NBA 2K12 Quick Impressions & Questions

Talk about NBA 2K12 here.

Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Fri Oct 07, 2011 10:49 pm

Before I get deeper into it, the thing that's probably gonna take me the most time getting used to are the quick, on the fly subs. Always subbing out my SG when trying to close the panel :lol:
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Re: NBA 2K12 Quick Impressions & Questions

Postby DVocShoeBox on Sat Oct 08, 2011 12:50 am

Getting my complete impression together, still having a couple "the F**K" or "how in the HELL" moments but there are fewer as the hours past by. One thing I like to point out is that the players didn't get smarter, defense just got dumber. Its like on SuperStar difficulty (Don't bring up "Hall of Fame" or I'mma Jump :twisted: ), nobody plays defense on the star players which makes them look smarter, but it is actually common sense. If a player "runs away" or back up, of course, I'mma shoot it! I may have better impressions later.
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Re: NBA 2K12 Quick Impressions & Questions

Postby fjccommish on Sat Oct 08, 2011 1:59 am

"-Can't call plays without ball"

That's a myplayer mode killer. Just like 2K11, I've purchased 2K12 and now have to wait and hope the patch changes this. 2K11 had different issues, but the result is the same. It will be months hoping and waiting.

"-Stealing is too easy, but I can't complain, I need all the help I can get."

Turning up the strength slider seems to help.
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Re: NBA 2K12 Quick Impressions & Questions

Postby nextnba on Sat Oct 08, 2011 2:11 am

Defense is horrible. No one plays any on-ball defense. If you monitor it more closely, you will noticed that a lot of 3 point shots are taken because anyone can pretty much shoot whenever they want. Most of the games I am playing, half of the shots taken are 3 pointers. Most likely, you have to edit players on-ball defense as well or adjust game slider.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Darkh on Sat Oct 08, 2011 3:49 am

No, i think that on ball defense is pretty good this year, much more realistic and physical, but the thing that you mentioned is caused propably by low defense awareness, try to increase its slider value.
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Re: NBA 2K12 Quick Impressions & Questions

Postby whbro on Sat Oct 08, 2011 5:04 am

srry for the question , I played nba 2k12 , and i couldnt find in quick plays, how to change player..

Only 4-5 plays http://www.nba-live.com/?attachment_id=797 .. In nba 2k11, there were lots of plays , categorized in players..There is no feature like that?
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Re: NBA 2K12 Quick Impressions & Questions

Postby bowdown on Sat Oct 08, 2011 8:00 am

whbro wrote:srry for the question , I played nba 2k12 , and i couldnt find in quick plays, how to change player..

Only 4-5 plays http://www.nba-live.com/?attachment_id=797 .. In nba 2k11, there were lots of plays , categorized in players..There is no feature like that?

Yeah. I havent really played around with the game but when I have, I havent been able to figure out how to call more advanced plays for other players. Id like an answer too please.
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Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Sat Oct 08, 2011 8:22 am

Left Bumper/L1 + player's symbol

window should pop open, with multiple pages of setplays.


same as last year actually
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Re: NBA 2K12 Quick Impressions & Questions

Postby neegotiator on Sat Oct 08, 2011 11:36 am

Just curious if any association players have seen drafts where a player gets drafted multiple times? It's happened to me frequently in 2k11 where high ranked player keeps getting drafted so that I can pick lottery player with low pick. Wondering if that bug still exists in 2k12? Thanks!
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Re: NBA 2K12 Quick Impressions & Questions

Postby penquin11 on Sat Oct 08, 2011 3:41 pm

I bought 2k12 just yesterday but already I have found that it is by far better than 2k11 (yeah freaking amazing) here is why:
MY PLAYER MODE

2k revamped myplayer mode to make it the most fun mode EVER, the AI plays intelligently and games can be pretty challenging but not impossible. In 2k11 MyPlayer games fell into 1 of 2 categories
A) You were blowing out an opponent
B) You were getting blown out by an opponent
In 2k12 its not that way anymore, earlier in my season (I am on the Suns, and am their starting PG!!! Also they are totally building around me, supplying me with new weapons such as Marion, D Gordon, and soon to be Kevin Love it seems :D) when Nash was still the starter We were playing against the Lakers and were up by 15 (28-13), yet the Lakers rallied back to torch us 97-77 because of poor bench play on our part. I just finished playing a game against the Bulls in which I was held to 12 points over 3 quarters, upon entering the 4th the score was 104-82 Bulls up, I have a high clutch rating and went off, tying the game 109-109 and sending it too overtime, where we would win the game 127-119, I ended the game with 60 points, 5 steals, and 6 rebounds. This game is near perfect, the gameplay is sooooo smooth. Also dont worry my player isnt too easy either, just turn up the difficulty if you feel that it isnt challenging enough.

Final Thoughts:
2k has done something that EA can only dream about, make a game; based on a season that probably will not exist, utterly a must buy among gamers. 2k has proved once again that innovation trumps simple roster updates! If you havent gotten this game or are holding the lack of rookies against it I urge you to change your mind. I am typically one of those people who refuses to buy a game with old rosters, fortunately I didnt check any news on the 2k12 rosters before buying the game, which has allowed me to actually play the game.

Rating: 10/10 Rave reviews for the 2k12 team once again!
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Re: NBA 2K12 Quick Impressions & Questions

Postby Daniel24 on Sat Oct 08, 2011 8:25 pm

Ok I have spent two days playing this game now and I feel competent enough to review it in my opinions.

Association:
- Pretty much the same as last year, not a lot to discuss here. You can now negotiate contract extensions with your players during the season which is pretty cool.

MyPlayer:
- Totally revamped from last year. The rookie showcase game is brilliant and will be even better if the rookies get patched in later on.
- From here you are interviewed by 3 teams (I've done 3 players and been interviewed by Suns, Pacers and Rockets everytime).
- I like that you start off with around a 62 overall. Gives you the ability to do SOMETHING lol.
- It is very challenging. The A.I will take advantage of every mistake you make, whether it is one dribble too many on offence, or if you watch the ball for a split second on defence. THIS IS GREAT!
- It is not easy to get A+ rating every game. I play 8min quarters and I come off the bench. In 4 games, the highest rating I have been given is a B
- You earn money (like real players) which you receive fortnightly. You can use this money to boost team chemistry, local fan support, popularity, as well as later on you can do training camps with people like Jordan to boost ratings (Jordan's camp costs $5m, and you start off on a $1.5m contract, so don't get too clucky about that for a while.
- The new drills that you can do on a weekly basis are extremely fun and challenging, much better than last year.

- ONE PROBLEM I've found with this years MyPlayer is the ridiculous trades that your team does. My first player wound up in Miami and the Heat traded Chris Bosh for Evan Turner and I. I was a point guard waiting to take over from Chalmers, but then they traded dwade for CP3. It was so stupid that I started myplayer again. I am now with the Suns and have not had any troubles YET in this department. I would be interested to hear if any of you guys have had problems with this?

Gameplay:
- WOW
- The new engine is amazing, I have never felt this in control of a game before.
- My favourite animation addition this year is definitely the contact on layups and close shots. It is crazy realistic and when you hit a contact layup you see a reaction from players and hear it from your home crowd! (Haven't checked out playoff crowds yet, would like to hear if it is better this year?)
- Fast breaks are challenging. No more can you pass to superstar and just pawn the lane with square (ps3). The Ai plays split really well and if you don't run the break smartly, you will not get the milk and cookies.
- Don't listen to haters of the defence, it is amazing. These guys complaining about it just can't stay in front of their man. You can easily enough hold down role players, but guys like Lebron, Kobe and Durant will just go out there and get theirs. No more will they have 10-15 point games, they will put up their real averages regardless of what you do. (REALISTIC - LOVE IT!)
- The plays that the teams run are fantastic and again, if you don't pay attention, you'll miss your spot on offence and lose your man to give up buckets on defence.
- Also lose ball animations (yes the ball actually comes loose FINALLY) and rebounding is totally revamped and the rebounding especially I love.

I could really keep going with this, but that is a general wrap up of what I have noticed so far. I am yet to take my talents to online or the greatest mode, so I may review those later on.

Let me know what you think of my 'article' and I would also love to hear what you have to agree/disagree with and what you would add.
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Re: NBA 2K12 Quick Impressions & Questions

Postby hova- on Sat Oct 08, 2011 11:24 pm

Okay, I played this game for like 4-5 hours now, I think I can post some impressions now:


Graphics & Presentation

- graphics have drastically improved on PS3, better colors, better textures, better court reflections.

- way improved faces & player modells, whoever said these faces look strange - I don't agree, they're perfect for like 85% of the players I've seen so far.

- presentation is dope: cool videos before the game, nice starting line-up presentation, better looking net animation etc etc.

- whoever had the broadcast cam idea? It's so good! Different arena, different camera angle, how cool is it to play in the Garden with that high cam and then in the Q with the low near cam.

- players act way better after whistles, animations are even better than last year, I love the three point googles and other celebrations out on the court.

- sig stuff is awesome. First game, Mavs - Lakers, me going dirty with Dirk, it felt soooo great!

Gameplay

- the AI has made an enormous step. Player for the first time act really like their RL counterparts. Z-Bo was killing me downlow, Kobe is only stoppable by fouling him (my D sucks) and damn, Larry Grandma Johnson hurt my feelings by going strong to the rack.

- okay, everybody has said that before, it's sooo smooth. Almost every scripted animation is gone, players seem to respond quicker to my controls and move just better out there on the court. Every mistake feels like it was my own fault so far.

- good shots go in - bad shots don't - it's pretty simple this year, it hasn't been for me in recent years.

- new controls are awesome, but tough to learn. You can really do everything out there on the court, if you know how to pull it off. They brought back the floater for my game by putting it on L2 and r-stick away from the basket, I was killing the Grizzlies with Tony Parker by floating all the way to the rim, just great.

- post play: excellent. So many options for the offense, a bit of a gamble for the defense (although you could also just check the opponent's tendencies). This year, if you anticipate right and go up at the right time to contest, you will just block the shot (or maybe foul). Last year, you could jump as high as you wanted, the offense would get the shot off over you and that was really unstoppable. It's different now.

- passing has further improved: I don't know, I read that many guys (over at OS) had problem with passing delay or many turnovers. I don't have these problems. It feels responsive and the animations have improved so that you get off your passes easier. Pass fake has gotten a boost, it's going way quicker so that you can do an action right after it.

- those pull up shots are cool, but tough to learn when to use them imo. They allow you to create space, but so far I'm not really good at it.



I haven't gotten into my player so far and only simmed one association, but I have to say they did not really change anything and did not improve association which is a shame. Rookies still don't get mentioned by the commentary, even if they are the best scorers in the league. Trade logic seems still off at times. And - what I really hate - sim stats aren't good just like they weren't last year. (howard 1.5 bpg etc)
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lamrock on Sun Oct 09, 2011 12:44 am

Association is more or less the same as last year but the mode isn't really lacking for features. Among the changes are the 14 game season, contract extensions (yes!), new development drills, reworded menus and changed free agency process.

The sim stats are pretty good, just still not perfect. There's always too much parity in 2K, but they're slowly working on that.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Spree#8 on Sun Oct 09, 2011 4:01 am

Overall, I definitely like the game. With the release of 2K12, 2K have proven that it IS possible to release a basketball video game which is NOT horribly glitched in just about every possible area. The last 2 years made me pretty convinced that's far beyond their abilities. Sometimes being wrong is good, I guess.

I do have a few complaints, though.

Might just be me, but the movement on defense seems stiff. I feel like my guy is always a step or two too slow and the CPU guy can just send me any direction he wants to with me having little to no control over it. There are probably people who will say that's my fault and I can't defend but in previous years I was able to keep my man in front of me unless he really had a speed advantage. On top of that, I'm still often left shaking my head looking at what the heck my teammates are doing on defense. I'm having 2K10 flashbacks when I see my teammates running around like headless chickens and collapsing to the basket, leaving their sharpshooting men open on the perimeter even if they're told to guard them tight. It's not as bad as it was in 2K10, but it's bad. It's also bad when a CPU driving player can just run around everyone and get a layup, because the CPU-controlled teammate won't bother to bump him or do anything. Nonexistant defensive awareness for CPU teammates is definitely a problem as I cannot control everyone at once. Increasing the user defensive awareness slider doesn't really do anything in that regard. The CPU makes contact shots a lot more easily than I do, so there's something to mess around with in the sliders.

I like the idea of overhauling the post game and I like all the new options we have this year, but I feel some things are now way more complicated than they need to be, an up and under for example. I will probably get into it with time though as I love to post and did so a lot in previous games. However, the game doesn't tell me how to perform a dream shake... or am I just completely missing it?

Teammates in My Player are basically the same story, unfortunately. If you have some kind of superstar on your team, he is likely to do something once in a while, but anyone else is useless. Doesn't 2K see that making this mode a 1v5 ruins the gameplay for many people?

NBA's Greatest... I think everything has been said about this already. I appreciate historic teams, legends and all that but if it wasn't for presentation, these games wouldn't differ from ordinary quick games at all. That makes it hard for me to even call it a separate game mode. Also, 2K's idea of peaks for about half of the included players is nothing short of ridiculous. Hopefully, once we're able to crack the files, someone replaces the doubles (well, the only team literally doubled are the '98 Jazz, but '71 Lakers and '72 Lakers is also a double for me, and so on) with some more worthy teams.

I love the new ball physics stuff. I hope that means no more undefeatable animations. I would get seriously pissed off when the CPU made a shot with the ball going right through my guy's stretched arm or when they would pass it through my back etc. Now a stupid CPU pass is a steal for me and that's how it always should have been. Overall, a great addition and a very necessary one, too.

I've noticed that while the CPU teams guard the paint heavily, they leave me quite a bit of room on the perimeter, resulting in many easy threes without even doing anything to get open. Nevertheless, I miss many good shots with green releases for some reason. I have both shot quality and jumpshot feedback on and when a shot quality is an A or B and I get the green release, it should go in more often than not, right?

It's a good thing they're expanding on shoes and accessories. While it took them 2 full years to fix the half calf sleeve glitch, it's finally gone. And a lot more shoes this year, too. I would be way more pleased if they added more Reeboks, but it's not something to make a big fuss about.

Presentation is superb, of course. They've been doing a good job on that and not much really needs to be said here. By the way, I don't think I've seen any missing heads thus far - another good sign. On a side note, I'm not very keen on this year's soundtrack. Not a big deal, but thought I'd share my opinion anyway.

All in all, it's clearly the best NBA 2K game ever, choosing from the ones released for PC at least. I'm happy to say it's playable and enjoyable straight out of the box, something I wasn't able to say about 2K11 or 2K10. Just fix the issues that are there, please. Preferably sooner then April, assholes.
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Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Sun Oct 09, 2011 6:58 am

Can I ulpoad my highlights to Youtube? What's the point of connecting my profile with my youtube account if I can't?
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Re: NBA 2K12 Quick Impressions & Questions

Postby AreaOfEffect on Sun Oct 09, 2011 2:54 pm

what is beluba cam? i thought it was just a replay.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Andrew on Sun Oct 09, 2011 5:35 pm

It's a camera angle.
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Re: NBA 2K12 Quick Impressions & Questions

Postby mp3 on Sun Oct 09, 2011 6:52 pm

Whats with camera angles not saving either by the way ?
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Re: NBA 2K12 Quick Impressions & Questions

Postby garvi on Sun Oct 09, 2011 7:54 pm

Originally A NBA Live fan boy, but 2K is quickly changing my mind. My second year playing a 2K game and 2K12 is great, only mode I really play is My Player, big improvements, my only complaint is the shooting percentage seems a bit high for teams I play against, is there a way I can change that for my player mode?
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Re: NBA 2K12 Quick Impressions & Questions

Postby RedPhazon8 on Mon Oct 10, 2011 9:44 am

Three things I've noticed:

1.) The commentary is off sometimes, I was beating the Pacers by like 20 pts, and while the Pacers were bring up the ball it was said that their offense was doing awesome at that point. Not the case...

2.) Players loose the ball to often when they make contact with players, most of the steals during games are because the AI runs into someone and looses the ball in the process.

3.) AI doesn't know when to stop attempting to attack the basket. I've seen Rose and other players in my Playoff Test, attempt to attack the basket, fail, then try again a couple more times... it seems like the AI can never attack and effectively reach the basket. It takes them 2-3 times to do it during the same possession to get to the rim, or some foul bails them out.

4.) Mismatches, during transitions after each possession it seems like big men on guards and guards on big men happens way to often. The AI never seems to take advantage of the mismatches effectively either, ie. big men vs. guard in the post or guard on the outside vs. big men.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Darkh on Tue Oct 11, 2011 1:56 am

fjccommish wrote:"-Can't call plays without ball"

That's a myplayer mode killer. Just like 2K11, I've purchased 2K12 and now have to wait and hope the patch changes this. 2K11 had different issues, but the result is the same. It will be months hoping and waiting.

"-Stealing is too easy, but I can't complain, I need all the help I can get."

Turning up the strength slider seems to help.


Maybe once you become floor general you can call them, heh just thinking
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Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Tue Oct 11, 2011 7:12 am

What would I give for a fucking bounce pass button. 2 on 1 breaks are almost impossible to pull off, because passes are constantly being deflected. Just replace it with the fake pass button, who really uses it, honestly?
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Re: NBA 2K12 Quick Impressions & Questions

Postby hova- on Tue Oct 11, 2011 7:30 am

Actually I'm using the fake pass all the time, the question is rather, does it really have any sense/serious function at all?

Two on one is tough but the best thing is to start the layup animation and pass the ball out of the shot immediately. I've had some success with that strategy.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Spree#8 on Tue Oct 11, 2011 8:10 am

buzzy wrote:What would I give for a fucking bounce pass button. 2 on 1 breaks are almost impossible to pull off, because passes are constantly being deflected. Just replace it with the fake pass button, who really uses it, honestly?

Second that. We quite desparately need to have control over the type of pass we make, cause the game will always pick the most retarded type of pass for any given situation. In 2K12 it just goes this way. CPU fastbreak - unstoppable. Your fastbreak - turnover. This has been around forever, in 2K11 it was most visible on post entry passes. It drives me crazy when I commit a million turnovers which are not even my fault. And yeah, the fake pass is a waste of a button.

The layup-pass out thing seems like a good idea. I'll try that out.
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Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Tue Oct 11, 2011 8:21 am

Spree#8 wrote:CPU fastbreak - unstoppable. Your fastbreak - turnover.

Yup, exactly.

I was on the break with Durant and Harden against Mike Miller. When Durant passed the three point line, Harden was alraedy nicely situated on the low block, Miller was in between the two. Quick bounce pass and easy lay-in for Harden, right? Nope Miller deflects my chest pass by randomly flailing his arms around.

On the other side of the court is Mario Chalmers making a beautiful, tough bounce pass through 2, 3 defenders for a LeBron dunk.
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Re: NBA 2K12 Quick Impressions & Questions

Postby gabolifal on Tue Oct 11, 2011 1:43 pm

Hello, anybody knows exactly how the legend's training camp in my player mode works? I mean, how many points do you receive by doing that?
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Re: NBA 2K12 Quick Impressions & Questions

Postby JaoSming on Tue Oct 11, 2011 2:48 pm

holy shit they actually added legit short and long sleeve T-shirts. Like, not shoulder pads, actual t-shirts. <3 2K
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Re: NBA 2K12 Quick Impressions & Questions

Postby hova- on Tue Oct 11, 2011 8:25 pm

What I really like is, that playing good defense is finally possible and matters.

There are occassions where I just don't do the right thing, be it speculating for the wrong direction, going for the steal or going up for the block ending up with a foul.

But in 2k12 there are finally also a lot of defensive sequences where I just do the right thing and get rewarded. Stealing has improved, slapping for the ball at the right time (when a bad ball handler has it or when the dribbler does a risky move) will give you the chance to knock it loose.
Although there are too many blocks in my opinion, you still need timing. When you time your contest right you will get that block.

The new hands up with the right stick is really great. Had a lot of deflected passes and contested shots out of it. Defense is fun in this game. (Y)
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Re: NBA 2K12 Quick Impressions & Questions

Postby tyblos on Tue Oct 11, 2011 9:04 pm

the off the glass shot is gone? in 2k11 if you press L2 square the ball hits the glass then the net, but in 2k12 dont know how to do it
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Re: NBA 2K12 Quick Impressions & Questions

Postby JaoSming on Tue Oct 11, 2011 11:16 pm

i think if you shoot with the shot stick, while in the shot animation swap to the other side of the stick and it will bank, not sure though
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lean on Wed Oct 12, 2011 12:52 pm

Sure I did some playing the past weekend or so.

Gameplay is better I must say. First games using the Bulls were fun, and CPU matches well in a non-annoying way. Sadly the Bulls still wear pink. If the textures are now patchable, I might start on something.
Sometimes the game does not incorporate the Player Profile into a game controller, I had to unplug-plug the controller for it to be associated with my profile. And I have to do it everytime I run the game.

2K is always at the top when doing in-game presentations. Though sometimes it is odd to see Manu on the intro presentation doing the multiple fist punch celebration. I like the varying intros and starting lineup presentations. Halftime reports are now what they should have been from 2K11 -- reporting every other games happening in the same day.

Graphics on the PC suck. Makes me feel that 2K is going slowly into EA's path with the PC treatment. Lack of shaders and lighting makes players look undead. (see Rajon Rondo) Though most of them look spot on, they just lack that "life" so to speak, where the lighting could have made the difference. 2K10's lighting looks better than 2K12. Added textures like the adidas techfit sleeves and shirt sleeves may be a nod to the modding community, but the ankle brace models cannot overlap onto the socks (a minor gripe, as I play using the Bulls and Derrick Rose sports those ankle braces).

In-game ball fumbles are good too. There's a play were I ran a pick and roll with Boozer/Noah and Rose, a defender came in to intercept Rose's switch to the other side and tapped the ball, triggering an animation were the ball is lost. Nice touches, it does make you feel that even a player with a high ball handling rating is invulnerable to such defense. The new post play is also nice.

Did they take away the pro-hop button? :(

With NBA's Greatest, I started playing with MJ's first. Beat 'em twice, but didn't unlocked anything. It must have something to do with me playing as "Player 1" instead of my real player profile.

My Player feels good this year too, though I still prefer it has the D-League as your destination if you don't get drafted. I made two separate careers both as a scoring 2-guard and scored 27 and 32 respectively on the Rookie Showcase. Both ended up with the Bucks and both were #10 overall picks. One thing I that's irritating on this mode is that your teammates don't seem to defend shooters and EVERYONE on the opposing CPU team hits threes -- including centers that don't shoot threes.

I won't give this game a 9.5 like IGN did but generally speaking, for what I experienced from the first few games I played, gameplay is smoother. Surely a patch would make things better.
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Re: NBA 2K12 Quick Impressions & Questions

Postby JaoSming on Wed Oct 12, 2011 1:09 pm

Has anyone else gotten the real life helicopter flyby of the arena in between the 3rd and 4th quarters? :shock: Got it with the Hornets at home, but it looks like they have movies for Clippers, Lakers, Warriors, Mavs, Cavs, Bobcats, and Hawks too.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lean on Wed Oct 12, 2011 2:13 pm

Something like that came out, though I forgot which team had that. Probably the Bobcats. That was a nice touch. [joker]It put a smile on my face[/joker].
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Re: NBA 2K12 Quick Impressions & Questions

Postby niharjhatn on Wed Oct 12, 2011 7:12 pm

Hey guys, I was just wondering if any of you know whats up with the hundreds of ingame player icons seen in 2k12... 2k11 and 10 only had like 3, the star icon, and the lock (in 10) and that random knight in 11... but just playing 2k12 I see HEAPS more, like the random hands one (is that steal or ball handling?)

anyone shed any light on this please?
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Re: NBA 2K12 Quick Impressions & Questions

Postby dei. on Wed Oct 12, 2011 7:43 pm

Played two quick games with the Pacers and Mavs.

Gameplay is fast and smooth, 2k presentation is always nice. Not a fan of the live ball physics or whatever you call that, but I just need to adjust to it so yeah and also not a fan of the new on-the-fly controls. Sure the substitution pattern are nice but I want to see my player stats damn it. Love the new signature gathers and the post game. Finally we got to dominate with Dirk.

Speaking of Dirk I hate how low he is rated in the game, it's a small issue but as a Dirk fanboy he should be rated higher. Did I just hear a "Beat the Heat" chants will in Dallas :shock:
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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Re: NBA 2K12 Quick Impressions & Questions

Postby Justine. on Wed Oct 12, 2011 8:44 pm

A simple question, how to do the walk dribble? I'm just glad they brought it back, makes me misses 2k9. I'm on PC.
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Re: NBA 2K12 Quick Impressions & Questions

Postby JaoSming on Wed Oct 12, 2011 10:42 pm

niharjhatn wrote:anyone shed any light on this please?

based on the texture names - viewtopic.php?p=1430837#p1430837
33-Block*
37-Warm
60-Cold
61-Three
62-Dunk
76-Cool
83-Star
115-Steal
119-Fatigue
124-Defense
125-on ball D*
126-hot
164-Fire
167-Frozen

Justine. wrote:A simple question, how to do the walk dribble? I'm just glad they brought it back, makes me misses 2k9. I'm on PC.

Feather that joystick, if you are using the keyboard you probably can't walk
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lamrock on Wed Oct 12, 2011 11:38 pm

dei. wrote:
Speaking of Dirk I hate how low he is rated in the game, it's a small issue but as a Dirk fanboy he should be rated higher.

Change his position to SF and it goes up like 5 points. 2K's overall rating calculator is archaic.
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Re: NBA 2K12 Quick Impressions & Questions

Postby velvet bliss on Thu Oct 13, 2011 1:16 am

buzzy wrote:2 on 1 breaks are almost impossible to pull off, because passes are constantly being deflected.
Spree#8 wrote:Your fastbreak - turnover. This has been around forever, in 2K11 it was most visible on post entry passes.

I laugh at you losers, even though I still don't have 2K12. Yes, I agree with what Spree said that passing on the break is a mess even in the earlier versions but you don't have to resort to using cheap tricks like hova to do a successful fast break.

Use the fancy pass, LS direction+turbo+pass (if you don't use the LS you might end up throwing a mistimed alley-oop). Also try to pass early rather than late, say when the ball-handler is between the area before the 3-point line and center court logo, to avoid the ball being intercepted like what usually happens. I notice that passes get intercepted by the time the ball-handler is already on/inside the 3-point line on a fastbreak.


buzzy wrote:the fake pass button, who really uses it, honestly?
Spree#8 wrote:the fake pass is a waste of a button.
hova- wrote:I'm using the fake pass all the time, the question is rather, does it really have any sense/serious function at all? (maybe for user vs user but most reaction I've read from those who play online against others don't swear by it as being effective)
shadowgrin wrote:The fake pass button is as useful as LeBron in the 4th quarter.


hova- wrote:The new hands up with the right stick is really great.

It's not new. Been in the games before. The only thing new with it is you can now move while having your hands up.


niharjhatn wrote:ingame player icons seen in 2k12... 2k11 and 10 only had like 3, the star icon, and the lock (in 10) and that random knight in 11... but just playing 2k12 I see HEAPS more, like the random hands one (is that steal or ball handling?)

Not only 3, there have been others. The feet with wings (dunker), 3 (obvious), and others I forget because I really don't pay attention to it.


dei. wrote:Speaking of Dirk I hate how low he is rated in the game, it's a small issue but as a Dirk fanboy he should be rated higher.
Lamrock wrote:Change his position to SF and it goes up like 5 points. 2K's overall rating calculator is archaic.

Dirk's higher attribute ratings weigh more for non-bigs but since he's a bigman (PF) he suffers a hit (in overall ratings calculation) because his lower attribute ratings (which are the 'bigman' attributes) are given more weight. I tried really boosting (or correcting) Dirk's ratings once in 2K10 and 2K11 and hoping that I get him at least a 90, but I always end up with 86/87. Most I got was an 89 but he ended up playing like a mix of Larry Bird and Tom Chambers.
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Kenny on Create A Legend mode wrote:I was fumbling around with the controls and making a lot of mistakes. If you’re about realism in NBA games, but you lack the experience in this type of game mode, I’d suggest starting with a player like Kwame; it really does feel like an authentic experience straight off the bat.
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Re: NBA 2K12 Quick Impressions & Questions

Postby hova- on Thu Oct 13, 2011 1:42 am

shadowgrin wrote:
hova- wrote:The new hands up with the right stick is really great.

It's not new. Been in the games before. The only thing new with it is you can now move while having your hands up.


Pretty much what I was saying. I said the "new hands up", which means it's a newer version of taking your hands up, not that the whole feature is new. Actually I was using it in 2k11 all the time, but it wasn't really effective.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lamrock on Thu Oct 13, 2011 2:10 am

shadowgrin, Yeah, no shit. It's been that way at least since I made the switch from Live (2k6). 2K hasn't adjusted to positional roles becoming far less rigid than they were in the past and they also got the positional weighting a bit wrong as well.

It's fine not considering there being more than one play style per position, but it's frustrating to see players like Afflalo and Matthews benched because 2K's idea of an ideal shooting guard is not someone who provides defense and shooting, but that of an athletic scoring combo guard.
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Re: NBA 2K12 Quick Impressions & Questions

Postby velvet bliss on Thu Oct 13, 2011 2:29 am

Lamrock wrote:it's frustrating to see players like Afflalo and Matthews benched because 2K's idea of an ideal shooting guard is not someone who provides defense and shooting, but that of an athletic scoring combo guard.

...or that athletic bigs aren't quick and plod on the court that's why they are limited to 60's range in quickness and speed. See Dwight Howard or Serge Ibaka. (dunno if there's an improvement in 2K12)
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Kenny on Create A Legend mode wrote:I was fumbling around with the controls and making a lot of mistakes. If you’re about realism in NBA games, but you lack the experience in this type of game mode, I’d suggest starting with a player like Kwame; it really does feel like an authentic experience straight off the bat.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Lamrock on Thu Oct 13, 2011 2:29 am

Since when were we talking about athletic bigs?
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Re: NBA 2K12 Quick Impressions & Questions

Postby velvet bliss on Thu Oct 13, 2011 2:35 am

nothing, personal rant about 2K's messed up take on ratings.
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Kenny on Create A Legend mode wrote:I was fumbling around with the controls and making a lot of mistakes. If you’re about realism in NBA games, but you lack the experience in this type of game mode, I’d suggest starting with a player like Kwame; it really does feel like an authentic experience straight off the bat.
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Re: NBA 2K12 Quick Impressions & Questions

Postby buzzy on Thu Oct 13, 2011 6:14 am

shadowgrin wrote:Use the fancy pass, LS direction+turbo+pass


Didn't know that passing while using turbo would result in a "fancy pass"?

I don't consciously know that I use turbo while passing on a two on one break, but I'd assume so. Doesn't really result in fancy passes for me, but normal passes that get deflected.
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Re: NBA 2K12 Quick Impressions & Questions

Postby Spree#8 on Thu Oct 13, 2011 7:05 am

shadowgrin wrote:
buzzy wrote:2 on 1 breaks are almost impossible to pull off, because passes are constantly being deflected.
Spree#8 wrote:Your fastbreak - turnover. This has been around forever, in 2K11 it was most visible on post entry passes.

I laugh at you losers, even though I still don't have 2K12. Yes, I agree with what Spree said that passing on the break is a mess even in the earlier versions but you don't have to resort to using cheap tricks like hova to do a successful fast break.

Use the fancy pass, LS direction+turbo+pass (if you don't use the LS you might end up throwing a mistimed alley-oop). Also try to pass early rather than late, say when the ball-handler is between the area before the 3-point line and center court logo, to avoid the ball being intercepted like what usually happens. I notice that passes get intercepted by the time the ball-handler is already on/inside the 3-point line on a fastbreak.


Perhaps I put it wrong. When I said "this has been around forever", I meant the game screwing us over by selecting the worst kind of pass for any situation so that we can get a turnover which can't really be helped since we do not have control over the type of pass.

In 2K11 I probably didn't get a tenth of turnovers on fast breaks that I get in 2K12. It annoys me, because - once again - I can't make my guy throw a bounce/chest/lob/whatever-needed-in-particular-situation pass. So if you still don't have 2K12 and haven't experienced that, I don't think you're in a position to be calling me a loser or whatever you'd like to.

I also haven't really noticed any changes in passes when holding down turbo.
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Re: NBA 2K12 Quick Impressions & Questions

Postby blkmagnum22 on Thu Oct 13, 2011 7:28 am

i wish this game was like 2k11.. players feel stiff.. defense is garbage to play...passing the ball is just horrible.. 3 pointers are just to easy to make. should of kept everything like 2k11 except the graphics ect..alot of fun has been taken out of this game.

why did they take the 1v1 2v2 ect on black top? :roll:
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Re: NBA 2K12 Quick Impressions & Questions

Postby Spree#8 on Thu Oct 13, 2011 7:30 am

blkmagnum22 wrote:why did they take the 1v1 2v2 ect on black top? :roll:

It seems likely they feel like charging extra for it (DLC).
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Re: NBA 2K12 Quick Impressions & Questions

Postby blkmagnum22 on Thu Oct 13, 2011 7:37 am

Spree#8 wrote:
blkmagnum22 wrote:why did they take the 1v1 2v2 ect on black top? :roll:

It seems likely they feel like charging extra for it (DLC).

pc have a dlc for that?? thats pretty messed up they would do that.. also we cant put people onto the legendary teams either.. i usually put modern players on the 95-96 sonics and play association..
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Re: NBA 2K12 Quick Impressions & Questions

Postby JaoSming on Thu Oct 13, 2011 9:01 am

blkmagnum22 wrote:
Spree#8 wrote:
blkmagnum22 wrote:why did they take the 1v1 2v2 ect on black top? :roll:

It seems likely they feel like charging extra for it (DLC).

pc have a dlc for that?? thats pretty messed up they would do that.. also we cant put people onto the legendary teams either.. i usually put modern players on the 95-96 sonics and play association..

look in the tutorials section for the workaround. essentially start a season with the sonics, export the team, then trade/assign/release as normal
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