by fjccommish on Sat Sep 11, 2010 6:19 pm
Here's a quote from one of those threads:
"What's to stop a guy from having handles like AI if this whole system is based on the users skills with the sticks? What seperates the Lakers from the Wolves in this game?"
"The problem people have is this game currently isn't looking like basketball and we're being asked to buy it this year on the merits that it's going to look more like basketball next year and the year after that and as WTF has pointed out, EA has yet to actually deliever on the promise of things being better 'next year.'"
If you want a basketball game that is really basketball amongst those behind the sticks, then results must be based on the skills of the players behind the sticks, not on ratings or on any representation of a real life player in the game.
I created the Madden Challenge for EA. One of the most frustrating things for me was hearing games described with what Favre was doing or what Manning was doing, rather than what the gamer holding the controller was doing. Competition in a game, in that case Madden, was between the gamers. But it was always described as if between the characters depicted in the game. And partially it was, because Madden like many sports games was and is driven by animations and ratings designed to make in-game counterparts perform like their real life inspirations.
In a basketball game you're playing with your friends, Kobe isn't playing. You are. Sure if it's you controlling a whole team, or the CPU controlled team, then there is variety needed in what the other players on the court do, and if that's based on real life then it's a fun experience.
But ultimately, if it comes down to 5 on 5, 5 gamers vs 5 gamers, then if they're all in control of generic in-game players who reflect the gamers' skills with the sticks, that's the better choice. If a gamer times the shot right, and if the defender isn't bothering him, then the shot goes into the basket. What sets apart an inside scorer from an outside scorer? That gamer has the timing down, the control down, better for the inside shots than an outside shooter does.
My belief is that sports games went awry when they focused so much on real life names. Instead of designing games which played like basketball, developers designed games that played like the guys you see on TV playing basketball. It isn't important that a Center can rebound better if the gamer, holding the controller, knows the right things to do. It's important that Shaq dunks like real life Shaq, and thus animations are triggered which take control away from the gamer. So much time has to be spent on getting LeBron's headband logo in the right place, Carmello's jump shot looking right, someone's arm band the right color, that less time is spent on the actual game play.
In addition, because there are real names that should play like in real life, gamers spend half their time trying to figure out if the in game players are playing true to life. Shifting the focus to accuracy in control, that 5 on 5 experience when every one of the 5 players is another gamer whose skill on the sticks matters, is valid.