Remember, these are existing features from previous games you want to see brought back, though feel free to note any important changes or improvements you'd like to see. For anything new or stuff that needs to be fixed in general (simulated stats, trade logic, gameplay issues), use the main Wishlist thread.
Since some features are recurring, I've tended to note why I've included certain features under certain games. Sometimes it's the earliest appearance, other times it's the most recent appearance before their disappearance and other times a feature is under the game I felt did it best. See the end of my post for the BBCode if you want to copy and paste it for your own list.
NBA LIVE 95
- Team rankings (scoring, defense, rebounding, ball control, overall) as well as the overall ratings.
- The "player card" approach in the View Player menu, with career stats in a table along with all the bio data.
- Flagrant fouls.
- Starting lineup intros onto court (obviously brought up-to-date)
- Ability to create custom teams
- Tracking user stats
NBA LIVE 96
- The ability to export rosters from a saved season. I don't think any other game in the series has had this option (possibly NBA Live 97, it's been a while). While it's not too difficult to do in the PC version, it'd be a handy feature to have in-game for Dynasty Mode etc.
- Ability to trade players from an empty roster slot when editing rosters.
- Have all the rookies & legends as hidden CAPs
- Expansion franchise draft
NBA LIVE 97
- Animated play diagrams. They do appear in other games as well, but I needed something from NBA Live 97 and can't think of anything else at this time.
NBA LIVE 98
- Ability to save a game in progress. NBA Live 99 and NBA Live 2000 were the only other two games in the series that allowed this. NBA 2K does it, EA's game desperately needs to bring it back.
NBA LIVE 99
- Single player Practice Mode.
NBA LIVE 2000
- Custom teams. Also featured in earlier games but probably done best here. Just needs to be a bit more detailed and have a better selection of generic basketball themed art.
- Legendary players and All-Decade teams.
- Ability to confirm/cancel trades in Dynasty Mode, so that players can effectively be shopped.
- Teams give reasons when they decline a trade, so the user has an idea why it wasn't accepted and how they could possibly make a trade work.
- Ability to trade players for an empty roster slot in Season/Dynasty Mode if the other team has the cap space, essentially completing a "trade for cash".
- One-on-One Mode
- Humourous prospect scouting reports (plays defense like a sieve, as quick as my grandmother etc)
- Face in the game. (Could use gameface from EA Sports World)
NBA LIVE 2001
- Ability to fake a pass.
- A multi-team trade interface; at least three teams would be fine, four teams would be great. Even more would be fantastic but those trades are a little rarer in real life so four would be sufficient and three would still be better than two.
- Ability to save replays in video format.
NBA LIVE 2002
- Tough to pick something for NBA Live 2002. Uh...well, Michael Jordan was in that game. His contract with 2K Sports not withstanding, it'd be cool if we could get him back in the game at some point in the future.
NBA LIVE 2003
- Ability to switch between different practice courts.
- Multiplayer/multi-team Dynasty Mode. Allow the user to switch teams and re-assign control of teams to the CPU.
- Beach Street Court
NBA LIVE 2004
- Standalone Season Mode in addition to Dynasty Mode. A feature of earlier games too with Franchise Mode, but mentioned here since NBA Live 2004 was the year they re-branded to Dynasty Mode.
- Ability to trade draft picks. Allow trades during the Draft, too.
- Dynasty Cutscenes
- Magazines in Dynasty Mode
- Import Draft Classes from NCAA BB game (would require a reboot of that franchise)
- Teams retiring player jerseys in Dynasty mode
NBA LIVE 2005
- All-Star Weekend Mode, along with the Slam Dunk School
- Freestyle Dunk and Three Point Shootout - just for something a little different, a mini-game to kill five or ten minutes.
- Freestyle Air, specifically the rebounding mechanic (tip-in, tip dunk, regular rebound)
- Quality layup/dunk/follow-up animations
- Ability to export boxscore stats for both teams
NBA LIVE 06
- Use the traditional re-order roster screen in Dynasty Mode to manage the starting lineup and bench order. Mentioned here because it's the last time that option was available to us.
- Option to play 29, 58 or 82 game seasons in Dynasty Mode.
- The best approach to team staff was also introduced in NBA Live 06. It could stand to be revamped including the inclusion of the ability to hire and fire head coaches but being able to hire staff with different abilities and then manually assign them tasks was better than hiring average rated staff and then having to earn and spend "Dynasty Points" to upgrade them, as in more recent games.
- The right analog controls from this time were also pretty good. I'd leave out Freestyle Superstars because the game has evolved beyond the concept, but the offensive and defensive controls using the right stick are probably still my favourite of the series.
- Probably the last game with enough sliders to really customise the game to the level desired (and even then, a few more sliders wouldn't have gone astray). A lot of these sliders need to come back, we need to be able to tweak the game to our satisfaction.
- Player body growth/development for young players in Dynasty Mode.
- Triple threat moves from XBOX/PS2/PC versions were nice. There were a few special ones for players with certain high ratings that you could perform using a quarter circle or other combination on the right analog stick.
- T-Meter for free throw shooting
NBA LIVE 07
- Signature jumpshot styles. Lots of them.
- ESPN integration in the menus (and the radio content too, it's not that important but the deal is in place so might as well make the most of it).
- X-Factor Players (PC)
- Footplanting Technology (360)
- Team Chemistry
- League Rumours
NBA LIVE 08
- PC RELEASE! Though ported from the Xbox 360 version and with the patching flexibility of some earlier versions, like 06 which had better support for larger resolution patches.
- Go To/Signature Moves that are simply executed and effective in beating defenders, but not overpowering. I thought they did a pretty good job with them in the 360/PS3 version of NBA Live 08.
- "Push" Dynasty approach. Dynasty Mode needs a lot of enhancements and fixes to existing features like simulated stats but the concept they introduced in NBA Live 08 360/PS3 was headed down the right track. That also means avoiding using a PDA interface for signings and trades so negotiations can be completed in "real time". The free agent negotiation mini-game introduced here was also a good addition.
- Online Team Play using NBA teams.
- That fake-spin move that was performed by pressing up on the right stick.
- Ability to break out of and string together animations.
- Show the pause menu between quarters instead of immediately going into the next quarter, so that we can make substitutions.
- Own the Paint rock, paper, scissor post game.
- Play-by-play Simulation Intervention
NBA LIVE 09
- Pick and Roll Control
- NBA Academy, will practice drills for the user to master the game and in game modes, develop players. Just needs to be expanded upon (and drills added so that ALL skills can be developed).
- Online Team Play leagues and clubs.
- Trading block in Dynasty Mode. Would also be better if we could actively shop players.
- Player DNA, tendencies, all that. Everything that goes into the players playing like their real life counterparts. Scoring distribution needs to be a bit better to avoid point guard domination, though.
- In-game injuries, ideally not dependent on shooting fouls.
- Ability to specify whether you want to call a 20 second or full timeout AND show how many you have left in all on-screen displays and on the pause screen.
- Control Scheme (X Dunk, B Shoot)
- The Mutlicourt Practice Arena to shoot around in
- Hot Spots (with the NBA Live 09 display)
NBA LIVE 10
- Turbo button. Was in previous games of course, but mentioned here since they sought to eliminate it the following year.
- Dynamic Season. Good concept to play some more meaningful exhibition games that NBA 2K also does with NBA Today and another alternative to the more traditional Dynasty and Season modes.
- adidas Live Run
- Size-up Moves (with signature size-ups)
- Signature dribbling moves.
- Standalone Playoffs Mode. A feature of a lot of the earlier games too but mentioned here since they made a point of bringing it back in NBA Live 10.
- Retro and special jerseys. The ones we've already had and more.
- The substitution logic in NBA Live 10 was pretty good in the way it used secondary positions and moved players already in the lineup over to other positions to accommodate subs. That's what needs to happen. Default fatigue effect could be better, though.
- Atmosphere choices (Season, Playoffs, Finals)
- Away team's fans in the home team's crowd
- EA Locker to share game saves
- Home team booing specific players
- Multiyear Roster Updates
- Ability to shoot around while the game is loading.
NBA ELITE 11
- Elimination of the "dice roll" approach to shooting, leaving it up to the user's timing and skill (with the window for a good release depending on player ratings). That concept was good, the controls could've been better.
- Pro-Hop and Euro Step controls.
- Become Legendary. Hopefully it'll be fleshed out a bit more over the two year lay-off but the game needs an individual career mode in addition to Dynasty/Season mode.
- Online Dynasty/EA Sports Basketball Association.
- ESPN integration in the broadcast.
- Real time physics. Needs polish as we saw in the demo, but the concept itself and desire to move away from canned animations is the right idea.
- Free throw shooting method.
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[b]NBA LIVE 95[/b]
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[b]NBA LIVE 96[/b]
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[b]NBA LIVE 97[/b]
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[b]NBA LIVE 98[/b]
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[b]NBA LIVE 99[/b]
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[b]NBA LIVE 2000[/b]
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[b]NBA LIVE 2001[/b]
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[b]NBA LIVE 2002[/b]
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[b]NBA LIVE 2003[/b]
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[b]NBA LIVE 2004[/b]
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[b]NBA LIVE 2005[/b]
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[b]NBA LIVE 06[/b]
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[b]NBA LIVE 07[/b]
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[b]NBA LIVE 08[/b]
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[b]NBA LIVE 09[/b]
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[b]NBA LIVE 10[/b]
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[b]NBA ELITE 11[/b]
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That's about all I can think of for the moment off the top of my head. I'm sure there's other stuff though and that other people have a different take, so let's hear it.
