Talk about NBA 2K12 here.
Sun Jun 17, 2012 11:22 pm
I'm trying to figure out how to remove the two "Time Warner Cable" logo's near mid-court off the floor of the Bobcats arena. I've changed the coloring of the floor but those two logos are boxed in with the original color flooring under them. Was hoping someone know how to remove that logo or any replace it with another.
Mon Jun 18, 2012 12:10 am
with the mod tool, you should be able to either blank out, or add in a new dds texture to overwrite those logos.
these tutorials on the mod tool and GIMP may help -
viewtopic.php?f=144&t=86557
Mon Jun 18, 2012 12:40 am
Would the texture I'm looking to replace be in the txxx.iff file? I used the mod tool to change to floor coloring but there's only two items when I open t031.iff, the floor and a transparent/different texture.
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Mon Jun 18, 2012 2:01 am
check the subfile list of textures, look at the tutorials I sent you for the mod tool
Mon Jun 18, 2012 3:24 am
Oh wow I'm dumb, thanks for the help JaoSming!
Mon Jun 18, 2012 3:40 am
best of luck, I hope it all works well for you!
Tue Jul 17, 2012 5:24 am
Hi!
I have problem changing court logos.
When I add my logo over the one that is in game it seems that my logo is visible from one angle and the original one from the other(i noticed that it depends on distance between camera and logo)

the problem occured with central court logo and those two near paint.
any solution?
Tue Jul 17, 2012 6:29 am
the mip maps should be 8 when you save it in the photoshop or gimp
Tue Jul 17, 2012 7:05 am
in GIMP you just gotta check that you want mipmaps, you can't customize the amount
Tue Jul 17, 2012 9:36 am
ILL-Patch guy wrote:the mip maps should be 8 when you save it in the photoshop or gimp
JaoSming wrote:in GIMP you just gotta check that you want mipmaps, you can't customize the amount
Thanks guys!
Problem was that I saved my logo in .png format and while importing it throughout 3DM Mod Tool I recieved error.
After the "continue" on the error picture was visible in the tool.
Now I saved it in .dds format(via Photoshop) with MipMaps set to 8 and it works perfectly!
Thanks!
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