Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.
Fri Nov 26, 2010 8:50 pm
NBA ELITE 11's Become legendary Mode or NBA 2k11's My player Mode?
Also Which game will have more game features NBA 2k11 or NBA ELITE 11?
Sat Nov 27, 2010 9:39 am
Considering NBA Elite 11 is cancelled, I'd have to give the nod to NBA 2K11 across the board. From what we saw though, My Player would have been the deeper mode anyway.
Mon Nov 29, 2010 12:12 pm
2k11. But if EA takes a bit of time for Become Legendary for Elite 12, I wouldn't be surprised if I thought it was better.
Thu Dec 16, 2010 3:45 pm
the control wouldbe a lot better with the Elite controls. ANimations problems cause a lot of turnovers in 2k11
Tue Aug 02, 2011 5:25 am
pretty sure 2k is better the only thing nice in nba elite is the graphics ...
Tue Aug 02, 2011 10:21 am
It's also the only game out of the two that was actually released.
Tue Aug 02, 2011 3:52 pm
yeah thats true but the controls in nba elite was just messed up they tried to hard and they messed up badly hehe
Tue Aug 02, 2011 4:02 pm
The controls weren't the problem.
Last edited by
shadowgrin on Tue Aug 02, 2011 10:05 pm, edited 1 time in total.
Tue Aug 02, 2011 10:02 pm
I think they were part of the problem for a lot of people. I didn't mind them too much but the lack of turbo, combined with blocking and rebounding being up on the right stick wasn't something I was too thrilled with the more I played the demo. The lack of a turbo button wasn't too noticeable in the halfcourt but it was certainly missed when attempting to run a fast break.
Wed Aug 03, 2011 3:48 am
There were a few controls that needed to be changed. The responsiveness was almost too good, as people ended up doing too much. Forcing the player to crossover when they moved in the direction opposite of their ball hand ended up in a steal because people had to use both sticks just to switch. I remember years ago when we asked for a contextual crossover when switching directions. Its only natural to protect the ball from the defender.
While most of the controls were salvageable, the animations and how they translated to the game play were the biggest problem, imo. They advertised control, but didn't give us a button to run faster. In retrospect, they move that pass button and replace it with turbo, game is released, gets a nice patch around the holidays, and we are anticipating the improvements for elite 12.
Wed Aug 03, 2011 11:46 am
Possibly, though from bigball12's impressions it sounds like the game modes would've still been a disappointment. Definitely agree in regards to the pass button.
Fri Aug 05, 2011 11:26 pm
i think the controls and the phisics killed the game
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