Alternate Method for Portrait Editing

Patchmaking tutorials for NBA 2K11.

Alternate Method for Portrait Editing

Postby jmmontoro on Thu Apr 07, 2011 5:28 am

This new method makes the portraits fully compatible with NBA Today, meaning that you don't need to touch the roster file.

Ok, lets get this going.
First of all, I've used Mr X and subsequently solovoy's file for extracting what I needed. I suggest restoring the portrait.cdf/iff and portrait_hi.cdf/iff back to the originals. I've already exported the dds for missing portraits, plus 4 additional portraits for players yet missing from the official rosters. The rest of the modified portraits it was too much work, ask Mr X or solovoy for the dds.

The first thing to do is to open portrait and portrait_hi with the mod tool to decompress them. Then install the tool called "Total installer thingy for MLB 2K10" that a guy by the name of krawhitham created for MLB but it works with NBA with a minor thing to do. That minor thing is that MLB has no portrait_hi file, so the tool installs the dds only to portrait.cdf. We can fool that by taking portrait_hi and removing _hi. Now it comes to you to decide which file to use, portrait_hi or portrait. If you're playing with high or medium settings you are using _hi, the other is not needed. If not, disregard the following. Delete portrait.cdf and rename portrait_hi.cdf to portrait.cdf and delete portrait_hi.iff.

Now launch TiT 2010 and select the NBA 2K11 installation folder. Now select the file portraits.7z and press "Start" and wait for the process to finish. Once finished go to your NBA 2K11 installation folder and you'll see a folder called portraits which is a left over of the process and is safe to delete, also you'll find some .bak in the portrait files that are safe to delete.
Now if you went for the _hi take portrait.iff duplicate it and rename it to portrait_hi.iff and that's it. If you went regular, then that's it, enjoy.

One minor bug and that is 2ks fault is that some new players in the roster use the id of some of the fake classic players, so in those teams for some fake players you'll see the portraits of the new players.

For creating new portraits its very very easy. Just save the dds with the target portrait id as a name, for example, 1905.dds. Then run the tool called portrait-builder that comes with TiT select the folder where the dds files are and you'll get with a file called mlb2k10.7z install that file with TiT and that's it.

Download the pack here, it contains the tool, and the portraits plus the additional ones.
jmmontoro
 
Posts: 465
Joined: Mon Dec 06, 2004 8:20 am

Re: New method for portraits

Postby JaoSming on Thu Apr 07, 2011 6:09 am

moved to tutorials, thanks for the write up (Y)
Opinions are my own.
Right Click Loop
phpBB [video]

https://www.youtube.com/playlist?list=PL8ozxhwwmz4LJzpGAj22T5qa0ZVFBJ3yw

User avatar
JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29895
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: New method for portraits

Postby 2kDaGreatest on Thu Apr 07, 2011 6:13 am

anyway you can make a YouTube tutorial? a full tutorial, some people leave stuff out because they already know how to do it but others learning for the first time need every aspect, thanks.
Image
User avatar
2kDaGreatest
 
Posts: 332
Joined: Fri Mar 04, 2011 7:39 am

Re: New method for portraits

Postby CoR3N on Sun Nov 06, 2011 7:43 pm

2kDaGreatest wrote:anyway you can make a YouTube tutorial? a full tutorial, some people leave stuff out because they already know how to do it but others learning for the first time need every aspect, thanks.


Yeah, it would be great...
Image
User avatar
CoR3N
 
Posts: 335
Joined: Wed Jul 13, 2011 5:09 am

Re: Alternate Method for Portrait Editing

Postby gamez on Thu Feb 09, 2012 6:15 am

Does this method workfor nba 2k12? I tried it and I found that some portraits disappear, I added 4 portraits but I found that some portraits of retro teams were missing.

And, as far as I have seen, only renaming the files don't work, portraits.iff can't work properly with portraits_hi.cdf because it sets a smaller size for the pictures (after the process the images are corrupted). What I did was hex edit portrait_hi.if to read portrait.cdf, and them rename portrait_hi.iff to portrait.iff (and rename portrait_hi.cdf to portrait.cdf as you said because TiT don't work with portrait_hi files).

There isn't other tool to add images to an iff.cdf file, right? I would like to add logos to logos iff/cdf files.
User avatar
gamez
 
Posts: 95
Joined: Thu Feb 26, 2009 1:18 am


Return to NBA 2K11 Tutorials & FAQs

Who is online

Users browsing this forum: No registered users and 1 guest