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Re: Help with an .ebo

Thu Feb 02, 2012 7:23 am

Thank you, I understand the troubles of working the file. I am currently in class and when I get back I will upload the original file along with the one I have currently edited so you may compare and contrast them. I appreciate your patience with my issue.

Re: Help with an .ebo

Fri Feb 03, 2012 12:38 pm

Alright, here is the ORIGINAL file, untouched, unhex-edited, regular goalie helmet:
http://www.mediafire.com/?9z97ogq5yttxxr5

Right now you have me selecting the hex address from this file (D788 to E8D4).

This is the file that you have me inserting the hex data into:
http://www.mediafire.com/?za69na34b7kltyo

Then you have me place the hex address into this file (028C to 13D8) to eboedit it.

Once I open it in my eboeditor, it only contains the cage to the goalie helmet.

After I edit the cage I select the hex from latter file and reinsert it back into the original file at the previously stated address. Once inserted into my game, it produces the results seen above (on last page probably).
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