NBA ELITE 11 Quick Clips!! New Clip August 12th

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Re: NBA ELITE 11 Quick Clips!! 2 More 8/9

Postby Andrew on Fri Aug 13, 2010 11:04 am

New quick clip:



Worth noting that it's specifically mentioned as a work in progress and the collisions are still being worked on. Looks alright to me but needs a little more polish, I like the fact Garnett rotated over to help when Allen was beaten by the spin move.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby JaoSming on Fri Aug 13, 2010 11:10 am

that was 100% better than the previous "collision"

still jerky, but as long as I could run at KG and never see that collision happen the same way ever again then I'd be very, very happy


and lol at that being the 2nd "Clip #5"
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby JaoSming on Fri Aug 13, 2010 11:29 am

on Ray Allen sliding (which I didnt think was that bad)

Look at Ray Allen slide literally from the free throw line to the hoop. What happened to footplanting? Did it get overshadowed by "Real Time Physics"?


Kind of...yeah.

Still working on that, but like I said in another post, the physics is currently fighting with foot planting.

Still working to get the animation side to catch up with the physics fast enough so foot planting can do its job. It's working great in some cases, still looks pretty bad in other cases.

I'm confident we'll improve it by the time we release the game.

Just so you know, by prioritizing the physics over the animation, you always get a consistent feel to the game, and the defender feels like a real physical presence when playing. You really have to work hard to break him down.

Unfortunately you can't really feel that from a video. But you can see the sliding.

We're working on the sliding...but we're absolutely thrilled with the way the game plays right now.

I think we chose the right priority, and now we're just cleaning up the loose ends.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Fri Aug 13, 2010 11:34 am

The sliding has been garnering quite a few snarky comments on Facebook as well (why you'd bother to Like/Follow a page of something you don't like just to troll escapes me, but I guess I just don't see the fun in it) but I thought NBA 2K9 and NBA 2K10 had a bit of sliding here and there as well. To me, it seems physics and footplanting remain a work in progress for both titles but it doesn't mean that neither are capable of being very playable, fun and otherwise realistic/sim-orientated.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby shadowgrin on Fri Aug 13, 2010 11:38 am

Can't blame the Elite devs about the sliding. It's a habit that's hard to break, they did come from EA NHL.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby JaoSming on Fri Aug 13, 2010 11:45 am

I can still get past it to play some 2004 Live/MM games so F it
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Axel The Great on Fri Aug 13, 2010 12:59 pm

Andrew wrote:The sliding has been garnering quite a few snarky comments on Facebook as well (why you'd bother to Like/Follow a page of something you don't like just to troll escapes me, but I guess I just don't see the fun in it)

Believe it or not, there are big idiots in this world who do see the fun in trolling.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Fri Aug 13, 2010 1:07 pm

Oh I know, believe me I've encountered my fair share. I just can't relate to that mentality.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Axel The Great on Fri Aug 13, 2010 1:11 pm

That makes two of us.

Anyways, I think that's a pretty good clip, but that Kobe-KG collision is a bit weird.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Richarade on Fri Aug 13, 2010 2:15 pm

Is it me or these videos actually make the game seem to be less and less attractive , the way kobe turns 360 degree with the spin and has the ability to attack the rim like that doesnt seem to be natural. The physic also doesnt create the sense of realism that i hope it would. KG shouldn't be pushed right out the paint, he jumped straight up and the contact would be more natural if kobe got hit on the hand and missed the dunk or the ball accidently fell in due to its momentum before the contact. And why is it the game still in development with less than 2 months away?
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Fri Aug 13, 2010 2:32 pm

Well, they are work in progress videos. Hopefully there's more polish to the final product. As I said before, I prefer to take videos with a grain of salt as they don't tell the whole story about the gameplay experience, the only way to get an idea of how the game feels to play is of course to get some hands on time with it. As far as it still being in development with just under less than two months to the release, I don't see that as a problem. I'd rather they continue to tweak and try and perfect these things than say "Oh well, it's coming in two months so that'll have to wait until next year." I'd rather they be working on the game and tweaking these things right up until the last minute instead of taking a "That'll do" kind of approach.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby SHAFT23 on Fri Aug 13, 2010 9:45 pm

Don't think they can do much about the sliding. they haven't been able to do much about it in years. like Andrew said all bball game shave that problem. especially in slow mo. It just looks extra awful here on the defensive end.

this video again doesn't impress me, cause i am not really seeing anything new except for some ne collision animations that don't look good for a next gen game. Collisions like these were in nba live 2004/2005 too. I liked those animations even better as a matter of fact for that time and console.

Kobe goes from a spinmove and 1 step into a 1 leg take off and he is way way too high for that velocity and speed or lack there of........KG actually is too high off the ground also for the position that he is in.

And need i even say that that dunk animation is from nba live 2007?

the others on the court aren't paying attention to anything, but this is the case in other bball games also. I thought they worked on that with nba live 2007 on next gen where mac was following the ball with his eyes. They left it alone i guess.

man.......i really come in and hope that this gets better, but it doesn't. 2 months to go and they got the real physics working like they wanted for the first time in that video with Kobe and Lebron. wasn't real physics the main feature next to the new shooting? this is what i mean by gimmicks...........they figured they had something like it before nd thought: we're just gonna polish and change it a little for the new game. So far with little success in my eyes.


Andre.....do you agree that if you work on teaking and changing the gae till the last minute, you won;t have tiem to test it?
which is why they had som much changes in the game in that patch?



They need to skip a year and work non stop on a new product . Not just changing the name for marketing reasons.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Fri Aug 13, 2010 10:03 pm

Again, I don't see including a dunk from a previous year as being a big problem. I don't think they need to replace every dunk or layup every year.

Yes, there were collisions before, but they were always two man animations that you were sucked into. Apparently that isn't the case this year and if that's the case then it is a huge improvement because it should mean that players won't get meshed together for a pre-determined sequence. I don't think it's going to be perfect the first time around, I hope it's as good as possible when I'm actually playing the game, but I'd be surprised if they got it 100% right in one production cycle.

As for the time frame, I am surprised that they're still tweaking it at this point but I don't think that's a bad thing if they feel they can get it to work better or figured something out in time. I see where you're coming from but I like that they're doing what they can and continuing to work on it so they can get it just so before it's time for the game to go gold. I still think there'll be time to test it and there's obviously testing going on right now if they're still polishing up collisions and the like.

As I said before, I take videos with a grain of salt because you can't judge how the game feels to play by a video, especially if it's showing a work in progress. It's good to see these snippets and obviously we're going to pick them apart and make some assumptions (and again, I agree that more polish is needed) but for the meantime I'm remaining optimistic and I'd rather not condemn the game until I've at least played the demo.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby HisGreatness on Fri Aug 13, 2010 11:03 pm

if they keep the wrong collisions states in the game then it would be suck!! (N) because as far as I observed from the clips there are no significant real life moves there especially ronron dunks on wallace... how could you explain that it is driven by real physics because slepy or whatever his name in the official 2kforum his moderator there he said that it is not called a real physics they just have a new animation system thats why the collisions are always driven in the wrong time and wrong place because they always testing it to a wrong movement.. just like Mike Wang said there inifficient there in the company thats why they keep hestating the devs to make sure that there game will always be different lol thats a big mistake.

Also they did not even polish some areas in there game at the early build thats why other people hates to see whats happening to there game.. also IGN complained already at there game at the early build..unlike 2k they did way much better than what i have expected from there game last year even it is an early build they already impressed other game raters like IGN... because they did it well as well as the concerned areas like defense and offense.

But not to say that Elite 11 is not a bad game as long as it is worth playing it is still good
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Fri Aug 13, 2010 11:15 pm

When did Mike Wang say that?
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby shadowgrin on Fri Aug 13, 2010 11:48 pm

HisGreatness wrote:if they keep the wrong collisions states in the game then it would be suck!! (N) because as far as I observed from the clips there are no significant real life moves there especially ronron dunks on wallace... how could you explain that it is driven by real physics because slepy or whatever his name in the official 2kforum his moderator there he said that it is not called a real physics they just have a new animation system thats why the collisions are always driven in the wrong time and wrong place because they always testing it to a wrong movement.. just like Mike Wang said there inifficient there in the company thats why they keep hestating the devs to make sure that there game will always be different lol thats a big mistake.

Also they did not even polish some areas in there game at the early build thats why other people hates to see whats happening to there game.. also IGN complained already at there game at the early build..unlike 2k they did way much better than what i have expected from there game last year even it is an early build they already impressed other game raters like IGN... because they did it well as well as the concerned areas like defense and offense.

But not to say that Elite 11 is not a bad game as long as it is worth playing it is still good

Reading insightful post like this makes me want to kill the internet by stabbing it with a spoon.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Patr1ck on Sat Aug 14, 2010 12:20 am

They never said it is real life physics, but real-time physics. What it means is that the game determines what animations to use based on real-time physics calculations that are happening as you play. So, no longer does some predetermined code make two players warp together to emulate physics, but they actually have to collide during the game for a physical reaction to occur. When it does, the physics determine, again, in real-time, what animation to play out. Factors such as ratings, weight, height, and strength also affect what animation occurs.

For them to do real life physics, they would have to add hundreds of thousands of animations to take account for all the possible collision situations. Either that or come up with a new technology that dynamically alters animations procedural based on the collisions.

They are on their way, though. They have implemented something called inverse kinematics which allows players arms to reach and extend in a natural way to catch or away the ball. That means that during an alleyoop, players will attempt to catch the ball where it is in the air then have the ball warp to their hands. The same tech is being used on steals, blocks, and rebounds, making those animations virtually infinite in their number.

I agree that momentum should be taken into account, also. Maybe for next year, though. I wouldn't want a half ask version of it.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby SHAFT23 on Sat Aug 14, 2010 2:14 am

Pdub wrote:They never said it is real life physics, but real-time physics. What it means is that the game determines what animations to use based on real-time physics calculations that are happening as you play. So, no longer does some predetermined code make two players warp together to emulate physics, but they actually have to collide during the game for a physical reaction to occur. When it does, the physics determine, again, in real-time, what animation to play out. Factors such as ratings, weight, height, and strength also affect what animation occurs.

For them to do real life physics, they would have to add hundreds of thousands of animations to take account for all the possible collision situations. Either that or come up with a new technology that dynamically alters animations procedural based on the collisions.

They are on their way, though. They have implemented something called inverse kinematics which allows players arms to reach and extend in a natural way to catch or away the ball. That means that during an alleyoop, players will attempt to catch the ball where it is in the air then have the ball warp to their hands. The same tech is being used on steals, blocks, and rebounds, making those animations virtually infinite in their number.

I agree that momentum should be taken into account, also. Maybe for next year, though. I wouldn't want a half ask version of it.



I hate to brake it to you, but in that horrible Okafor alley oop video.............the ball DID warp into the hands of Okafor.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Patr1ck on Sat Aug 14, 2010 4:52 am

I hate to brake it back to you, but they covered that as the IK system had not been implemented for alleyoops at the time of that video.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Rukawa_11 on Sat Aug 14, 2010 7:47 am

Looks interesting, hope some things are more improvements, but this year the game is going in the right way
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby SHAFT23 on Sat Aug 14, 2010 8:03 am

just saw the 2k11 trailer.............that looks too damn promising to me compared to what EA has showed.

new animations each year and new teams and players....while EA still is working to have decent alley oops in the game.

I was hoping to have 2 good bbal games this year again, but for that to happen EA would have to step it up.

on second thought..........i might just get the nba jam :applaud:
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Sat Aug 14, 2010 9:57 am

To be fair, I thought I saw some moves in the NBA 2K11 trailer that had been in previous games and I'm sure they re-used some dunks and layups from NBA 2K9 in NBA 2K10. I'm fine with that though and I agree that the 2K11 trailer was awesome.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby shadowgrin on Sat Aug 14, 2010 10:19 am

I don't get the fuss about using animations from previous games. I would rather have them keep the (good) animations and just keep on adding new ones to the next installment of the game.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Axel The Great on Sat Aug 14, 2010 10:21 am

Exactly. I don't care if there's lay-ups from Live 2004 in Elite 11, if it looks good, it doesn't matter.
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Re: NBA ELITE 11 Quick Clips!! New Clip August 12th

Postby Andrew on Sat Aug 14, 2010 10:24 am

That's what I was driving at. :)
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