[Tool] Mod Tool - Texture and 3D Importing/Exporting

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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Fri Jan 28, 2011 1:03 am

use the decompress.exe that comes with the iff editor 2k9 beta

http://nba-2k.com/iff-editor/
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby ripsbiggestfan on Thu Feb 03, 2011 4:41 am

so I just downloaded the MOD Tool, but I can't figure out how to actually edit any of the files, I can load the files, decompress them and everything.....just wondering how do I make edits..... do I need another program?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Thu Feb 03, 2011 8:08 am

you need to export res to export a dds file, then edit it with photoshop or gimp or some other image editor
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby z_dize on Thu Feb 03, 2011 11:05 am

can somebody give me a direct link to 0.15? I mean I'm no Chinese but it pretty much says that it's 0.16 in the Chinese site. They must've remove the older versions.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Rangez on Mon Feb 14, 2011 8:20 am

Can someone please help me because the Modtool was working perfectly fine for me but when i run it now it tells me to select which game. I select 2011 like before...so then im waiting for it to load but it doesnt....What should i do? ty for the help
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Angelo on Tue Feb 22, 2011 12:54 am

I am having a hardtime on how to make the maxscript work with autodesk 3dsmax :cry:
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Lakers32-33-24 on Tue Feb 22, 2011 12:32 pm

Rangez wrote:Can someone please help me because the Modtool was working perfectly fine for me but when i run it now it tells me to select which game. I select 2011 like before...so then im waiting for it to load but it doesnt....What should i do? ty for the help


I just ran into this problem as well. There was a Java update on 2/16/11, not sure if that has something to do with it, (by the date of Rangez' post I'm doubting it). I'm not getting any error messages and javaw.exe shows up in the task manager, multiple times if I continue to try and start the mod tool. I'll try rolling back or reinstalling java and see how it goes.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Lakers32-33-24 on Wed Feb 23, 2011 2:21 am

Lakers32-33-24 wrote:
Rangez wrote:Can someone please help me because the Modtool was working perfectly fine for me but when i run it now it tells me to select which game. I select 2011 like before...so then im waiting for it to load but it doesnt....What should i do? ty for the help


I just ran into this problem as well. There was a Java update on 2/16/11, not sure if that has something to do with it, (by the date of Rangez' post I'm doubting it). I'm not getting any error messages and javaw.exe shows up in the task manager, multiple times if I continue to try and start the mod tool. I'll try rolling back or reinstalling java and see how it goes.



Update: Uninstall, restart, reinstall corrected this issue. (Y) *For a minute. Please read on.

Update #2: Here's the deal. I have a 64 bit system and the Mod Tool runs on the 32 bit version of Java, (JRE Java Runtime Environment). Due to this, I have both versions installed. When I updated JRE, I went with the 32 bit version first and followed with the 64 bit version. That is where things go wrong. It appears that updating in this order changes the default program to run Java Applications, or at least the Mod Tool, to the 64 bit version which the Mod Tool will not run on.

Solution:
1. Update the 32 bit version last if you have 64 bit version as well.
2. If you happen to update the 64 bit version last, just reinstall the 32 bit version.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby CYZLAK on Thu Feb 24, 2011 7:24 pm

OK I got some dds i really want to use. So now I'm going to try this. Which download do I get? Theres 7 links in the first post.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Thu Feb 24, 2011 11:45 pm

"Download In Order"

So, all of them
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Seraph on Sun Feb 27, 2011 12:56 pm

z_dize wrote:can somebody give me a direct link to 0.15? I mean I'm no Chinese but it pretty much says that it's 0.16 in the Chinese site. They must've remove the older versions.

+1 please, unless is not needed
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby pigment on Mon Feb 28, 2011 9:46 pm

I want use this program to convert tattoos from Derrick Rose to my player .So I have questions ,Where I must export files after editing Derrick Rose png? MP face hack does not work after the patch
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby guttamanne on Thu Mar 03, 2011 3:38 am

Having the same trouble some others were with this..

Uninstalled Java, restarted, Installed, and its still not opening. It asks which game I have then sits in task manager. What exactly am I doing wrong? Im on 32 bit Windows by the way
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Silver24 on Mon Mar 21, 2011 5:48 am

So this tool can't import .bmp files? Cause I can't import them and I want to put them on my global :c
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Mon Mar 21, 2011 11:44 am

you gotta import what it exports, so usually dds files, dxt1 or dxt5 compression with mipmaps
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby karlsanada10 on Fri Mar 25, 2011 11:07 am

Is this compatible for Windows 7?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Look my voice to LP on Sat Mar 26, 2011 6:28 am

Need Help:
can i extract nba 2k10 files in .2kf format,then convert it to .dds and import them to 2k11 files?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Angelo on Sat Mar 26, 2011 1:49 pm

karlsanada10 wrote:Is this compatible for Windows 7?


Yes
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby karlsanada10 on Sat Mar 26, 2011 9:14 pm

Windows 7 64bit I mean.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby LebronTheKingJames on Fri Apr 01, 2011 12:35 pm

this s great btw which one is what for ex. 0=9769... is the tattoos and 1=287417 is also tats and can u tell me the rest like is the 3rd one hair?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby mantyann on Sat Apr 09, 2011 10:37 pm

Please do this compatible with windows 64bit java! i want to patch but hate java errors or doin nothing.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby mind82 on Thu Apr 14, 2011 9:31 pm

can you please tell me how to import 2k10 cyberface into 2k11

i tried all of this:

1. export ***.n2km file from 2k10 png***.iff file and than tried to import it to 2k11 png.iff but it said
"java.io.IOException: Model Part Is Not Maching"
resource: 133
import: 91

2. tried with blender 2.49b to import Face.006 from 2k10 png.cff to Face.006 of 2k11 png.cff but still nothing

anyone have solution?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Thu Apr 14, 2011 10:48 pm

you arent going to be able to import the 3d stuff, only textures
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby kittles7 on Sun Apr 17, 2011 10:18 pm

hey guys i am getting the hang of mod tool but i am having an issue importing custom made court logos into modtool. i use photoshop (or gimp) and take an image, save as a DDS file, generate 8 mipmaps with the "automatic" setting. it generates and looks fine but when i try to import it into a DDS slot in a f###.iff file with mod tool, the picture doesn't look right. (all glitchy and what not) is there something i'm doing wrong? i heard it's important to keep the same dimensions and settings as the DDS files you export from completed courts, but not quite sure how to keep the format the same as the working exported DDS when i use my custom logo picture. are there any hints to generating modtool compatible DDS files from regular picture files?

in Gimp there is an option for mipmap filter when saving a DDS : default, nearest, box, bilinear, bicubic, or lanczos. What should i set it to? Compression is set to None, and format is set to default. i'm not sure if its better to use gimp or photoshop to generate DDS files so i can import custom logos onto courts in mod tool. any help would be greatly appreciated.
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Sun Apr 17, 2011 11:14 pm

you need to change the compression to either dxt1 or dxt 5, depending on what the mod tool tells you about the texture in the bottom of the editor
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby kittles7 on Mon Apr 18, 2011 3:00 am

JaoSming wrote:you need to change the compression to either dxt1 or dxt 5, depending on what the mod tool tells you about the texture in the bottom of the editor


thanks for the info. very much appreciated. it worked exactly how you say and now i see how generating the 8 mipmaps make it so you can see the logos in the same spot when zoomed out. it took a little trial and error, but i got the logos imported. and one thing i noticed was when i generated the DDS from a picture with a transparent background (magic wand tool in photoshop and delete the background layer) the logo will appear flush on the court without the square solid color background. looks great on the court.

the question i have is when i change the court logo and import my own logo into mod tool, i notice i get 4 logos on the court. (not the center court logo, you know the other logos that appear between the each 3 point line and the half court line) is there any way to make it so only 2 logos show up on the court instead of 4 so it isn't so cluttered?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby LebronTheKingJames on Sat Apr 23, 2011 11:59 pm

I NEED .15 UPDATE PLEASE ALSO Y CANT I GO INTO LESTOR HUDSONS CYBERFACE :crazyeyes: :crazyeyes: :crazyeyes:

edit: how do u decompress a file
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby Ch4os on Sun Apr 24, 2011 8:46 pm

is possible with this mod tool to make jersey,courts,floor and CF-s

and how?
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby machoi95 on Wed May 11, 2011 9:34 pm

i can't run mod tool and don't see .jar file :( plz teach me how to use this !!!!!
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby mantyann on Sat May 14, 2011 2:17 am

me too, modtool doing nothing, i updated java to the newest nothing helps..
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Re: NBA2K_x MOD New Tool update 0.161 - 12/26

Postby JaoSming on Wed Jun 01, 2011 1:48 pm

I updated the first post with the entire editor updated and packaged into 1 file, to make things easier. And I created a beginners guide to importing/exporting textures with the Mod Tool.
viewtopic.php?f=138&t=80851
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Lox on Thu Jun 09, 2011 6:51 am

Hi,

great tool, but I have two questions: Which file changes the logo in the middel of th court and how can I change the logo of a team for example on the quickstart display.

Until now I was abel to change a jersey and the logo of a team in the logo021 fill, but it didn't changed on the court... Only on the LED TV. :?:

I hope my English isn't too bad... :oops:

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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Thu Jun 09, 2011 7:25 am

you might want to take a look at the file structure of 2K11
viewtopic.php?f=138&t=75632

court files begin with f and then the teamID number, so f005 is the celtics.

for other logos, you want to edit the logos_large iff file

if you have the international version of the game (ie not North America) some courts use the logo###.iff file for the center logo instead of the floor's logo, just an FYI.
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Lox on Fri Jun 10, 2011 5:21 am

Thank you.

I changed Logos_Large;Medium;Small and it worked well. :D
And Logo021 but it still didn't changed the court center logo. I have a international version (bought in EU), so there is no dds logo fill in the fxxx, only wood. :?

Somthing must be wrong, I changed the logo021 fill and got two fills, one normal and an .iff, which can be opened by Microsoft Editor. :?:

So How can I change the center logo, or better asked ther is the failure.

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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Fri Jun 10, 2011 5:31 am

it should be f021, when you select the bottom texture, hit the dds:0 drop down button to get more textures
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Lox on Fri Jun 10, 2011 6:04 am

Oh, I didn't see the sub fill selection. :oops:
Thanks!

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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Self Centered on Wed Jun 22, 2011 11:24 pm

can someone please upload or provide a link for 0.15 cause the link in the first post is showing 0.161
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Thu Jun 23, 2011 4:40 am

disregard downloading all the versions, just download the top link
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Self Centered on Thu Jun 23, 2011 3:20 pm

thank goodness lol
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Boom Bam Bop on Wed Jul 13, 2011 9:14 am

nice tool sir im having ZERO problem :D (Y)
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby jahson14 on Fri Jul 22, 2011 5:46 pm

sir, what tool can i use to edit the team logo? nd how sir :?: tnx alot
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby hokupguy on Mon Aug 08, 2011 5:19 am

Has all hope been given up on have this tool exract 3D structers for arena and courts like last year set???
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby matt219 on Fri Aug 19, 2011 4:27 pm

is it compatible with win7 64 bit?
cause it doesn't work on my laptop (64-bit win7), but it did work on my pc (32 bit win XP)
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Fri Aug 19, 2011 11:37 pm

it should work on 64-bit, it worked on my laptop which was win7 64-bit iirc.

Just make sure you have your java updated
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby matt219 on Mon Aug 22, 2011 12:15 am

oh okay then, I'll try to update my java
thanks for answering Jao :D
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Mojazz on Tue Aug 23, 2011 10:20 pm

I need anyone's help... I have reinstalled my PC and when I try to use my Modtool, the application turn as a rar file instead of java file? Everytime I open the Modtool, It opened as a rar application. How can I make it work again as a java file? Badly need help.

Thanks...

BTW, I already updated my java and it's still in rar format. :cry:
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Tue Aug 23, 2011 10:59 pm

right click it (the jar file) Open with.... and choose java runtime rather than winrar
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby Mojazz on Wed Aug 24, 2011 12:12 am

Sir Jao, sorry for being noob but I cant find the exact file of the Java runtime, I have found the Java folder in Program Files but I cant find the correct application to use, there is no Java runtime application in the Java folder... Please help...

Thanks!
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Wed Aug 24, 2011 2:28 am

for me it opens with C:\Program Files\Java\jre6\bin\javaw.exe, but I think the normal java.exe works too.
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Re: [Tool] Mod Tool - Texture and 3D Importing/Exporting

Postby JaoSming on Fri Aug 26, 2011 1:06 pm

the download in the first post got replaced with just the latest update, not the full download

fixed now :)
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