http://community.2ksports.com/community ... 91396&l=11
sorry benji, Peggle is addicting as hell...
very very good read for the peoples, My Player is up next.
so now you’ll be able to interrupt or branch out of any animation that would have previously locked you in from beginning to end.
Useless imo, for aesthetic purposes only.Right = Rim Hang dunk
The Shot Button now has access to just about all the shots available on the Shot Stick
Damn yeah. Many times in 2K10 after receiving the pass and quickly going to drive in one direction the player will drive the opposite direction after a set animation. Annoying that shite is.no more unwanted changes of directions
Sweet. Auto-D was a piece of shite, made you lose control of your player, had to turn it down to zero.We’ve completely gone away from the Lockdown Defense idea (aka. Auto-D) and returned the Left Trigger to a movement modifier to give you full control over your facing
Good that they're adding more function for the RS on defense.The Right Analog stick gives you the ability to jump in front for a charge (a la Fisher), or when coupled with the Left Trigger, allows you to play a quick cutoff move in any direction.
hold RT (R2 on PS3) and push the Right Analog toward the ball handler for a hard foul.
shadowgrin wrote:Useless imo, for aesthetic purposes only.Right = Rim Hang dunk
koberulz wrote:[quoute]So if you release early, your shot will go long… if you hold too long, your shot will be all arms and miss short.
Pdub wrote:There was a whole thread about that discussion at OS. It seems to me that there was no actual right or wrong due to so many factors in shooting the ball in different ways and with different timings in real life. 2K has taken the fundamental true to life version, while EA has gone the videogame power-meter type version.
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