Hey guys,
Im trying to change the current playoffs logo to an older 90s version for a retro playoffs experience. Im so close, i've figured out the game pulls the logo it uses for the "playoffs mode" from the gamedata.iff and the texture is dds 112.
Tricky thing here is, it is not in dxt format. It uses BMP format so i exported it and opened it up in image editor and found the image is displayed backwards. So in order for you to have it displayed correctly in modtool (or in game) you must invert the image before importing it back in and it will invert back automatically.
The problem im having is how it actually looks. When i export to bmp format its asking diff things such as "compatibility options" which if enabled it "will not write color space information". And the other is "advanced options" which asks 16, 24 or 32 bits with sub options. Not sure which to use to export my image. And im also wondering if theres a certain color the game uses as a code to make the bmp image transparent. Cause if you look at the default logo, it is colored dark blue where the parquet would show thru. Can someone shed some knowledge pls. thanks