wow, first screen and info!

My Reading Points:
Claims that bad passes will limit what the receiving player can do with the ball against the D
"gameplay ideals: authentic passing, recognizable players and behaviors, and a sophisticated, believable outcome with a minimum of control inputs"
Graphics be good
Passing is a huge step up, a major point
trying to make passing simpler input-wise and more complex gameplaywise
talked about how the game chose to pass to Thabo off a Durant screen using directional passing rather than who's closest (which would have been Durant)
"This is tied to an AI system in which players are supposed to recognize the most appropriate target in the area you're facing with the left stick."
"Working in concert with your teammates' AI, NBA Live 13 shows promise as an accessible title that won't resort to handholding."
"Players do move purposefully without you telling them to"
Momentum and Inertia play roles in movement
"The dribble moves, entirely on the right stick, just like NBA Live 10, are quickly interrupted when you change direction with the left."
Not just the broadcast camera, but all replay and cut cameras are arena specific
"There will also be an alternate camera angle, which I didn't see, that is an homage to NBA Live from the 1990s" (that camera is in 2K too, FYI)
some arenas were scanned into the game using the tech used for Tiger Woods games
arena specific lighting
opposing team crowd members return from live 10
some ambient sounds from ESPN directly
players "act" like the position they are playing, distinguishable aside from names and numbers
"NBA Live 13 must reestablish itself as a fundamentally solid game that plays to state-of-the-art expectations. What EA Sports is taking to E3, and what I saw yesterday, show that it's on that trajectory."
GREAT read
