More NBA 2K12 Impressions (Kotaku)

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More NBA 2K12 Impressions (Kotaku)

Postby Andrew on Thu Aug 25, 2011 11:20 am

From Owen Good:
http://kotaku.com/5834188/

Key points:

- Increased smoothness
- Updated physics and collisions
- Loose ball rebounds
- The new post-up controls
- Refinements to defense (no more psychic steals!)
- Playcalling
- Dynamic updates to a team's default plays when acquiring new players in Association
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Re: More NBA 2K12 Impressions (Kotaku)

Postby koberulz on Thu Aug 25, 2011 1:38 pm

Another innovation: You may run set plays off an inbounds from a timeout. In the timeout, which many button-through and accept whatever CPU substitutions are made, you can bring up a menu designating your inbounds passer, your shooter, and the type of shot you want. Coming out of the break, your stick control will be on the shooter. It's a very clean way of handling what we all see in crunch time, the coach with a white board, drawing up something to get a vital bucket.

Awesome.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby Andrew on Thu Aug 25, 2011 1:56 pm

Agreed, a big improvement on frantically trying to make things happen with very little time left on the clock.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby koberulz on Thu Aug 25, 2011 2:51 pm

Biggest problem with the crunch time playcalling is that the Lakers always end up in "It's close, let's run quick-hitters for a Kobe three!" regardless of whether they actually need a three. Often they'll do it when they're in front, which is even more stupid (though in that case, it's preceded by the point guard standing there running out the clock, then Kobe runs of the screens with a few seconds left on the shot clock, rather than executing straight away as they do when they're down).

Also necessary: something to tell you how many timeouts and fouls to give you have.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby shadowgrin on Thu Aug 25, 2011 3:15 pm

You can see how many timeouts you have left in the menu screen. Press start/esc when you have the ball and search for it in there.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby NBaller_76 on Thu Aug 25, 2011 8:23 pm

If I may ask the following questions;

Did anyone notice any attribute or tendency changes in players ? (to take into consideration for roster structure changes)

Did anyone conclude how the "Create a league" function work ? Can we create a league say with 15 teams, with a different schedule structure than the NBA one ?

Thanks in advance
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Re: More NBA 2K12 Impressions (Kotaku)

Postby Andrew on Thu Aug 25, 2011 8:40 pm

It's a bit hard for us to answer those questions without actually playing the game.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby JaoSming on Thu Aug 25, 2011 9:32 pm

where did you get the "Create a League" feature from?


choosing an inbounder is a loooooonng overdue feature
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Re: More NBA 2K12 Impressions (Kotaku)

Postby Andrew on Thu Aug 25, 2011 10:33 pm

Definitely, that should've been standard in both games for a while now.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby wabenne on Fri Aug 26, 2011 3:30 am

i'm so glad the writer said this ""The Jordan Challenge" because they're two wholly different things. The Jordan Challenge had you pursuing statistical feats. "NBA's Greatest" simply asks you to play with historically significant teams and players, unlocking them for use elsewhere in the game when you win." A lot of comments i was ready 2k12 was catching a lot of flack for having all these greats and but only have to win the game thinking that its an extention of the Jordan Challenge and therefore should have the statistical challenges

Here he clears up that the foundational intent of NBA Greatest Mode is to recreate a legends great game that they played againts another great team and win to unlock both teams as oppose to being a recreation of the Jordan Challenge. As for me i never really understood the argument anyway as I was just happy that we were getting 34 more legendary teams and more legendary players....I didn't feel like I had to have a statistical challenge to try and score 100 with Wilt or get a triple double with oscar. So i'm glad here cleared this up and hope 2k12 Greatest Mode can be appreciated for what it was created to be and not confused with the Jordan Challenged

On top of that I do have a question if anybody can answer...After these teams are unlock i know they will be in quick play but will we be able to put them in association mode?
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Re: More NBA 2K12 Impressions (Kotaku)

Postby JaoSming on Fri Aug 26, 2011 4:27 am

once they are unlocked they behave just like the 2k11 historic teams, so yes
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Re: More NBA 2K12 Impressions (Kotaku)

Postby wabenne on Fri Aug 26, 2011 4:40 am

JaoSming wrote:once they are unlocked they behave just like the 2k11 historic teams, so yes

Thanks a lot
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Re: More NBA 2K12 Impressions (Kotaku)

Postby NBaller_76 on Fri Aug 26, 2011 6:35 am

I've read about the 'create a league' feature somewhere. Will search for it and will get back to you. Hope it wasn't just a rumour :( I wish I would be able to create leagues with the EuroBasket structure, using the NBA teams.
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Re: More NBA 2K12 Impressions (Kotaku)

Postby JaoSming on Fri Aug 26, 2011 8:19 am

pretty sure you got it from this
http://slumz.boxden.com/f13/reggie-mill ... y-1601053/
which is just a blatant lie with PC footage
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Re: More NBA 2K12 Impressions (Kotaku)

Postby shadowgrin on Fri Aug 26, 2011 6:50 pm

JaoSming wrote:choosing an inbounder is a loooooonng overdue feature

And improving the execution of inbounds plays. iirc there are two inbounds play in the previous games that makes you assign the C or PF as the inbounder. Still doesn't matter though as the inbounds playcalling and execution were lacking.
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