great job Andrew
and thank you Scott!
My summary/notes
Dairy free-anti cheddar, lol
no spin spin spin layup
will get online to find exploits
full post arsenal compared to Live 10
Right or Left rumble tells post move direction with high rated defenders/offensive players
there are "tells"
aggresive backdowns
pull the chair
shooting on facebutton, post moves on the right stick
triple threat same as old Lives, but further
first step control
Steals cannot control which hands, but aggressive(facebutton)/dig attempts(RS)
different from 2K's Live Ball, "completely different"
no canimation on steals
no 2 man wraps for steal animations
free and penalized for control, acknowledged visual issues with responsiveness
geared to the future of the series
Live 14 is a foundational year
Live 13 was rough, not solid
Live 14 was not 4-years of development, people coming in, new EP, new crew
game has depth yo
EA is committed
Competitive over look (about gameplay vs visuals)
Synergy tech is better than Live 10
AI takes into account many variables and calculated solutions based on many factors
to drive intelligent gameplay, measured every frame
Stars will be stars
play art, or icon only
3 levels of play calling
post/screen/iso/cut on d-pad, actions around your position
Level 2 is choose a player and run that action
double tap d-pad
Level 3 - modifier + up/left/right for 5 different plays
all based on playbooks
Individual coach strategies are in, defensive settings too
in-depth, nothing like earlier settings
team profiles, force players to weak/strong/baseline/lane
based on scouting reports, not synergy
Dynasty affected, same gameplay offensive styles will be affected by different team's defenses
diceroll?
timing + synergy, there is no way to get 100% shooting like Elite
freethrows - release timing + %s - no meter, just shooting on animation, like Jumpers
no wingspans
looking into
no one on streams have used signature dribble moves
L1/LB + RS flick
Putback dunks/taps, shoot button (contextual)
box out on LT/L2
awww thank you Andrew
Gamemode time
He has not gone deep into Dynasty (playing wise, he gameplay guy)
robust but basic functionality of the mode is there (rotations question)
don't quote him on that, didnt know about reorder menu
teams look ahead for blowing up/building/etc
trading draft picks
No Injuries (in dynasty, but not on court)
Live Season
Big Moments
many different challenges already in game
quick releases for shots, contextual, game knows when to
Ultimate Team
promotion/relegation
competitive online focused
"He's so sim he stops at red lights in GTA" - so doesnt play a lot of UT, lol
Rising Star
unique scoring system, challenges
QUick matches, seasons, friends finals
save replays? maybe, if not console can
Editing/Creating player - limited to rising star
discussed for future
legends are "in" for UT
-a lot of legends, Magic/Bird/nique, sig shots
50 players for sig dribbles (6 anims each players)
an add new packages
250-300 sig shots
different jumpers leaners, etc
new players will come through with faces/synergy/playbooks/defensive schemes
Handling new Finals format, not sure
no cerate a play
synergy will update shoes and accessories
some sliders, rules can be change, soundtracks
proud of game but no satisfied
huge achievement from Live 13, but long way to go
just getting started
try to get over graphics, deep gameplay
staying away from gameplay gimmicks
gameplay is such a focus and drives it all
thank you for asking for PC andrew
PnR on LT, rolls, pops, slips based on timing
defensive plays too, zones, no 1-3-1 because not in RL NBA,
booing players IS in, LBJ in CLE, Nash cheered in TOR, ORL has a few with JJ and Howard
crowd understands game situation
presentation recognizes holidays
dynamic commentary, no idea what is planned, but there