXT1 8 mipmaps
Texture 1 must be saved as DXT5 8 mipmaps
Texture 2 must be saved as DXT1 8 mipmaps
Texture 3 must be saved as DXT5 8 mipmaps
Texture 4 must be saved as DXT1 8 mipmaps
Texture 5 must be saved as DXT5 8 mipmaps



(Y) (Y) thnx man
Last edited by MGX on Sat Oct 15, 2011 4:36 pm, edited 1 time in total.
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