by Patr1ck on Sat Sep 25, 2010 8:11 am
A few contextual things need to be added. I'm not sure if they can really fix the collision animations too much. I've been playing the demo on All Star difficulty, default sliders.
There is an image at the official site that sais "Too Much?" referring to control. This is actually correct. On that note, just to change my direction with the ball handler, I have to remember to use both sticks instead of one. A quick contextual crossover in this situation would cut down on turnovers since the ball handler should always be protecting the ball. We are exposing it enough just by using the hands on control to break our defender down.
Use turnaround/pivot jumpshots outside of fifteen feet when engaged in protect ball mode and a hook shot is initiated instead of a hookshot.
Fix adjusted layups causing the player to go higher in the air then they already are.
Alleyoop passes are floating too much. Either fix it so they are faster, or improve the AI of the receiving player and defender of tracking down the ball. Sometimes those players don't seem to care that there is a ball in air and will walk to a certain position. Alley oops are not casual they take special timing between the passer and receiver.
Improve help defense. Too many times I notice a pass to an open player only to see the potential help defender react too slowly, even if they are right next to them. Overall help defense and defensive rotations after the help comes needs to be improved.
Queue layup and shot motions earlier during pro hops. I am starting my layup or shot motion after pro hops and step backs and they get cancelled out by the time the player lands leaving me to have to perform the motion again, which is useless since the defense recovers by then.
Improve the speed at which a player moves from a stand still without the ball or after receiving a pass.
Lower the speed of regular jump shot animations, blocking animations and rebounding animations.
There are some AI issues with the cpu taking shots behind the backboard, and overall clipping through the backboard and rim on reverse layups.
It's too easy to stop the ball in the back court. When the ball handler is being defended well in the back court, have a teammate flash up to half court, otherwise they make really long bad passes. Either that or use the 45 degree dribbling animations in the backcourt when moving forward so the ballhandler can get up court.
On defense, when I play as the Lakers and I attempt to decide which hand to reach for the ball with, it uses the opposite hand, so if I push left and roll it down, it reaches with the right hand. It should be absolute like the hands on control.
Get rid of that all-black swipe screen when skipping free throw cut scenes. Just skip right to the next part.
During free throws, you can air ball by pushing the RS up at an angle and releasing really early. This is a violation on the second freethrow as the ball must hit the rim. I'm not sure if you can add the violation with a patch, so just force the ball to hit the rim.
AI players need to be more aware of going out of bounds to retrieve loose balls. It reminds me Live 09 as they step out of bounds and bend down to pick up the ball. The need to attempt a hustle play. Add manual hustle play control during loose balls by pressing the RS to the left or right.
Plays look stagnant since they play out frame by frame. Interleave or mix the frames by starting some of the frames before the next one ends. It should make the game look more fluid. Especially on plays where there are multiple cuts and passes. Increase the size of the area where a player must stand in order to initiate a play, or the next sequence.
On defense, when using the RS left or right to raise an arm to guard passing lanes, the player must have his back more towards the ball, not the defender.
Improve all the Inverse Kinematic animations so they look smoother. There is a general, snappy, jerky, or shaky look to them. Especially during blocks, rebounds, and hands up situations.
When rebounding players should continue to hold their arms out. They seem to jump with them bent, then only snatch at the ball and reverting to the bent state instead of stretching out naturally. The same for block shots. Nobody blocks shots with their arms bent, punching at the ball.
Graphics. Increase the specularity onplayers during gameplay cameras. The players look dull. Do not put as much as NBA Live 10 had, though.
I have not seen the cpu use a pump fake. Add it to their arsenal.
Do not add turbo. You could make a player sprint when there is nobody near him, or even speed up a little bit during the straight gather.