by Mr LostSoul on Fri Nov 15, 2013 4:52 pm
There's a lot of work that needs to be done with this game. If I could describe how the players moved around the court it would be: running on water on the moon. They didn't look grounded to the court, you can't see their shadows.
The camera is zoomed way too far out and the player models look way too small from the view.
when the ball hits the rim it breaks all momentum, there's never a long rebound, just a slow rainbow within a 10 inch parameter rebound.
The game moves overly slow. slow motion.
Rebound animations sometimes look okay, more times look too instant and stiff.
Defenders slide in air when in front of dunk attempts, no physics/mid air contact.
Commentary is as you're used to with previous lives, but for some reason it felt drier, many, many silent spots and none of the commentary is enthusiastic.
Crowd seems about the same as in live 10. When you're down they're dead silent, combine that with the commentary silence it makes things very stale. The crowd even seems to have dry moments when their team is up.
Posting looked exactly like live10, didn't see many options - fade away, hookshot.
defense looked choppy.
Offensive players dribbled wrong handed in front of defenders when going left and the ball never came loose.
Game seems to skip frames at times, still has the live13 effect on you.
The rim sounds nothing like a nba rim and it's a very annoying loud sound when the ball barely touches it and does it repeatedly. Live13 rim sounds I believe.
All in all there's a ton of dry spots in the game. Dribbling didn't look like that much a factor and it doesn't look all that fun because the defense doesn't look as good. Cpu defenders allow you to walk to the freethrow line multiple times ---(Played on Pro & Allstar)
A good amount of animations looked good, better than expected for some, but Rich kind of understated "rough spots". The player's extremely small size added with the other things made it hard to get into it, even though I was just watching.
Half time reports looked cool, many pauses and few statements, but ya know.
You can't get much of the next gen effect because of the camera! All that detail, what is there of it, isn't seen until the replays.
No momentum shots from what I can tell. If you're running and shoot the player will pause on a dime regardless of direction. It's a bit cleaned up from the past but still.
Last edited by
Mr LostSoul on Fri Nov 15, 2013 5:50 pm, edited 2 times in total.