juza nba 2k11 coaching towards a new bball era

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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby juza09 on Sat Jan 15, 2011 9:13 pm

gcciucciarella wrote:hi juza..first of all thanks for answering..

i played some games at level allstar (speed 48) and, as i said to lelets, i noticed too many TO from both sides...fg% high on both sides ( 55-60%% both ) and i decreased every shot slider by 1 or 2..what kind of sliders i have to adjust for TO???
play passing lane?? steal success??? thank you mate

PS Did you change sliders in your new roster??

ciao ciu' :wink:

please feel free to use any kind of sliders you want. Basically i focus my attention on the gameplay side, dont' care about anything else. Btw major tweaks will be done to the new incoming roster as i revisited everything from tendencies to skills following specific parameters and math functions using obviously hoopsdata.com as a base off.

Yes i made some minor changes to the sliders but very subtle: decreased PPL, tuned up a little bit pass accuracy and inside/driving contact shot .That's all.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby gcciucciarella on Sat Jan 15, 2011 9:28 pm

:mrgreen: :mrgreen: :mrgreen:
as i said yesterday....waiting for you, man...
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby marshalbravestar81 on Mon Jan 17, 2011 5:22 am

i thought you would release today.....???
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby SaBeR_ on Mon Jan 17, 2011 6:58 am

when will you release it juza?
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby juza09 on Thu Jan 20, 2011 5:04 am

really busy due to working business. this is the shooting chart with real fg% for the current season; just working on the shooting locations with my in depth database:


REAL WORLD SIM AVG REAL - SIM
Team PTS FG% PTS FG% PTS FG%
ATL 97.7 47 103.0 44.5 -5.3 2.5
BOS 98.9 50.2 104.4 46.1 -5.5 4.2
CHA 93.1 45.1 93.9 43.0 -0.8 2.2
CHI 99.3 46.5 99.2 45.3 0.1 1.2
CLE 94.1 43 95.8 42.8 -1.7 0.2
DAL 98.1 47.3 99.3 44.3 -1.2 3.1
DEN 106.1 46 106.7 44.1 -0.6 1.9
DET 95.5 44.9 91.3 43.0 4.2 2.0
GSW 102 45.6 100.7 45.0 1.3 0.6
HOU 104.8 45.3 102.2 43.9 2.6 1.4
IND 96.4 43.2 102.0 41.1 -5.6 2.2
LAC 97.3 45.6 95.5 43.4 1.8 2.3
LAL 103.2 46.4 103.2 45.0 0.0 1.4
MEM 100.1 46.1 99.0 44.3 1.1 1.9
MIA 101.6 47.3 103.0 44.5 -1.4 2.8
MIL 91.3 41.8 100.0 44.2 -8.7 -2.4
MIN 102.6 44.4 95.8 40.4 6.8 4.0
NJN 91.9 43.4 92.3 41.1 -0.4 2.4
NOR 93.9 45.4 96.9 42.8 -3.0 2.6
NYK 108.1 46.9 98.8 43.9 9.3 3.0
OKC 103.1 45.4 98.6 41.0 4.5 4.4
ORL 98.9 46.9 97.5 42.3 1.4 4.6
PHI 96.9 45.3 94.0 41.8 2.9 3.5
PHO 105.8 47.5 101.2 41.9 4.6 5.6
POR 95.2 44 94.0 43.2 1.2 0.8
SAC 95.4 43.4 97.9 44.3 -2.5 -0.9
SAS 105.3 47.1 102.2 44.9 3.1 2.2
TOR 100.6 46.6 94.1 40.8 6.6 5.9
UTH 99.6 46.4 101.0 43.9 -1.4 2.6
WAS 95.5 43.7 94.2 40.7 1.3 3.0
Avg 99.1 45.6 98.6 43.2

i think i'm on the right way to lower the fg% to a realistic numbers of FGA ( in the range of 70-85) trying to fix the impact of fast break and offensive tempo . Need more time to test the effectiveness of those changes: hopefully i'm going to release a beta roster with few completed teams to get some feedbacks from you guys. Any single tendency has been revamped according to each player : major improvements have been done to the following areas:

Drive Attack vs Pass Out edits
Foul draw and Commit edits
Ball Handle edits
Speed/Quickness edits
strength scale edits
potential scale edits:

50-59. scrubs or malcontents that no one wants.
60-69: role players with no room for improvement.
70-79: role players/starters. good players but wont be superstars.
80-89: stars, potential stars. big name players
90-99: franchise players only.

Rotations
playbook updated for each team
coach profiles ( the hardest work believe me): i realised this is the most important part to be improved.
touches formula re-generated
plus some minor tweaks like isolation under freelance in the tendency section for players at ZERO:
Basically this setting causes players to just stand around like a bump on a log when you don't call a play or a play breaks down. And by default 97% of the roster, players have isolation at 99 or in the 90s.
and much more......

Tell me which teams need to be addressed firstly.


Juza
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby Kaaba on Thu Jan 20, 2011 9:31 am

awesome, thank you very much for your hard work. i will check it out when it comes.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby onyx030 on Thu Jan 20, 2011 6:23 pm

sounds impressiv,
as a beta i would try teams with completely different playing styles, i.e. rockets and celtics, gsw and heat
i think it would give the best overview about the progress of your formula :>
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby Dual on Thu Jan 20, 2011 7:08 pm

Impresive work Juza. I dont know if its asking so much but it will be impresive if you and Kova work together to make the best roster ever. It will be the perfect fit.
Greetings.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby Sixers85 on Thu Jan 20, 2011 9:21 pm

ehy juza your work is compatible to missing CF and Mx portraits??
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby s.tambo on Thu Jan 20, 2011 9:41 pm

great news bro (Y) :wink:
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby juza09 on Fri Jan 21, 2011 3:31 am

onyx030 wrote:sounds impressiv,
as a beta i would try teams with completely different playing styles, i.e. rockets and celtics, gsw and heat
i think it would give the best overview about the progress of your formula :>



i will go for them.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby onyx030 on Fri Jan 21, 2011 11:37 pm

knicks could be an excellent choice too :D

one question though. is there any way to fix the quick shots the cpu takes? its like cpu tries to take a fastbreak every time, either they score, turn it over, or take such a bad shot im wondering why its called AI - instead of just pulling the ball back and set something up.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby Kaaba on Fri Jan 21, 2011 11:57 pm

onyx030 wrote:knicks could be an excellent choice too :D

one question though. is there any way to fix the quick shots the cpu takes? its like cpu tries to take a fastbreak every time, either they score, turn it over, or take such a bad shot im wondering why its called AI - instead of just pulling the ball back and set something up.


The upcoming patch will fix this behavior with default rosters as i noticed earlier on my XBOX360.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby Sixers85 on Sat Jan 22, 2011 1:07 am

Kaaba wrote:The upcoming patch will fix this behavior with default rosters as i noticed earlier on my XBOX360.

:lol: :lol: :lol:
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby juza09 on Sat Jan 22, 2011 4:31 am

onyx030 wrote:knicks could be an excellent choice too :D

one question though. is there any way to fix the quick shots the cpu takes? its like cpu tries to take a fastbreak every time, either they score, turn it over, or take such a bad shot im wondering why its called AI - instead of just pulling the ball back and set something up.


just fixed it.
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Re: Juza 2K11 "breaking the shots" roster coming soon

Postby juza09 on Sat Jan 22, 2011 4:31 am

update 1st post.
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Re: Juza 2K11 cracking on shot selection beta roster rlsd

Postby s.tambo on Sat Jan 22, 2011 4:36 am

you cant play these teams against any of the teams not on the completed list
Feel free to use any kind of sliders that fit your skills.
teams completed:

HEAT
CELTS
ROCKETS
WARRIORS

http://www.filefront.com/17827947/juza roster 1.4.rar

this is the update?
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby juza09 on Sat Jan 22, 2011 4:40 am

yep :wink:

ciao simo. testa il roster con gli sliders che vuoi. io ho allegato i miei.

glad to hear from you simo. check it and use any kind of sliders that suite your skills. Just included mine.Need backup to improve the gameplay style of each team.
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby s.tambo on Sat Jan 22, 2011 4:41 am

fratello, setting for the minute, speed and difficulty (Y)
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby juza09 on Sat Jan 22, 2011 4:44 am

s.tambo wrote:fratello, setting for the minute, speed and difficulty (Y)


just enclosed with it.
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby s.tambo on Sat Jan 22, 2011 4:45 am

ok grazie fratellone :applaud: :wink: (Y)
thx bro
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby MadbaLL on Sat Jan 22, 2011 5:13 am

juza, is that going to be injured or uninjured roster? i would love that second ;)
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby juza09 on Sat Jan 22, 2011 5:16 am

uninjured for sure mate. Need your feedbacks buddy :wink:
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby juza09 on Sat Jan 22, 2011 8:45 pm

I'm modifying the tempo's to match the more real to life pace and scores, WHILE PLAYING this game. I could just jack everybody's tempo up in the 70's,80's and 90's and have the sim engine SIM a bunch of 100ppg teams, but when you actually play or even watch a cpu/cpu game those tempos will cause bouth teams PPG to be 110+ every game.

Fast breaks and Run plays and Crash Boards scale was moved in order to keep scores in line but keep the action still free flowing.

It will look crazy to the naked eye but you will see it works magnificently in game.Im definately going to have to look in depth at these playbooks later....I see that the plays running for tmany teams are way off as far spotting up in the players preferred shot zones.
As i'm constantly repeating, sliders modifications alter results. So since now i'm not going to post any sliders leaving everything at default except some minor tweaks to the shooting system clearly on pro level. Sliders depends strictly on your playing style ability, so choose any set that suite your skills or feel free to leave them at default.
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Re: Juza 2K11 crackin the code on shot selection roster rl

Postby giolove143 on Sat Jan 22, 2011 9:12 pm

hey juza ! i have lately observe that that point score in the team base on asso mode is not right .. i think you should increase the shot tendency of the bench player especially those are in 20-0 mins . and decrease the shots tendencies of the 25-40+ .. cause 25-40+ mins stays longer in the court and they are touching the ball and take shots more often .. if you lower the shots tendencies of 20-0 mins players , theres a possibilities they not take a shot and the scoring of each players on the team are in balance .. in the end of the game , the 20-0 mins player only score in single digits while the 25-40+ will rack up 20+ or 30+ points in a consistent basis even in reality they dont do that , except those superstar players .. :lol: ..
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