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Removing Arena sponsor from floor

Sun Jun 17, 2012 11:22 pm

I'm trying to figure out how to remove the two "Time Warner Cable" logo's near mid-court off the floor of the Bobcats arena. I've changed the coloring of the floor but those two logos are boxed in with the original color flooring under them. Was hoping someone know how to remove that logo or any replace it with another.

Re: Removing Arena sponsor from floor

Mon Jun 18, 2012 12:10 am

with the mod tool, you should be able to either blank out, or add in a new dds texture to overwrite those logos.

these tutorials on the mod tool and GIMP may help - viewtopic.php?f=144&t=86557

Re: Removing Arena sponsor from floor

Mon Jun 18, 2012 12:40 am

Would the texture I'm looking to replace be in the txxx.iff file? I used the mod tool to change to floor coloring but there's only two items when I open t031.iff, the floor and a transparent/different texture.

Image
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Re: Removing Arena sponsor from floor

Mon Jun 18, 2012 2:01 am

check the subfile list of textures, look at the tutorials I sent you for the mod tool

Re: Removing Arena sponsor from floor

Mon Jun 18, 2012 3:24 am

Oh wow I'm dumb, thanks for the help JaoSming!

Re: Removing Arena sponsor from floor

Mon Jun 18, 2012 3:40 am

best of luck, I hope it all works well for you!

Re: Removing Arena sponsor from floor

Tue Jul 17, 2012 5:24 am

Hi!
I have problem changing court logos.
When I add my logo over the one that is in game it seems that my logo is visible from one angle and the original one from the other(i noticed that it depends on distance between camera and logo)
Image

the problem occured with central court logo and those two near paint.
any solution?

Re: Removing Arena sponsor from floor

Tue Jul 17, 2012 6:29 am

the mip maps should be 8 when you save it in the photoshop or gimp

Re: Removing Arena sponsor from floor

Tue Jul 17, 2012 7:05 am

in GIMP you just gotta check that you want mipmaps, you can't customize the amount

Re: Removing Arena sponsor from floor

Tue Jul 17, 2012 9:36 am

ILL-Patch guy wrote:the mip maps should be 8 when you save it in the photoshop or gimp


JaoSming wrote:in GIMP you just gotta check that you want mipmaps, you can't customize the amount


Thanks guys!
Problem was that I saved my logo in .png format and while importing it throughout 3DM Mod Tool I recieved error.
After the "continue" on the error picture was visible in the tool.

Now I saved it in .dds format(via Photoshop) with MipMaps set to 8 and it works perfectly!

Thanks!
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