NBA ELITE 11 Quick Clips!! New Clip August 12th

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NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby blackflash83 on Sat Aug 07, 2010 3:03 am

You guys saw this with NHL and now it's our turn for NBA ELITE 11. This week we will begin to show off quick clips of NBA ELITE 11 showcasing amazing moments in the game.

This week we have three quick clips for you guys! If you want to see them head over to our EA SPORTS NBA Facebook page.

Whenever we get cool moments we will be sure to post them on that page so go check it out!

For more follow the link: http://www.facebook.com/EASPORTSNBA
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Re: NBA ELITE 11 Quick Clips!!

Postby JaoSming on Sat Aug 07, 2010 3:24 am

thanks for the heads up





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Re: NBA ELITE 11 Quick Clips!!

Postby Patr1ck on Sat Aug 07, 2010 5:06 am

Glad to see some footage, now lets pick it apart.

You guys failed last year implementing stuff like guys losing the ball automatically in the paint, and once again you are taking away control by deterring us from doing a move by making it impossible to complete.
Here's why and how we should be able to do a behind the back with Bynum. Big guys have shown that they can dribble in the open court and occasionally make some nice moves(especially young ones). If Bynum were to successfully complete a behind the back dribble in real life, he would probably do it slowly, be very wide open for a steal, and have to almost stop his momentum to do it. In such a situation, I think the devs can implement this by making sure that he can only do special dribble moves if the right stick is not moved too fast. Any faster than that and he would lose the ball like in the video.
Example with Kendrick Perkins-
phpBB [video]

Don't get me wrong. I do not want to take somebody off the dribble with Shaq and be able to cross and spin my way to breaking the backboard support, but they have to do better than what that clip showed.

Second video is great. I got a couple of those in Live 09 and I think one in Live 10. I got plenty in 2K7-2K10, though.

Notice how the collision on the third video does absolutely nothing to the offensive players momentum.
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Re: NBA ELITE 11 Quick Clips!!

Postby ThaLiveKing on Sat Aug 07, 2010 8:49 am

Nice vids. . when we gonna see some real action? I wouldnt be doing behind the back dribbles with any centre, if they have to bring it up the floor, I'm just gonna dribble it up lol
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Re: NBA ELITE 11 Quick Clips!!

Postby Axel The Great on Sat Aug 07, 2010 9:17 am

I think anybody in the NBA can do a behind-the-back dribble, it's just how they do it and how fast is the factor. I don't think Andrew Bynum would lose the ball like that especially since there's no defensive pressure on him. I like the layup block vid though, I've always wanted to do that in Live 10, and I've done it a couple times, but most blocks in Live 10 are elbow blocks. :shake:
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Re: NBA ELITE 11 Quick Clips!!

Postby Andrew on Sat Aug 07, 2010 10:21 am

Thanks Yaw. (Y)

Love the block off the backboard. As far as the collision in the third video, as Jon noted in his thread we have this explanation from over on the OS forums:

I'm working on that today actually. We don't have player ratings in yet for in air collisions so it's a very simple algorithm that decides if one, both or none get altered and by how much.

What you see in this video is extremely rare in the game right now, which was one of the reasons we captured it.

I'll see if I can get you guys some examples of dunk on attempts that do get altered for some of the next videos so you can see the difference.

What you see here should really only play for a very, very strong player dunking on a very, very weak player.


As far as losing the ball when dribbling behind the back with a big man, I can see where Pat's coming from because it does happen but not all that often and the Perkins example wasn't exactly smooth. If it depends on dribbling ratings then that's something we can correct ourselves if need be. I'd rather have it that way, as much as it's about total control I think ratings and individual player abilities still need to be relevant, with the approach being that you can pull off anything if you've got the skill AND it's something the player could actually do.
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Re: NBA ELITE 11 Quick Clips!!

Postby brett35 on Sat Aug 07, 2010 10:42 am

The second clip i cannot wait to use in the actual game. This is why LeBron is so good on defensive and why he is a game changer.

Scenerio for clip 2
Rajon Rondo steals a ball and is on a fastbreak for a wide open layup, and uh oh LeBron comes out of no where and swats if off the backboard.

That happens all the time in the NBA and not in video games and I cannot wait to use that feature it is going to be awesome. :D
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Re: NBA ELITE 11 Quick Clips!!

Postby z_dize on Sat Aug 07, 2010 1:42 pm

Wow. it took them how many years to figure out 2-player animation is garbage big time. finally after a few years , it's going to be dynamic and loose. their animators and research group are way too advanced. REALLY??? this might be Elite's year though. FINALLY.
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Re: NBA ELITE 11 Quick Clips!!

Postby HyP82 on Sun Aug 08, 2010 12:40 am

Nice vids. (Y) It's promising
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Re: NBA ELITE 11 Quick Clips!!

Postby SHAFT23 on Sun Aug 08, 2010 4:57 am

The behind the back dribble:

Almost every NBA basketball player can do a behind the back dribble. It's when they do it with defense or while sprinting alongside somebody is that the bigmen will have truble with it. All Bigmen in the NBA can do that dribble at halfcourt by themselves. It sucks that he loses the ball while doing that.

The Block:

I had a similair block with Ryan Hollins on Allen Iverson in NBA live 10 so i really don't see anything new there. HOWEVER i DID see the same lay up anymation that they used in NBA LIVE 2004 (N)

THE REALTIME PHYSICS:

Exactly what i expected. It looks horrible. It's not driven by physics and it was already in the game last year. It just went unnoticed.
Ron Artest goes in for the NBA LIVE 2006 dunk.........Wallace gets bumped, but just falls back and yo don;t see WHERE he gets bumped (no physics and animations matching the knee hitting wallace) on the other side.........ROn Artest does not lose momentum nor does anything change in his speed or animation that matches wallaces bump...............to top it all off..........Bynum just runs by and isn;t aware of anything happening around him on the court.

The real physics is just a new gimmick like i though. The players are gonna bump eachother in the air and fall down or are gonna get pushed back in the air while the dunk or lay up animation goes unchanged. Nothing new since it also was in the older versions of nba live, but they didn;t make it happen that often or advertise it.
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Re: NBA ELITE 11 Quick Clips!!

Postby SHAFT23 on Sun Aug 08, 2010 7:23 am

look at these dunks and moves.........2k10 has its ugly stuff like arms going through bodies etc etc.....but nba live has those too and worse.

just look purely at the dunks and contacts of the dunks and the animations and the movements of the players and this is last years game compared to EA's game THIS year.
http://www.youtube.com/watch?v=1zIAleQf468

http://www.youtube.com/watch?v=d0TZiLswv18&feature=related
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Re: NBA ELITE 11 Quick Clips!!

Postby Arcane on Sun Aug 08, 2010 12:29 pm

SHAFT23 wrote:The behind the back dribble:

Almost every NBA basketball player can do a behind the back dribble. It's when they do it with defense or while sprinting alongside somebody is that the bigmen will have truble with it. All Bigmen in the NBA can do that dribble at halfcourt by themselves. It sucks that he loses the ball while doing that.

The Block:

I had a similair block with Ryan Hollins on Allen Iverson in NBA live 10 so i really don't see anything new there. HOWEVER i DID see the same lay up anymation that they used in NBA LIVE 2004 (N)

THE REALTIME PHYSICS:

Exactly what i expected. It looks horrible. It's not driven by physics and it was already in the game last year. It just went unnoticed.
Ron Artest goes in for the NBA LIVE 2006 dunk.........Wallace gets bumped, but just falls back and yo don;t see WHERE he gets bumped (no physics and animations matching the knee hitting wallace) on the other side.........ROn Artest does not lose momentum nor does anything change in his speed or animation that matches wallaces bump...............to top it all off..........Bynum just runs by and isn;t aware of anything happening around him on the court.

The real physics is just a new gimmick like i though. The players are gonna bump eachother in the air and fall down or are gonna get pushed back in the air while the dunk or lay up animation goes unchanged. Nothing new since it also was in the older versions of nba live, but they didn;t make it happen that often or advertise it.



I direct you to these posts be reanimator
http://www.operationsports.com/forums/2 ... ost20.html
http://www.operationsports.com/forums/2 ... st113.html
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Re: NBA ELITE 11 Quick Clips!!

Postby JWILL19 on Mon Aug 09, 2010 2:36 am

que buena pinta tiene
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Re: NBA ELITE 11 Quick Clips!!

Postby Andrew on Mon Aug 09, 2010 6:01 pm

JWILL19 wrote:que buena pinta tiene


English only in the NLSC Forum.

SHAFT23 wrote:Almost every NBA basketball player can do a behind the back dribble. It's when they do it with defense or while sprinting alongside somebody is that the bigmen will have truble with it. All Bigmen in the NBA can do that dribble at halfcourt by themselves. It sucks that he loses the ball while doing that.


And what if it's a simple fix, like raising a dribbling rating? My understanding is that it comes down to knowing each player's abilities rather than it being impossible for all big men to make that move regardless of their individual ratings.

SHAFT23 wrote:I had a similair block with Ryan Hollins on Allen Iverson in NBA live 10 so i really don't see anything new there. HOWEVER i DID see the same lay up anymation that they used in NBA LIVE 2004


So? There are also dunks and layups in NBA Live 10 and presumably NBA Elite 11 that weren't in NBA Live 2004. There are some that don't desperately need to be replaced, if they were introducing brand new animations for every single move each year they'd probably be accused of wasting too much time on that.

SHAFT23 wrote:Exactly what i expected. It looks horrible. It's not driven by physics and it was already in the game last year. It just went unnoticed.
Ron Artest goes in for the NBA LIVE 2006 dunk.........Wallace gets bumped, but just falls back and yo don;t see WHERE he gets bumped (no physics and animations matching the knee hitting wallace) on the other side.........ROn Artest does not lose momentum nor does anything change in his speed or animation that matches wallaces bump...............to top it all off..........Bynum just runs by and isn;t aware of anything happening around him on the court.

The real physics is just a new gimmick like i though. The players are gonna bump eachother in the air and fall down or are gonna get pushed back in the air while the dunk or lay up animation goes unchanged. Nothing new since it also was in the older versions of nba live, but they didn;t make it happen that often or advertise it.


As a couple of us have mentioned, the devs have offered a bit more of an explanation for that clip. As far as it being a "gimmick", you could say that for just about anything in NBA Live/Elite or 2K that goes beyond the basic concept of video game basketball. To me, it's one of those buzzwords along with "cartoonish" and "lazy" that we grossly overuse to be dismissive and disdainful. They've already explained it's not rag doll physics and the kinds of two-player animations they've been looking to avoid. NBA Live 06's dunk-on animation was not that good; I loved NBA Live 06 and still play it to this day, but it really doesn't compare to that. I think the physics is something we'll have to experience for ourselves in the demo before we can really judge it, especially if some of these work-in-progress videos still need fine tuning in terms of an individual player's ability to withstand contact.
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Re: NBA ELITE 11 Quick Clips!!

Postby blackflash83 on Tue Aug 10, 2010 3:32 am

Two more quick clips have been added for today on our Facebook page:

http://www.facebook.com/EASPORTSNBA
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby JaoSming on Tue Aug 10, 2010 3:48 am

thanks for the heads up

embeds for the peoples






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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Patr1ck on Tue Aug 10, 2010 4:22 am

First video shows some bad collisions(no animation for that type of collision during the alleyoop pass. The passer just pushes the defender back during the passing animation and the defender just slides several feet back.

Second video is great to see a difference, although I wouldn't think a 300 pound, grounded defender would be knocked out of the key by a 150 pound player in the air. It would probably end up with the defender holding his ground but still getting dunked on. If the 300 pound defender had jumped, then yeah they might collide like that. I think this is one of those things where they need some dedicated mocap actors who are willing to get dunked on several times so that they can see the proper physics in each situation. Still glad that something is there, so maybe next year. they can improve on that.
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby dennis09 on Tue Aug 10, 2010 8:52 am

Lol video 1 was bad though that didnt happens in realife screening then collision what on the earth :shock: ... then i like how the way okafor dunked.

In video # 2 hey every dunks are in the collision state maybe not but sometimes dont tell me there is always collision when every you will be dunked on Ugh

NCE VIDS though
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Hotwater10 on Tue Aug 10, 2010 9:20 am

Not gonna lie, I don't like what I see but I am gonna wait a while longer before I start to judge at all.
I do videos for NBA Live and all sorts of games! Check me out!

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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby JaoSming on Tue Aug 10, 2010 9:27 am

Pdub wrote:Second video is great to see a difference, although I wouldn't think a 300 pound, grounded defender would be knocked out of the key by a 150 pound player in the air. It would probably end up with the defender holding his ground but still getting dunked on. If the 300 pound defender had jumped, then yeah they might collide like that.


Want me to get Kathryn's brothers to try dunking on me? Or vice versa?
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Andrew on Tue Aug 10, 2010 9:38 am

I'd agree that the collisions didn't seem quite right in the first video. As for the second, it's definitely good to see that player attributes will come into play and that weight and strength will mean something when there's a collision. Perhaps the 300 pounder shouldn't stumble quite as much but then if you get hit in the chest/abdomen by someone's knee running full blast at the rim then you're going to stagger a little.
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby SHAFT23 on Wed Aug 11, 2010 11:10 pm

these vid still don't impress me that much..........the first video makes me sure not to buy this game, while the second video makes me think...........they might have something, but they still didn;t make it look right. And i am afraid that in game it will still be messed up.

a good idea on how do change the momentum might be to NOT only implement the weight of the players and their strength ratings, but to also add their WEIGTH + MOMENTUM into the mix.

so now they are measuring Kobe being 300 lbs and having a str. rating of 100, while that 300 lbs should be a mi of momentum carrying over in the players weight and not just the 300 lbs that he weigs.

cause in reality there aren't that big of differences in the nba weight wise, however there is momentum that factors in. And momentum and force can easily be calculated with some formulas.

so in the game a player like Dwade........would rarely be able to dunk on KG, cause KG weighs more and might have almost the same str. rating. You will always have a collision based on those 2 things.

Wade dunked on KG in this years playoffs. for those who didn't know.



So far not impressed again.........they talk a good game, but they can't make one anymore.

shame.............i wish i was part of the developement team and had some input in how stuff needs to look and the game is supposed to be tested before being shipped.
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Andrew on Thu Aug 12, 2010 12:00 am

How do you know they're not taking momentum into account? These are just very quick examples. I'm not saying the videos are perfect but we can't form definitive opinions until we've at least gotten our hands on the demo.
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby SHAFT23 on Thu Aug 12, 2010 11:14 am

Andrew wrote:How do you know they're not taking momentum into account? These are just very quick examples. I'm not saying the videos are perfect but we can't form definitive opinions until we've at least gotten our hands on the demo.


because he said: i got something to work.

and he never mentioned momentum, just weigth and str. rating.

i draw my conclusions by what i see.

if you think they are gonna do more than that, you are thinking whishfully. If they were gonna add momentum to the mix, THAT would be a big issue to promote for them it would be something like the like the locomotion is in Madden and NCAA Football.
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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Andrew on Thu Aug 12, 2010 11:59 am

SHAFT23 wrote:i draw my conclusions by what i see.


Fair enough, but that also invites the approach of judging a book by it's cover. Again, I'm not saying there isn't room for improvement or that the videos shouldn't be criticised. But I think final judgement should be reserved for hands-on impressions. I've always felt basketball video games look and feel a bit better in action than they look in replays and videos and you certainly can't make a qualified statement about the gameplay experience without actually playing the game (or its demo).
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