
Basically, I went into edit mode. Unwrapped the face model (U-key), and then opened a .bmp image of my face texture. However you can see the mesh is turned sideways and not mapped at all to my image. On top of it I have no idea how to even get the texture to show up on the model. Any help would be greatly appreciated!
Edit: Similar to how this guy has it in the video: http://www.youtube.com/watch?v=vhdPLtYx_gw
Edit 2: If I skip the step to "unwrap" the image and go directly to the UV editor I get this big ball of junk. But when I open the image it seems to map automatically. If I can get this big ball of junk to go away and map to the image properly (like in the video) I'll be all set...
