The Official NBA Live 14 Impressions Thread

Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.

The Official NBA Live 14 Impressions Thread

Postby JaoSming on Wed Nov 20, 2013 7:11 am

You know what to do. Still waiting for the thing to install fully so I can play something other than CLE vs NYK, but so far better than expected. As installation progresses you can play more and more teams....but it is taking forever. Game feels like Live 10 with some Elite and extra touches.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Wed Nov 20, 2013 3:53 pm

I'll go into more detail when I am more awake, but right now, play the demo first. Then play it again another day. Then think about getting it.
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Re: The Official NBA Live 14 Impressions Thread

Postby theru8543 on Thu Nov 21, 2013 2:02 am

Im not going to get very specific but im just going to tell you real quick what i think of the game as quick as i can....

I honestly feel duped by EA..when i saw the trailers from E3 i was really pumped an actually excited that Live might give 2k a run for its money. I bought 2k14 for current gen and also Next Gen just so u all know i have the game to actually make a fair comparison to Live. Now with that said...if i never played 2k before live 14 i think it would ultimately still be an "ok" basketball sim...using the word "ok" very loosely. I think bouncetek is a term that was over used and i dont really feel like im in control on the dribbling moves. The animations are very delayed, laggy, and very awkward. Graphics are literally decent for CURRENT GEN, and the post play is sad to say the least. Some things i think are good....Features are top notch, much better than 2k but i think next year 2k will have more time and bring association mode back because this my GM is a good concept i just dont like the missing options from Association.

My biggest gripe with the game is the camera angles...4...there are only 4 Angles...baseline low, baseline high, espn, and ea sports. all of which have an action camera option to get closer. I honestly think if there was a better camera, i would have a much better experience with the game. Also the games framerate is incredibly unstable...there are times when i can see it go up and it looks very smooth for a bit and then it drops and looks very bad. We're on next gen for crying out loud and they couldnt even get that locked down.Im not going to go really indepth im just going to let you know that this game is DEF. not a must buy...i'd redbox it just to check it out or play the demo. I still havent lost faith in live because i remember the good ol days...but this game is a BIIIIG let down...I honestly wouldnt even say its better than Live 10...i think live 10 played smoother and more consistent than this game. What EA needs to do is stop having these people that think the know basketball and bring in some people who actually do know the game and start from scratch. I could still see animations and graphics reminiscent of elite 11 and we all know how that went. I really hope they dont just back out and quit because at least they made an effort and didnt back out this year. But some people are saying at least they have a foundation for next year. I dont think they do...i think they need to literally scrap and start from scratch and stop trying to cut corners and make a damn good game from scratch. When IGN is giving you a 4.3, theres a reason for it. Do i think thats an unjust rating, i actually dont..i think its more than fair. the game is very bad. It's funny because everyone saw the 2k trailer and the live trailer and people kept saying its all about gameplay, dont hate on live yet, and i feel like in this game it has EVERYTHING but solid gameplay.
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Re: The Official NBA Live 14 Impressions Thread

Postby Jackal on Thu Nov 21, 2013 5:10 am

That commentary, it's terrible. :|
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Re: The Official NBA Live 14 Impressions Thread

Postby bowdown on Thu Nov 21, 2013 9:07 am

Yeah, they can't even make their commentary more fluid? I guess it isn't that easy as it seems. Gotta give 2K props for how well tied together and fluid their commentary is.
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Re: The Official NBA Live 14 Impressions Thread

Postby Mr LostSoul on Thu Nov 21, 2013 11:53 am

Can we just start the Nba live 15 "top 10/ needs/wishlist" thread?
Have everyone demand nothing but body contact.
Get our feedback out as early as possible.
I have near a thousand things to say, that isn't asking too much of a game that this game doesn't have.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Thu Nov 21, 2013 12:00 pm

Never too early to start, once a game is out.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Thu Nov 21, 2013 3:07 pm

Impressions in video form
http://www.youtube.com/watch?v=7rtR959VK2A
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For a quick review, its "current gen+", shows some promise, is shit compared to NG 2K14 but stands well against other NBA Live games, can be frustrating but can be fun too. Definitely worth trying the demo if you have an Xbox One or PS4, but is NOT worth buying a console just to play it.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Thu Nov 21, 2013 8:04 pm

I'll also shamelessly plug the latest episode of the Podcast for more of your and Pat's impressions:
http://www.nba-live.com/nlsc-podcast-episode-55/
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Re: The Official NBA Live 14 Impressions Thread

Postby concolt on Fri Nov 22, 2013 7:49 am

I tried to give this game a chance but couldn't get past the first quarter. The gameplay is terrible, really sluggish. Don't get me wrong it has some good things. Like the courts, dribbling and the ball but that's it. All of the players look the same, body type wise. If this came out when 2K11 did I would pic 2K11. There is no excuse for these graphics and gameplay. It's hard for me to say that because I've been a Live guy since I was a little kid. 2K makes a good basketball game and it seems like EA isn't even trying to make a decent one.
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Re: The Official NBA Live 14 Impressions Thread

Postby Phreak50 on Fri Nov 22, 2013 9:15 am

I think the graphics are decent, I actually prefer the general body types and muscles over 2K. They look like proper athletes whereas 2K look like bodybuilders.

That's where it ends though, because as soon as Live animates it looks like an amateur effort from a school dev team or something. Pretty embarrassing really when mo-cap tech is so advanced these days.

Plus any gameplay other than the dribbling is just trash. As an offensive player you can get to the hoop at will and no amount of defence in your face affects your shot.

As a defender, you can block pretty much everything.

If you watch replays, especially in slow-motion, you'll see the bounctek is actually stunning. The ball almost never warps and is close to perfectly in the players hands during dribbling. 2K doesn't compare to this, regardless of what their nextgen feature list mentions. When I slow down 2K on PS4 there is ball warping everywhere.

I also like the arenas, crowd and coaches in Live.

So yeah they did a couple things well but the rest is such a mess. I don't see it recovering any time soon. As I said on Operation Sports, EA deserve to have their licence revoked after this.
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Re: The Official NBA Live 14 Impressions Thread

Postby fjccommish on Sun Nov 24, 2013 6:40 am

Too bad there isn't a video game license cop. He could hit his lights and pull over EA. He could remove his sun glasses. "Sir, I'll have to confiscate your license."
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Mon Nov 25, 2013 2:36 am

I am trying so damn hard to enjoy this game because the XP system is much more intriguing to me than 2K's buyable VC. The white flash that sometimes does and sometimes does not show up under the player to indicate the perfect release is just wildly inconsistent. Tried doing the Hawes challenge last night and the timing just seems so weird compared to other jumpers (which is fine, but without a consistent flash, how am I supposed to learn it?).

I am getting used to not doing old-school NBA Live tactics of dribble like crazy until someone falls and relying on seemingly subtle moves against the defense to get by them. Unfortunately, since the defenders animations are so rigid, it feels like I and sliding by the defenders rather than actually breaking them down and legitimately getting past them. Its unsatisfying.

It is definitely an EA basketball game though with the dairy that is underneath the rim, and the CPU knows it. I showed the video of what I call the "Mikey" offensive moves of spinning under the hoop until the defense lags up to get a cheesey underhoop score (friend in high school did this). I do like that they have standing dunks for players standing still, with dribble, that include a power dribble in the dunk animation, but they are too hard to stop. I have shut down a few dunk attempts with collisions, but I have been ran the F over much more often, mostly by PGs over my C.

The game, needs, SLIDERS. Slider tweaks made NBA Live 09 and 10 play so much better than out-of-the-box, and even if it isn't truly sim, it could at least make the game more fun. Sliders or rating edits, please.
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Re: The Official NBA Live 14 Impressions Thread

Postby ThaLiveKing on Mon Nov 25, 2013 4:57 am

- The game is alright, starting to get the hang of it. Gotta figure out how to play solid defense because the CPU can get in the paint whenever they want!! They always seem to be up by 10 lol on me. CPU had 62 points in the paint on me last night, which is way too unrealistic

- The controls are a bit laggy, sometimes I want to pass out of the post, and I can't. I have to press the button like 4 times to throw a pass from the post, which leads to the lack of offensive rhythm, and low % shot.

- Timing on jumpers other than star players are hard to figure out. Some players don't jump high enough on a jumper, so the rhythm of the shot is off.

- CPU scores at will

- This game needs quicker inbound pass animations

- Definitely needs sliders.

- Playoff Atmosphere seems to disappear from the menu, I found it once, then I couldn't find it again

- Players need better acceleration, especially for fast breaks, the defense can catch up to you and contest your shot (like previous games)

- Need to fix defensive footwork in the paint, it's hard to turn around quick once you get beaten, which leads to easy points in the paint

- BounceTek needs a good tweak, sometimes there's 2K Isomotion-like animations, unless it's a problem due to the laggy controls

- Sometimes, it's too much of a dunk fest. This game definitely needs some more collision animations

That's all I could think of right now!!
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Mon Nov 25, 2013 5:14 am

Just had some very frustrating moments with the game doing a couple BIG Moment challenges. Spencer Hawes is on the Pacers against the 76ers.... and after seeing the CPU do it, you can just tap down on the RS to do the behind the back dribble all the way to the basket, CPU has no idea what to do.
Doing the MIA challenge with Wade and LBJ, I decided to cheese and cherry pick....the offensive AI has no idea what to do when left all alone. Similarly to the lack of motion on offense, it really seems like the game requires the user to play "sim" for it to behave properly. You gotta defend, if you accidently lose your man, get stuck behind him, or get caught up elsewhere on the court, the game doesn't know how to account for that.
And I just cannot figure out proper jumper or free throw shooting timings. Some seem to require the Live 10 hitch animation, others are release for the smoothest possible animation. Also, eurostep layups can be triggered most anywhere and do not require timing...

I want to like this game, you guys know I don't play too cheesey or condone taking advantage of glitches/exploits. I'm just getting to the point of waiting it out until the first patch comes about..
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Re: The Official NBA Live 14 Impressions Thread

Postby shadowgrin on Mon Nov 25, 2013 7:57 pm

Accept the fact that the game sucks for now Jao, else the devs wouldn't even have released that apology if the current version of the game has any redeeming quality to it.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Mon Nov 25, 2013 10:54 pm

Already have. Done until they start patching it.
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Re: The Official NBA Live 14 Impressions Thread

Postby wisealma on Tue Nov 26, 2013 1:00 am

I tried the demo.

Epic. Fail.

I'm a business man, and just can't get over (*fathom) the idea that after YEARs - THIS is all they could produce (I know they switched developer groups). I feel let down, back stabbed, and maybe even lied to.

When the trailer came out I was excited to give this a shot. I had even told myself that I would pick up 2K for the PC, and Live for the PS4. I ended up picking up 2K for the PS4 instead of Live after the video releases leading up to launch. I just had no confidence that EA could put it all together. That proved out.

I do like the presentation in Live MUCH more than NG 2K. The menus, the badges and icons etc look more developed and even cool. I could detail that the courts etc look nice in Live, but we all know that when we do that we are just trying to find something nice to say... to give them the benefit of the doubt. I don't think they deserve it at this point, honestly.

The game is a bit confusing to play. The graphics are embarrassing. Everything else everyone else said....

I hope EA can get their act together. Having multiple games is better for gamers. EA failed miserably again...
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Re: The Official NBA Live 14 Impressions Thread

Postby BronBron06 on Tue Nov 26, 2013 1:19 am

I think they should have released this next gen live to the PC considering the competition was going current gen, instead competing head on with 2k next gen where they know they got no chance in hell of beating them
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Wed Nov 27, 2013 11:59 am

Here's my rant from the other day, recorded right after those latest videos occured.
http://www.youtube.com/watch?v=LZ-O-VLmIlQ
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Re: The Official NBA Live 14 Impressions Thread

Postby Phil89 on Wed Nov 27, 2013 12:49 pm

That Oladipo situation reminded me of something that happened a lot in Live 10. When your player got knocked to the ground by a screen and the opponent just stood there and waited for him to get up instead of taking advantage of it.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Wed Nov 27, 2013 1:28 pm

Just watched your rant video on YouTube. Looking forward to doing the Podcast in a few hours. ;)
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Re: The Official NBA Live 14 Impressions Thread

Postby JBulls on Wed Nov 27, 2013 1:52 pm

They need to completely rewrite their gameplay system/engine from scratch, or at the very least overhaul it, and I mean almost completely. It looks to be completely obsolete.
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Re: The Official NBA Live 14 Impressions Thread

Postby Jackal on Thu Nov 28, 2013 4:57 am

It's kind of insulting they'd release the game as a Next Gen game/come back game.

I'm sort of glad I don't give EA my money anymore, in some ways sad too because it was a big part of my teen years.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Thu Nov 28, 2013 5:15 am

I think you caring is enough
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Re: The Official NBA Live 14 Impressions Thread

Postby Jackal on Thu Nov 28, 2013 5:16 am

I guess, I just wish they'd get their shit together already. I keep wanting/hoping for them to deliver and then they just release stuff like this with nice words and it's like yeah, fuck ya'll kthnxbainao.
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Re: The Official NBA Live 14 Impressions Thread

Postby benji on Thu Nov 28, 2013 5:30 am

Way too harsh and unfair Jao, wait for the team to get the time to use a full dev cycle to start from scratch first before you criticize their work. You just look like a hater and 2K fanboi right now with your uninformed rantings.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Thu Nov 28, 2013 5:36 am

DAMN ME AND MY HEX EDITING :cussing:
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Re: The Official NBA Live 14 Impressions Thread

Postby concolt on Fri Nov 29, 2013 7:27 am

benji wrote:Way too harsh and unfair Jao, wait for the team to get the time to use a full dev cycle to start from scratch first before you criticize their work. You just look like a hater and 2K fanboi right now with your uninformed rantings.

I don't think this is too harsh. They had years to rebuild this game. Instead they took the easy route and redid the graphics (which still aren't on par with the competitor) and added a few new modes. This game will never be what it needs to be until they start from scratch and get someone that knows basketball to design the gameplay. They probably spent more time making the cgi videos to fool us then they did actually making the game.

I have been playing EA Sports basketball games since before they had the Live name. We deserve something better.
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Re: The Official NBA Live 14 Impressions Thread

Postby JBulls on Fri Nov 29, 2013 8:00 am

whoosh!
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Re: The Official NBA Live 14 Impressions Thread

Postby cavs4872 on Sat Nov 30, 2013 3:17 pm

So, does anyone know how to make free throws? Or for that matter, wide open three-pointers? Ray Allen wide open... miss. The only players that seem to make open shots so far are Durant and Danny Green. My free throw shooting has to be 0-100 so far. And combined with my opponents, probably like 5-200.

I was impressed with the game at first, but slowly and surely all the bad memories of Live 10 started coming back... It's complete shit. I watched Jao's video, and he's right. All it does is make you pissed off. I'll still probably keep my copy though, because I'll randomly get the itch to play after I've OD'd on 2K.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Sat Nov 30, 2013 3:26 pm

They've adopted a similar approach to free throws as NBA 2K, but there's no visual cue like the flash in the player indicator that 2K utilises, so it's definitely more hit and miss as you try to get the timing down. I still miss the old T-Meter.
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Re: The Official NBA Live 14 Impressions Thread

Postby Pdub on Sat Nov 30, 2013 4:33 pm

The cue for freethrows are the feet/toes extension and the first point where the ball is at it's highest above the player's head, I believe. I watch the cpu timing and if I mimick it, I can hit them. I believe jumpshots are similar, but aren't very forgiving if you aren't wide open. Seems like a quick release.

I got a chase down block fro behind today.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Sat Nov 30, 2013 4:51 pm

I like the indicator flash better, but I'll have to watch for that more closely.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Mon Dec 02, 2013 7:15 am

So Derrick Williams just had a nice game the other night with his new team the Kings. Rosters have not been updated for that trade, and the Live Season game doesn't have him either, instead a starting and a bench "Point Guard" replaces him and I guess Mbah a Moute.

:miserable:
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Re: The Official NBA Live 14 Impressions Thread

Postby shadowgrin on Mon Dec 02, 2013 7:48 am

Synergy! Court Q! Hype hype hype!
HE'S USING HYPNOSIS!
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Wed Dec 11, 2013 9:05 pm

About time I posted some initial impressions, seeing as how I've had the game for a couple of weeks now.

I'm not sure what I can say that hasn't already been said. This hasn't been a strong comeback for the NBA Live series and I can't say that I'm having a lot of fun with it. I could probably overlook some of the animations if the game felt a bit better, but the stiffness of the controls don't do anything for the gameplay experience. There are moments when everything seems to go right and it doesn't look too bad when that happens, but for the most part, it's not what I was hoping for.

I don't think the IGNITE engine should be scrapped, because constantly rebooting the game is what's set it back in the first place. The fact that you'll catch the occasional "flash of brilliance" that some of the early previews talked about suggests that it's viable to make a good basketball game with the engine, but more polish is needed and there's more work to be done.

Rising Star is definitely basic, I can't see myself spending much time with that at all. It's good that they got it in the game so they have something to build on, though. Dynasty isn't particularly deep, but solid enough to build upon as well. I like what they've done with the frontend and the ESPN presentation is definitely one of the strongest parts of the game.

For the game to be playable and enjoyable, it's definitely going to need those forthcoming patches to spruce things up. As I've said elsewhere, it'll be interesting to see just how much they can accomplish there. I'm glad that the NBA Live series is back, I want to see it succeed in the long run, but without a doubt there's still a long way to go.
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Re: The Official NBA Live 14 Impressions Thread

Postby mlnD-gAmEz- on Sun Dec 22, 2013 2:36 pm

People love to bring up things that have nothing to do with gameplay. Gameplay makes the video game, commentary is very minor... Compared to 2K14 NG, its not that far behind. Reasons are:

- NBA2K14 fully focuses on MyCareer and MyCareer is more of a fixed story with ties to a street rivalry.
- Limited features, and Parks Mode is just a complete joke, it's NBA Street all over again
- Gameplay feels more authentic as far as player speeds in Live. 2K has the more fluid movements, but players speed are way too fast. Every move launches the ball handler with a burst of speed. Than add the fact that turbo it's self adds to the already quickness of the base player speed.
Dribble in Live feels mechanically, robotic alittle. 2K's Dribbling feels like Ice Skating to me. Live overall captures the individual players sig movement, Melo really moves like Melo. While 2K has packages that many players share. All bigs have that same moves, etc.
2k has the better contact, Live doesnt seem to had any shot contact. But 2k players make a really high rate of contact shots n the "scooping layup cheese" is pretty much automatic
Defense actually is much more effective in Live. 2k's defense only really consists of reaching and blocking, the Eco-Motion gives the ball handler way too much freedom over the defender. Live's defensive player movement is much more responsive and effective.

My take and ive never been a current gen fan of Live, is if 2K and Live both shared identical graphics. Libe would be the better game.....
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Re: The Official NBA Live 14 Impressions Thread

Postby Phreak50 on Fri Jan 03, 2014 9:24 pm

Disagree on most of the above.

As much as Live plays the better game to me, there are still so many dodgy, laughable features and AI.

I don't know, maybe I am just too good at the game and know more of the way 'videogames' work than the average bball fan simply playing a bball game because I can cheese to score 99% of the time and likewise can stop the CPU, even on the hardest difficulty 99% of the time.

Level 42, something like 50-6 record.

Anyway, the things Live does better than 2K...

- CPU calls and runs better plays (when it hasn't decided to just hold the ball in the one position for 24 seconds or spin baseline from the post) in Live
- Dribbling animations are better in Live
- Dribbling controls are MUCH better in Live
- Much smoother and more responsive (and fun) to shoot jumpers in Live
- Less annoying commentary (not necessarily better but way less scripted, over-repeated stories, something 2K annoys the hell out of me with)
- Calling a screen, having the screener actually affect the defender he makes contact with and also giving you the option to go left, right or pull up depending on how the D reacts is 10x better in Live
- Net graphics and physics look better in Live
- Tattoo textures much better in Live
- Funnily enough for an EA game, MUCH less bugs and crashes than 2K lol

Still though, as some of my comments have explained and some of my YT videos show, the game can be exploited like no other NBA game I've ever played. Spin and dunk WHENEVER you want. Get a player hot and no matter what he will get double teamed and if you have a good shooter and are good with the release timing, you can do whatever you want from the 3 point line (I got the 7 straight 3's achievement nice and easy and have since hit 20+ 3's with Steph Curry in a 5min qtr game). You can also average about 30-40 blocks a game (guards are like Bill Russell out there) and exploit the CPU AI by doubling them at certain times and forcing bad shots or turnovers. And no, this isn't a positive feature. e.g. in a 5min qtr game I held Lebron to something like 2-20 where most of those misses were him shooting along the baseline and hitting the side of the backboard with almost every shot and also committing about 10 turnovers. (This is where I think I can read how videogame AI works rather than being good at NBA Live in particular).

Yeah it's enjoyable and yeah it's amazingly the better next gen bball game. BUT it has a LONG way to go via patches before it's called a great game or anything.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Sat Jan 04, 2014 10:53 am

I had some fun games with it last night, probably some of my best experiences with the game. The tuned shot releases and knowledge that it's a very quick release point (thanks again, JaoSming) have definitely helped. There are issues, but it still feels like a game that can be built upon and enhanced somewhat with the updates that they're working on. If they can push through new animations, there could be some significant leaps in quality before NBA Live 15. I guess we'll see.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Mon Jan 13, 2014 1:57 am

Some updated impressions, and a hell-of-a glitchy comeback
http://www.youtube.com/watch?v=3eVp0B2t8f4
phpBB [video]


Summed up, I feel the game draws some comparisons to 2K8 and 2K10 due to some animation-heavy tendencies (players getting locked into animations posting up, screen canimation, catching the ball and going over-and-back or out of bounds). 2K tactics won't work as well in this, at least not mine. Roster updates are disappointing, the ball does warp and ghost, dynasty and rising star modes aren't even worth mentioning. There are still major gameplay issues that popup once or twice a game in 3-6 minute quarters, like the timeout thing in the video. Playcalling is disappointing, relying on the cut and LT/L2 screen quick plays are much more effective.

Only take jumpers that are open, and the shot timing is ridiculously quick. Dribbling and shot blocking are very satisfying, and defensively the game does seem to penalize defenders for minor movements/positioning. Graphics are not at 2K's level, but I honestly have had the infamous "What game is on?" when leaving a stream on of the game, probably due to presentation elements.

It's fun, it has issues, don't get it unless you like the demo enough to give it a shot. I have seen glowing impressions, I have seen "I wasted my money" impressions, and I've felt both ways with this game. Right now, I am completely addicted to the gameplay, I keep coming back and wanting to play more. I don't care about the rosters, I don't care who is on my UT, I just want to play more.
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Re: The Official NBA Live 14 Impressions Thread

Postby dascoot on Mon Jan 13, 2014 7:59 am

The question i have is does this game have multi-player dynasty mode?
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Mon Jan 13, 2014 9:55 am

It doesn't.
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Wed Jan 29, 2014 12:04 pm

Played today for the first time in a bit and was having a lot of fun. I really do love the more methodical pace and how beating your man with a signature dribble plays out. Played a challenge, quick game, then this BS happened in Ultimate Team
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I had just hit a three to get that lead. Real nice back-and-forth fun game and sdfnhuiavn;av dammit. Pressing X sent me back to the menu showing me my non-result. Just sucks how these online requirements affect single player gameplay. And for the record, I didn't lose Internet, these images were uploaded instantly to twitter
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Re: The Official NBA Live 14 Impressions Thread

Postby Phreak50 on Wed Jan 29, 2014 2:00 pm

Yep that freaking sucks. I've had similar, where Live tells me I can't play Ultimate Team because my PS4 isn't connected online. (I was logged into PSN fine and most certainly online).

If we pay for a game, we should be able to play it. Typical EA really.
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Re: The Official NBA Live 14 Impressions Thread

Postby Pdub on Wed Jan 29, 2014 2:36 pm

What does Ultimate team have to do with online?
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Re: The Official NBA Live 14 Impressions Thread

Postby JaoSming on Wed Jan 29, 2014 2:53 pm

there are head to head games, but I guess you need to maintain connection to make sure you don't cheat with the game's results? I honestly have no idea, I was doing a fantasy challenge.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Wed Jan 29, 2014 4:41 pm

Phreak50 wrote:If we pay for a game, we should be able to play it. Typical EA really.


Hey, at least there's no VC. ;)

When it comes down to it, online components should not interfere with offline play, which has obviously been the case with both titles. It's something both EA and 2K - and I guess all game developers in general - will need to keep in mind moving forward. I really hope it doesn't become a common problem on this generation.
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Re: The Official NBA Live 14 Impressions Thread

Postby Phreak50 on Thu Jan 30, 2014 3:07 am

Pdub wrote:What does Ultimate team have to do with online?


No idea, but it doesn't work unless you are connected.
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Re: The Official NBA Live 14 Impressions Thread

Postby Andrew on Thu Jan 30, 2014 8:36 am

Ultimate Team has online components, though it features both online and offline play. Presumably, it requires the connection for XP and UT coins.
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