NBA 2k11 PC Patch Released - Impressions

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NBA 2k11 PC Patch Released - Impressions

Postby Eirsej on Wed Nov 24, 2010 10:10 am

Download link for Disc versions

http://2ksports.com/downloads/new/




General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.


http://www.operationsports.com/forums/n ... eased.html
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Re: NBA 2k11 Patch Details Released

Postby hungrybear on Wed Nov 24, 2010 10:33 am

Why is it that PS3 has a release date but not PC. I understand xbox probably has to be certified by microsoft, but PC doesn't have anything like that to my knowledge.
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Re: NBA 2k11 Patch Details Released

Postby JaoSming on Wed Nov 24, 2010 10:38 am

PS3 was pushed through by Sony, M$ has a very similar process for the 360.

2K tried to coordinate the patch between their release of the Disc patch along with the release of the patch over Steam, Direct Drive, and other Digital Distribution sites. So the PC release is probably the one that will take a couple weeks.


Hopefully they give us the missing alternates for the Magic & Hornets.
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Re: NBA 2k11 Patch Details Released

Postby Andrew on Wed Nov 24, 2010 10:57 am

Looks like they've got a lot of the crucial stuff covered. (Y)
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Re: NBA 2k11 Patch Details Released

Postby Boothy on Wed Nov 24, 2010 11:06 am

To be honest this is just polish on an already outstanding product. :applaud:

After struggling through a year of Live 10, with all manner of annoying bugs, I've barely noticed anything wrong with 2k11 [apart from the wrong player portraits showing up in NBA today from time to time].
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Re: NBA 2k11 Patch Details Released

Postby Andrew on Wed Nov 24, 2010 11:07 am

They've updated the listing for the Xbox 360 patch, apparently it will be out tomorrow as well.
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Re: NBA 2k11 Patch Details Released

Postby Gino- on Wed Nov 24, 2010 11:09 am

thanks for this, you think we get the patch before the end of the year
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Re: NBA 2k11 Patch Details Released

Postby JaoSming on Wed Nov 24, 2010 11:21 am

they specifically said in the next few weeks, so I would way before December 7th
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Re: NBA 2k11 Patch Details Released

Postby Russ369 on Wed Nov 24, 2010 11:24 am

I am impressed by the fact they are actually fixing the Cavs court... good stuff 2k!
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Re: NBA 2k11 Patch Details Released

Postby Axel The Great on Wed Nov 24, 2010 11:31 am

Good news, it only sucks that they have to fix that many things. Still, the game is really enjoyable without the patch and will definitely be much more enjoyable now. (Y)
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Andrew on Wed Nov 24, 2010 11:35 am

Figured I might as well sticky this and make it the impressions thread for the update as well, rather than creating new "The update is out!" and "What do you think of the update?" threads. If it's about the official patch v1.2, keep it in here. (Y)
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Houndy on Wed Nov 24, 2010 11:56 am

Now I can start my association. Great updates, now we can play without the Nets beating the Heat 110-71 (It COULD happen)
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Boothy on Wed Nov 24, 2010 12:34 pm

Actually, one feature I was hoping for was the ability to turn off real life injuries [ie: play with currently injured players].

Unless there is someway of doing this already...
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby karlopb on Wed Nov 24, 2010 3:18 pm

so when is the release for PC?
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Andrew on Wed Nov 24, 2010 3:37 pm

Yet to be determined. Likely within the next couple of weeks.
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby karlopb on Wed Nov 24, 2010 3:39 pm

roger that andrew. how is our petition going? any updates?
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Andrew on Wed Nov 24, 2010 4:08 pm

Still collecting signatures and we need a lot more. Spread the word. ;)
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby fjccommish on Wed Nov 24, 2010 6:11 pm

Hate to break bad news to all the association people, but the bug in which multiple teams draft the same rookie isn't mentioned.

Maybe it's fixed as part of another listed bug fix.

But when multiple teams, sometimes all the teams, draft the same player two things happen:

- The FA pool is flooded with all those undrafted rookies.
- Only one of the teams that drafted the player can sign him. The other teams essentially lose their pick that round.

The worst example is when all but two teams drafted the same player in the 2nd round.
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Houndy on Wed Nov 24, 2010 10:06 pm

Edit the players name in the draft
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby prodnus on Wed Nov 24, 2010 10:47 pm

Patch out on X360 and PS3! PC TBD though :(.

Approximate Launch Date/Times
PlayStation 3: Wednesday, November 24th, 2010 - 2 AM PST
XBOX 360: Wednesday, November 24th, 2010
PC: TBD

http://www.facebook.com/notes/nba-2k/nb ... 2118692266
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Andrew on Wed Nov 24, 2010 11:00 pm

They're out now on both platforms? I've only got the PC version so I can't check myself.
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby karlopb on Thu Nov 25, 2010 12:02 am

some people at operationsports and 2k sports forums already got the patch.
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby StjepanP on Thu Nov 25, 2010 12:12 am

If i dont have xbox live is there any other way to get it ?
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby Houndy on Thu Nov 25, 2010 12:17 am

Nope sorry
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Re: NBA 2k11 Patch v1.2 (Details & Impressions)

Postby JaoSming on Thu Nov 25, 2010 12:22 am

Da_Czar wow the best just got better patch feels greatdo far


The man himself people. Overall patch impressions have been good.

StjepanP, keep an eye here, someone might post it. http://digiex.net/downloads/download-ce ... e-updates/
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