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How to Edit HexPad Arm sleeves?

Thu Jan 12, 2012 3:43 am

Is there a way to edit the Hexpad Arm sleeve to make the actual pad thicker? in 2K It looks flat to me. For example:

Image
see how you can actually tell that there's a pad on the sleeve and how it pokes out.
I'm a complete noob at modding so if anyone can figure out how, can you please help me with it, thanks.
Last edited by CoRRuPTMiND93 on Thu Jan 12, 2012 6:37 am, edited 1 time in total.

Re: How to Edit HexPad Arm sleeves?

Thu Jan 12, 2012 4:04 am

I know how to change the pad, but making it thicker i dont know.

You need to download gory's textures in the releases & previews section, textures were uploaded by utp1895.

And your going to need the to download the mod Tool to import the textures.

Re: How to Edit HexPad Arm sleeves?

Thu Jan 12, 2012 4:22 am

yonly1ME wrote:I know how to change the pad, but making it thicker i dont know.

You need to download gory's textures in the releases & previews section, textures were uploaded by utp1895.

And your going to need the to download the mod Tool to import the textures.


Thank you, I'm trying to learn all the things that can be done as far as modding and everything, Hopefully I can become good at it. I'll see what happens with the textures, thanks again

Re: How to Edit HexPad Arm sleeves?

Thu Jan 12, 2012 4:28 am

check this post and search for "hi_body"
viewtopic.php?f=144&t=82411#p1430836

using the mod tool extract those models
viewtopic.php?f=144&t=82787#p1436369

and edit with blender
viewtopic.php?f=144&t=83317


you'll have to figure out which model represents that specific accessory though

Re: How to Edit HexPad Arm sleeves?

Thu Jan 12, 2012 4:39 am

JaoSming wrote:check this post and search for "hi_body"
viewtopic.php?f=144&t=82411#p1430836

using the mod tool extract those models
viewtopic.php?f=144&t=82787#p1436369

and edit with blender
viewtopic.php?f=144&t=83317


you'll have to figure out which model represents that specific accessory though



Highly appreciated, thanks :bowdown2:
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