A few that come immediately to mind for me:
- Put simply, the depth of NBA 2K's Association Mode. Dynasty Mode is long overdue for an overhaul/expansion and what 2K has done with Association Mode is where Dynasty Mode really should be at this point. I know online is important, as is getting a detailed single player career mode in the game, but Dynasty Mode is a huge feature that's very popular and a mode that has the potential for a lot of replay value. Association is miles ahead right now though.
- And since I mentioned it, Become Legendary needs to aim for the depth of My Player. I don't think the approach has to be exactly the same to be successful but it needs to be the same immersive experience and options like being able to watch from the bench or sim until your next appearance should be standard in both games.
- Detailed practice mode that explains and lists all the moves and lets you practice everything; free throws included. No practice mode in NBA Live/Elite has allowed you to practice free throws, it's been in 2K for a while. EA needs to adopt that as well, especially if there's another new free throw shooting system this year.
- Depending on the situation with his 2K deal, Michael Jordan and other historical content. I don't think they should just replicate the Jordan Challenges, though I think replaying classic games is a fun bonus feature in any sports game and if there's some MJ stuff involved, I'm all for that. Classic teams, even if they have to be filled out with some generic players. If we have the ability to edit those players then I'm sure we can get by with just the real starters and whatever bench players can be signed, if likeness rights/budget are an issue.
- Mentioned in the other thread but worth mentioning again here because 2K is doing it: PC release ported from the Xbox 360/PlayStation 3 version!
- Another one that I touched upon in the NBA Live-oriented thread but worth noting since 2K has put a lot of effort into it: signature jumpshots (including fadeaways, leaners etc), dribbling moves and so on for as many players as possible.