by fjccommish on Wed Sep 22, 2010 5:24 am
Summary:
I see where EA is going with Elite. They're willing to sacrifice a little of the look of a real NBA game in favor of good results in the game:
- More direct control for the gamer.
- The feel of size, momentum and weight in players and their interactions. It is especially noticeable in rebounding.
- A better feel when dribbling - dribble in the right situation or the D will take away the ball.
- HIgher rated players doing more of the scoring, especially on the CPU side.
It may be that a lot of this will become more apparent in multiplayer games. If player vs. player games are more fun, people may overlook some of the negatives.
However, without at least plays being run well, too much of the look of NBA athletes style is lost. In a world where people didn't expect real NBA names and looks in the game, and thus weren't comparing "did LeBron make that move like he did in real life" this would be accepted a lot more readily.
Positives:
Controls - This is the highlight of the game. The controls make it fun to play defense, and make every aspect of the game feel under control of the man behind the stick (that's you and me, the gamer.)
"Physics" - Seeing the CPU have to adjust shots when contact is made by the defender is something new. Players have weight and power to them.
Rebounding - Nice to feel like the movements made with the controller affect the rebounding. Lots of balls contended and rebounds tipped off the backboard while players fight for them.
Post work - The CPU Celtics work the ball to Garnett. He kills the D in the post, or even away from the basket mid range.
Steals - Be careful with the dribble or it's going to be tipped away for a possible steal. This makes the game feel real. When sloppy with the dribbling, for example dribbling into traffic, I was punished. But dribbling into the right situation, using the right moves, is a pleasure. It's also nice to be able to go at a big man with a guard, trying for the steal, forcing him to pick up the dribble or pass.
Players in their roles, according to ratings - Kobe punishes when playing against the CPU Lakers, Garnett gets the ball and scores down low when playing against the CPU Celtics.
Negatives:
The Look - Although some good results happen, it doesn't look like NBA athletes playing basketball. This can be overlooked because of good results the player on the controller influences with the right move at the right time. But in light of the other negatives, the overall game is a dud.
AI - Although players play according to their abilities, i.e. Kobe is going to score for the CPU Lakers and a gamer will find the best guys as the best threats, it isn't happening where or how it would happen in the NBA. Many points are scored with players (especially the CPU) hitting shots, even threes, falling away with defenders on top of them. There isn't a lot of work into open shots or good positions to score inside.
Plays - If plays are running (AUTO play call is set) they aren't running well. Spacing is a mess, men off the ball aren't working to get open, it's a lot like the other game's plays from last year - useless.
Exploits
- It's far too easy to score on the pick and roll. Set a pick with anyone, either score on the roll or receive the pass and feed the former ball handler for an easy layup. The CPU doesn't react well.
- Pressure the ball before half court, just press a man up to the ball handler without flicking right stick down to try a steal, to cause a turnover far too often. Either the ball handler tries a half court pass that is always overthrown out of bounds at the far baseline, or the ball handler loses the ball for an easy steal and drive for a dunk. Reminder, that's without trying for a steal, without flicking down on the right stick.