Every time EA releases a new game I always look at the features to see if they could be used in NBA Live
12 PLAYER NHL COLLISION PHYSICS
For the first time in any sports game, real-world physics affects every player through every on-ice collision with the new 12 Player NHL ® Collision Physics. Utilizing the power of the next generation consoles, and building off the critically-acclaimed NHL Collision Physics system, every player on the ice is governed by physics at all times. Feel the hard-hitting chaos of NHL hockey through true-to-life secondary collisions, net scrambles and player pileups, capturing the desperation of every shift.
- Sounds good for the problems Live's been having in the half court game and overall collision problems. The ability to have hard play off type fouls, and actually hear the player fall hard would be a nice game changer. Also feeling the impact of every screen, whether it be a blocking or offensive foul
REAL PUCK PHYSICS
The puck is one of the most complex items in the game to authentically replicate and it finally gets its due in NHL 15. Completely rebuilt puck physics result in a more realistic feel to every puck interaction. Everything on the ice, including the ice surface itself, is live which leads to the unpredictable and authentic puck spins, rolls and bounces seen in a real NHL game.
- AKA Releasing the ball to physics which was promised in Live 14. FIFA has done a great job with it as well. The ability to have bounce passes spin awkwardly off the ground, hitting players in their knees and going out of bounds (AKA Pacers basketball). Would add realism to the game lol
UNPRECEDENTED PLAYER LIKENESS
Powered by the same technology that brought the most realistic representation of the athlete to EA SPORTS UFC, NHL 15 delivers groundbreaking player likeness, emotion and animation. From the strides a player takes to get up the ice to the emotion on their face after scoring a game winning goal, the players are as real as they’ve ever been.
- The advantage of the face scanning technology, and highly detailed player models should make the game visuals a lot better. Looking at the NHL Teaser trailer, the detail is looking amazing. If you haven't seen it yet here it is: https://www.youtube.com/watch?v=ytkPcoi6VMw
An elevated level of player intelligence, Vision AI features evolved awareness with players reading and reacting to potential plays. Scoring area recognition, pass anticipation, and enhanced team breakouts all improve the flow of the game.
- Anything elevated with the player intelligence rather than the script they got going on right now would be a great change in Live. One thing I hate is how the CPU Automatically shields off the screener even if (in reality) he wouldn't know what side to set the screen is being set. When you have that option set, they automatically take away that option and force you the opposite direction, they should add a defensive foul there sometimes because you can't always shut that down. The Bulls have it as a set default, it's kind of annoying also since the controls aren't always responsive lol.
The crowd is alive. Feel the crowd behavior change after dropping the gloves, landing a big hit, or scoring a clutch goal. Individual behaviors are mapped to each person in the crowd, as they anticipate the play, taunt players, clap to music from the dynamic Jumbotron or even take a quick break from the action to snap a selfie and immortalize their experience.
Would be crazy in a basketball game --->>>>> Over 9,000 Crowd Models – NHL 15 sets a new standard in videogames with more than 9,000 individual crowd models with 4x the animations of previous generations. Take a look through the glass and you’ll see fans hold up signs with your name on them, costume wearing superfans, or even sections full of team rivals rooting against you.
What's your take on this?