Kotaku posted up some impressions:
http://kotaku.com/5564637/nba-elite-11- ... -good-shotThe simplicity is seen in the new shot motion, which is brings a skill basis to jump shots and takes the dice-roll out of making them. Shooting is accomplished by pushing up on the right stick within a "sweet spot" direction that gets wider the better rated your shooter is. You have to release it within a certain window, too, to put enough distance on the ball to go in. After half-a-dozen bricks I started getting the release down, and was complimented on picking up the shooting mechanic so early.
The complexity will be in how you move with the ball, to break down your defender or to chart a path to the basket. In past versions of NBA Live, the CPU would pick the appropriate animation from a set of ankle-breaker moves you activated with the right stick. Now your right stick is going to be used to manually key them. A crossover dribble's motion is different from a between-the-legs or a behind-the-back dribble, all of which have different purposes and liabilities. Knowing which one to use and how to put it in play will take a patient tutorial and work in the game's gym setting. Novell Thomas, NBA Elite's gameplay producer, assured me the game would have both.
That said, it does create the potential for players to develop their own go-to-moves, much in the same way the pros have their own in a tight spot. Novell said Milwaukee's Brandon Jennings visited the studio and quickly figured out his real-life preferred move in a last-shot situation (a between the legs hesitation step-back into a shot). That speaks well of the game's learning curve - but Brandon Jennings also is an elite ballhandler with his own sense of how to break down a defense.