Talk about NBA 2K12 here.
Wed Apr 11, 2012 3:04 am
Hey guys, I downloaded the Screenshots of every floor from Jao, which is an awesome resource when you're trying to create a team for a mod. Anyway, I found the f804.iff floor would work perfectly in my mod, went to the 2k12 folder, and attempted to open up f804.iff The problem is, it's just 1kb in size. I looked down the list, and everything in that "category" is only 1kb in size for the Hi-Res courts.
I attempted to open the f804_lo.iff which worked perfectly. I went through, changed the center logo to what I wanted, etc, but of course in game it looks terrible. (I changed the name of it to the hi-res court I was replacing (in this case, f011.iff), and it showed up w/ court colors, everything was just pixelated and blurry).
Two questions, first, why are the high-res versions of these courts not in, and secondly, is there a way to convert the low res court into a hi-res court?
Thanks guys.
Wed Apr 11, 2012 3:26 am
those courts are the left over 2k9 and older create a team courts, and I just checked, the resolution of the textures are the same in 2k9 (except for the wood)
i don't remember last year, but 2k10 didnt even have the non _lo versions of those courts, so its weirder that they leave us the container of iff files for those instead of just deleting them.
anyway, you're best bet is finding another court or hex editing the court colors if you aren't happy with the f804_lo.iff to f804.iff renaming. There is no way to improve the quality of those courts.
Wed Apr 11, 2012 4:37 am
If anyone wants to take on a Project, I'd like some help, haha. Trying to change the lines on the court to orange, RGB value: 255, 118, 0. I changed baselines black, but I can't for the life of me figure out where the lines are held. I've changed it back and forth all day. I can upload the iff if someone would be so kind to help out.
Thanks for chiming in though on it Jao.
Wed Apr 11, 2012 4:39 am
Ah heck,
http://wtferrell.ms11.net/KYML.iff is the floor file that I'm trying to change the lines on the floor (out of bounds, 3 Pt, FT lines, etc) to the above RGB value.
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