IK (inverse kinetics) for the win. Hopefully it looks a lot better than the Elite 11 attempt. It almost looks like 2k11 had a little bit of it, as I noticed awkward movements of a defenders arm aiming towards the ball during contests sometimes.
On the flip side, we also addressed game balance issue. That is, being able to recover too quickly from a block attempt. There’s nothing more frustrating on the offensive side when you get the defender to bite on a pump fake only to see him right in front of you again a split second later. Now, when a defender goes up for an aggressive block, there will be a recovery period where he can’t immediately launch and run to get back. This change really balances out the game now.
I'm concerned about this. Reading between the lines, it sounds like the offensive controls aren't responsive enough to get a good shot off after getting the defender to fall for a fake, so they used a bandaid by taking control and response away from the defender. As long as it feels and looks realistic on both sides of the ball, I'm fine with it.
It's also great that they added pick and roll defense controls, but what about the offball rotation? Does the nearest defender step half way into the cutting lane of the roll man and his own man if you select the double team option on the ball handler?