A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Fri Nov 18, 2011 1:11 am
wow what an unexpected surprise thank you so much Jemizhuu
Fri Nov 18, 2011 1:21 am
jaelove wrote:wow what an unexpected surprise thank you so much Jemizhuu
Yea now all we need is reditor and old school will be taking off, also I talked to a certain someone who says they may have found out how to make
nba's greatest presentation (scoreboard, starting lineups ect) work in regular mode which will be perfect for retro mods but as of now we don't have it done.
Fri Nov 18, 2011 1:22 am
Awesome!!
Fri Nov 18, 2011 3:03 am
JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed
omfg though, courts, stadiums, CLOTH, friggin dream come true.
Revolution 30 jerseys, anyone?
Fri Nov 18, 2011 3:14 am
looks like i am coming back to pc, great job on the 3-D modding part...
Fri Nov 18, 2011 3:31 am
i'm waiting for the tutorial. i'm still having problems with the blender plugin...anyway, great job!
Fri Nov 18, 2011 4:55 am
Kudos to everyone that pulled it off. Now we can do some real damage.
The only bug I've noticed is with some of the team_###.iff files.
In some of the team_###.iff files, ModTool offsets the textures horizontally by 8 pixels. Then it offsets the first 8 pixels wide vertically by 4 pixels.Here's an example of an buggy (offset) crowd texture, and a correct crowd texture:
Offset:
http://img849.imageshack.us/img849/6787/texbug.jpgCorrect:
http://img408.imageshack.us/img408/7329/texok.jpgIt does this for the following team_###.iff files:
team_000 (76ers)
team_002 (Wizards)
team_008 (Grizzlies)
team_009 (Hawks)
team_013 (Kings)
team_020 (Pacers)
team_023 (Rockets)
team_027 (Timberwolves)
team_028 (Trail Blazers)
All of these teams have mascots in the game, but the textures for the Bulls (who also have a mascot) show up properly.
Fri Nov 18, 2011 5:00 am
TNeckDME, what happens when you import those back in? do you have to keep the offset or will a normal texture work?
Fri Nov 18, 2011 5:21 am
JaoSming wrote:TNeckDME, what happens when you import those back in?
If you offset your own textures to match it and import it, they'll show up good in-game as long as you're close to the 3D model that's textured. When you zoom out (and 2K12 starts using the mipmaps), you get weird dithering artifacts on the textures. As you get further away from the object, the dithering gets worse.
Example:
http://img832.imageshack.us/img832/5135 ... ingame.jpgTo compare, here's an example of the game using a correct texture map:
Example:
http://img20.imageshack.us/img20/6647/texokingame2.jpgJaoSming wrote:...do you have to keep the offset or will a normal texture work?
If you try to import a normal texture over an offset texture, the texture won't be mapped correctly to the models and will show up buggy.
Fri Nov 18, 2011 6:53 am
great stuff & thanks for the info

IMO the dithering doesnt look too bad, but I'm not one to nit-pick too much
Fri Nov 18, 2011 7:22 am
I always get a null pointer error!! please help me fix this
Fri Nov 18, 2011 7:34 am
With this new mod tool are jersey numbers now editable?
Fri Nov 18, 2011 7:42 am
chicagoRAW wrote:With this new mod tool are jersey numbers now editable?
Good question can someone try to open a jersey file and let us know, I am at work otherwise I would try this
Fri Nov 18, 2011 7:43 am
unfortunately, no, numbers or letters in the uniforms are still not supported
Fri Nov 18, 2011 8:10 am
Basic tutorial for getting Blender running with the Mod Tool is up
viewtopic.php?f=144&t=83317Also, it seems like _lo stadiums and floors are not supported
Fri Nov 18, 2011 11:01 am
i can we edit the uv texture maping with this?
Fri Nov 18, 2011 11:43 am
there is a "UV Drawing Frame" that shows you where textures are loaded and used from in the model, but I dont think we can edit them
Fri Nov 18, 2011 12:20 pm
@JaoSming
is it a dream come true or WHAT???

Santa must got his 25th's mixed up!!
Fri Nov 18, 2011 1:27 pm
Thx this tool worked perfect for me no problems so far with players files
Fri Nov 18, 2011 2:21 pm
mlp111 wrote:JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed
omfg though, courts, stadiums, CLOTH, friggin dream come true.
will your beginner tutorial section apply to this version of modtool?
w7 32bit..tried running as Admin and still the same

any idea what causing modtool failing to launch?
Fri Nov 18, 2011 8:17 pm
you have java updated right? and you are trying to start the .jar file too right?
Fri Nov 18, 2011 8:59 pm
Excellent news.
Fri Nov 18, 2011 10:09 pm
Mine also it wont launch
Sat Nov 19, 2011 1:55 am
I have not tried You can try
looking for your AL Horford and Chris Anderson
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