Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.
Post a reply

Re: NBA Elite 11 Demo Impressions

Sun Sep 26, 2010 1:47 pm

I keep saying this BUT LOOK HOW IT LOOKS! bottomline is that Nba live 10 looked and played more realistically. Cmon Andrew i know you can see it. Controls cant cover that. You cant even change speeds after a crossover.

Re: NBA Elite 11 Demo Impressions

Sun Sep 26, 2010 2:53 pm

I'm not talking how it looks. I'm talking how it feels, as in the responsiveness and feeling in control of your player. Between some of the heavier animations (which admittedly looked better) and the two man scenarios, there were a lot of times playing NBA Live 10 where I didn't feel in control.

Re: NBA Elite 11 Demo Impressions

Sun Sep 26, 2010 6:39 pm

Man i just play the demo and its way better then live 10.

Re: NBA Elite 11 Demo Impressions

Sun Sep 26, 2010 8:55 pm

kobebryant2003and2002 wrote:Man i just play the demo and its way better then live 10.


yeah way better than you thought, but for others not
its worst than nba live 10 you niggah
only the controls and presentation and game modes are improved
not visuals,graphics,gameplays,animations and etc., it is all being dragged down and you can feel that it will happened instantly

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 2:34 am

i have not played lived in a few years so it was fun to me. i liked the become am legend thing is that new? also whats with the jordan logo everywhere, thought that would be out since jordan is with the compitition

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 2:35 am

Jordan Brand =/= Michael Jordan evidently

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 2:37 am

phpBB [video]


Another Glitch

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 3:44 am

lol at Bynum looking at Fisher when he came closer.

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 5:09 am

Youtube comments wrote:NBA DELETE 11 haahahahaha


:lol:

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 9:57 am

Yeah, I've seen that one pop up a few times here and there in article/video comments.

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 10:41 am

so the become a legend or whatever its called, new to the series or was in 10?

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 10:42 am

new

Re: NBA Elite 11 Demo Impressions

Mon Sep 27, 2010 4:39 pm

Deleted
Last edited by Darren1988 on Mon Mar 31, 2014 4:51 am, edited 1 time in total.

Re: NBA Elite 11 Demo Impressions

Tue Sep 28, 2010 12:26 pm

JaoSming wrote:
phpBB [video]


Another Glitch

Why are all the glitches in the world caused by Bynum?

Re: NBA Elite 11 Demo Impressions

Tue Sep 28, 2010 12:46 pm

Look at his career. He always gets injured by his own teammate. He is a glitch.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 5:49 am

Pdub wrote:
Youtube comments wrote:NBA DELETE 11 haahahahaha


:lol:


:lol:

Sad to see how things have ended up with EA and back in the early 2000's when this game was gold id be so pissed at a huge delay, now? not so.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 5:53 am

Live 2001's release was delayed for the PC iirc.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 6:29 am

The pc version always found its way out later than the console versions did.

I started buying nba live on the release date since 99 before i just came across it in shops but after i paid alot more interest to when it dropped.

Nba live 2003 best by far imo !

Next gen has been a complete failure in my book , ok nba live 10 was playable but ive said it before EA fucked up most when they took nba live off the pc !!

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 8:36 am

I have spent around 20+ hours playing the demo over and over, all modes included, and I have to say, while it's not perfect by any means, it is really, really good. For me, what makes a good basketball game, is the on court action. If everything else is good around it, then great. I think Elite has the makings to be a great game in 2010/11 and most definitely long term. I will list some things that I like and some things I don't like. My view will be from the PS3 version of the demo.

Like:

1. The controls -- At first glance, the controls really suck and aren't workable at all. But after playing with them and getting the nuances down, I think EA is on to something, it works really well. It is a more powerful system with the potential for far greater combinations of moves than anything that is 2k*. I am able to quickly and efficiently pull of multiple combos of moves, but there is also a risk/reward system with this, you try to hot dog it too much and you'll get ripped, more on this in a bit. The pass button being moved to R2 is fantastic, now you can more easily pull off passes then you would having to find a face button. I mean, come on, what is 60% of basketball? Passing? Sheesh? :P Then having the R1 button + RS handle the free style pass is genius, keeps everything within reach and free flowing. I mean, that's what we want, right? Something I wouldn't mind, is control of my dunk type, based on jumping, leaping, dunk ability, etc. I am sure that this is something that EA could easily move into the right stick + plus a modifier, if it's not there already.

2. No Turbo -- Many users are complaining about this "flaw", it's not. I look at "turbo" as an exploit, that can easily be abused, no matter how much you tweak it. Instead, forcing players to utilize their "natural" skills, rather than some adrenaline rush of hulk. You don't need a speed burst, the game relies on the ability of the player to move and the speed, quickness, etc ratings. I feel like this move, really helped to balance the gameplay out and is forcing players to play with their brain, rather than their "turbo" button. I seriously thought that the fastbreak game was dead, but it's not, the players who are quicker than others will beat you to the other end of the floor. What does this do for player? It is one less thing for you to think about, you can focus on trying to catch that player and time a block, rather than just jump randomly hoping to accidentally nick the ball out of the players hand.

3. Defense -- What? Defense in NBA "Live"? Yes, it's there, and it's very good. No need for a lousy faceup button, it's nice, because it's all about timing now, then just holding some faceup button and hoping it keeps you in front of your man. This time around, you have to work for your stops, and unllike years past, you can get them if you work for them. This is a rewarding and exciting experience to the game.

4. Shot Control -- Talk about bliss, or near to it. It's not perfect yet, but it is getting there and quickly I might add. The amount of control and precision that you can have, is simply staggering. To be able to control the shots based on my skill, rather than a lousy computation that if executed correctly, would actually work for me. This means that if I am working really hard for an open shot, and I actually line it up and keep my "form", it's going to go in the hoop and not bounce around. This is all based on my aim. This is the ultimate reward, I love to play half-court basketball in an "bball" sim, because it is so hard to stop when it is executed properly. It stops any fastbreaker aka "fastfaker" and allows you to dictate and control the game, exactly how it should be.

5. Realtime Physics -- Although it is buggy still, it is much better than anything recently in a "Live" game. I do like the ability to "alter" someone's shot and force them to miss, and if I am over aggressive, will foul the player. It is a nice risk/reward system. This is the way it should be. I was really impressed for instance, I had poked the ball away from Kobe and it was flying out of bounds, I rushed towards the ball with Pierce and he quickly dived and grabbed the ball and flicked it with his left wrist to Rondo, who was able to take off to the other end of the court and feed Allen for a three in the corner. What was cool, Bynum was there by Pierce and right after pierce threw the ball back, he hit Bynum and it changed his trajectory and he hit the boards. This was cool! A simple touch that made a HUGE difference. I know it needs a lot of work still, but it'll come. For what is in reality, a first time attempt, it's good.

6. Legends Mode -- This is great, and great fun too. I really like this and think this will be a big selling point. Kudos on this.

Dis-Likes:

1. Player Graphics -- While passable, players do resemble their real life counterparts, but not that well. On a scale of 1-10, Elite gets a 7 in my book. The only reason it gets a 7, is because of the arenas, environments and court, they look stunning; however, the players really drag down the rating because of there look and feel. Odd thing is, the coaches looked really good. Phil Jackson looks like Phil, better than any bball game that I have seen to date. Got me on that one.

2. Animations -- The animations are passable and will get the job done, but there is little variation between players. I can understand why, since they are basically redoing the whole underbelly of the beast. This will improve with time. It would be nice if they at least ran more organically and not as much like stick men. I do fell the players are proportioned correctly and look fine as far as stock, height, build, etc.

3. Slowness of direct pass button notifications -- First and foremost, this has no bearing on being able to direct pass, it still works and works great, it just comes up slow when you press R1. It is annoying sometimes when I hit the wrong button and throw the ball away, just because I forgot the button assigned to a position. Again, it works great, I use it to fling the ball often and quickly.

4. Floor Spacing -- I think this is a big issue, while players moved without the ball and ran plays when called, they never really setup and spaced the floor properly beforehand. Usually, they will huddle up closely at the free throw line. Credit where credit is due, big men seem to make the most of hitting their spots and posting when they should. Guards tend to mosey around a bit more and clog the lanes more. If you call plays all the time by yourself, this probably won't affect you that much. Having the cut button "Triangle", is very helpful to get some movement.

5. Off Ball Movement -- I have no problem with off the ball movement, works great. The problem is, it takes an eternity to actually switch to the player I want to control off ball. They get this fixed and it's gonna be bangin'! I love to be able to feed the post player and run a slant with a guard to the whole to drag the D in and a quick hit pass to the corner pocket for a three ball, rewarding.

6. Free Throws -- I appreciate the way Elite handles free throws, but is so stinking easy. I understand that we are in "control", but make it challenging in a good way. I really enjoyed the way Live 06 did it on the XBOX 360, the pull back and push forward on the stick was amazing and truly the first time I saw a control that you actually had to be good at. This was it. I would love to see this scheme implemented again, as part of the Shot Control package. Not saying the current system is bad, it's not, just not challenging or realistic.

7. Framerate Issues -- The game seems to get choppy when inbounding the ball quite often, this is rather annoying. It probably has to do with the underlying changes with the realtime physics taking extra calculations. It's an annoyance and I didn't see this slowdown at any other portion of the game.

In the middle:

1. Passing -- While I have not problem with controls now, it works great, seems passing can be a bit sluggish sometimes. It would also be nice to have to option to hard/soft pass, by length of time the pass button is pressed. Everything seems to work well, just a little sluggish at times.

2. Presentation -- While the commentators seem to do a good job of interpreting the game as it's happening, the rest is rather bland and void of what a "real" broadcast is made of. The camera angles are fine, I prefer the pressbox view, much better than the awful Baseline cam.

3. Practice mode -- It should be more free flowing like the previous "Live" games, go to a coach and practice, not be forced to sit and listen when I could be practicing while the announcer is giving directions.

These are my impressions from the demo, I think Elite is going to be a solid foundation and start to this new franchise and I am looking forward to playing Elite 11. While it's not perfect, and has many flaws at this moment, it will be a good game. Kudos to EA for pulling out and trying to fix issues with the game. I applaud them on this, something they have never done in the past. That was something that made me go to the 2k side for awhile after Live 07. I have high hopes for this game, while not astronomical expectations, they are realistic. Just give me a game with good controls (check), balanced gameplay on both ends of the floor (check), and make it fun (check), then in my book, you'll have a keeper.

Let me know what you think or agree/disagree with. Thanks.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 10:15 am

Nice writeup, dasunsrule32. Welcome to the Forum!

I'd tend to agree with you for the most part, though I actually quite like the free throw shooting in Elite 11 more than the down/up movement in previous games (though if there'd been some kind of on-screen display, I might've liked that method before). As I said, it's my favourite mechanic since the old T-Meter, which I still hold a lot of fondness for but is perhaps a little too outdated for the current gen. I also didn't really have any framerate issues on 360 but a couple of other PS3 users have mentioned that, framerate seems to be a common issue for the PS3 versions since the series debuted on the platform with NBA Live 08.

mp3 wrote:Nba live 2003 best by far imo !


Not even close in my book, far too arcade-like for my tastes, but to each their own. :)

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 10:47 am

dasunsrule32 wrote:I have spent around 20+ hours playing the demo over and over, all modes included, and I have to say, while it's not perfect by any means, it is really, really good. For me, what makes a good basketball game, is the on court action. If everything else is good around it, then great. I think Elite has the makings to be a great game in 2010/11 and most definitely long term. I will list some things that I like and some things I don't like. My view will be from the PS3 version of the demo.

Like:

1. The controls -- At first glance, the controls really suck and aren't workable at all. But after playing with them and getting the nuances down, I think EA is on to something, it works really well. It is a more powerful system with the potential for far greater combinations of moves than anything that is 2k*. I am able to quickly and efficiently pull of multiple combos of moves, but there is also a risk/reward system with this, you try to hot dog it too much and you'll get ripped, more on this in a bit. The pass button being moved to R2 is fantastic, now you can more easily pull off passes then you would having to find a face button. I mean, come on, what is 60% of basketball? Passing? Sheesh? :P Then having the R1 button + RS handle the free style pass is genius, keeps everything within reach and free flowing. I mean, that's what we want, right? Something I wouldn't mind, is control of my dunk type, based on jumping, leaping, dunk ability, etc. I am sure that this is something that EA could easily move into the right stick + plus a modifier, if it's not there already.

2. No Turbo -- Many users are complaining about this "flaw", it's not. I look at "turbo" as an exploit, that can easily be abused, no matter how much you tweak it. Instead, forcing players to utilize their "natural" skills, rather than some adrenaline rush of hulk. You don't need a speed burst, the game relies on the ability of the player to move and the speed, quickness, etc ratings. I feel like this move, really helped to balance the gameplay out and is forcing players to play with their brain, rather than their "turbo" button. I seriously thought that the fastbreak game was dead, but it's not, the players who are quicker than others will beat you to the other end of the floor. What does this do for player? It is one less thing for you to think about, you can focus on trying to catch that player and time a block, rather than just jump randomly hoping to accidentally nick the ball out of the players hand.

3. Defense -- What? Defense in NBA "Live"? Yes, it's there, and it's very good. No need for a lousy faceup button, it's nice, because it's all about timing now, then just holding some faceup button and hoping it keeps you in front of your man. This time around, you have to work for your stops, and unllike years past, you can get them if you work for them. This is a rewarding and exciting experience to the game.

4. Shot Control -- Talk about bliss, or near to it. It's not perfect yet, but it is getting there and quickly I might add. The amount of control and precision that you can have, is simply staggering. To be able to control the shots based on my skill, rather than a lousy computation that if executed correctly, would actually work for me. This means that if I am working really hard for an open shot, and I actually line it up and keep my "form", it's going to go in the hoop and not bounce around. This is all based on my aim. This is the ultimate reward, I love to play half-court basketball in an "bball" sim, because it is so hard to stop when it is executed properly. It stops any fastbreaker aka "fastfaker" and allows you to dictate and control the game, exactly how it should be.

5. Realtime Physics -- Although it is buggy still, it is much better than anything recently in a "Live" game. I do like the ability to "alter" someone's shot and force them to miss, and if I am over aggressive, will foul the player. It is a nice risk/reward system. This is the way it should be. I was really impressed for instance, I had poked the ball away from Kobe and it was flying out of bounds, I rushed towards the ball with Pierce and he quickly dived and grabbed the ball and flicked it with his left wrist to Rondo, who was able to take off to the other end of the court and feed Allen for a three in the corner. What was cool, Bynum was there by Pierce and right after pierce threw the ball back, he hit Bynum and it changed his trajectory and he hit the boards. This was cool! A simple touch that made a HUGE difference. I know it needs a lot of work still, but it'll come. For what is in reality, a first time attempt, it's good.

6. Legends Mode -- This is great, and great fun too. I really like this and think this will be a big selling point. Kudos on this.

Dis-Likes:

1. Player Graphics -- While passable, players do resemble their real life counterparts, but not that well. On a scale of 1-10, Elite gets a 7 in my book. The only reason it gets a 7, is because of the arenas, environments and court, they look stunning; however, the players really drag down the rating because of there look and feel. Odd thing is, the coaches looked really good. Phil Jackson looks like Phil, better than any bball game that I have seen to date. Got me on that one.

2. Animations -- The animations are passable and will get the job done, but there is little variation between players. I can understand why, since they are basically redoing the whole underbelly of the beast. This will improve with time. It would be nice if they at least ran more organically and not as much like stick men. I do fell the players are proportioned correctly and look fine as far as stock, height, build, etc.

3. Slowness of direct pass button notifications -- First and foremost, this has no bearing on being able to direct pass, it still works and works great, it just comes up slow when you press R1. It is annoying sometimes when I hit the wrong button and throw the ball away, just because I forgot the button assigned to a position. Again, it works great, I use it to fling the ball often and quickly.

4. Floor Spacing -- I think this is a big issue, while players moved without the ball and ran plays when called, they never really setup and spaced the floor properly beforehand. Usually, they will huddle up closely at the free throw line. Credit where credit is due, big men seem to make the most of hitting their spots and posting when they should. Guards tend to mosey around a bit more and clog the lanes more. If you call plays all the time by yourself, this probably won't affect you that much. Having the cut button "Triangle", is very helpful to get some movement.

5. Off Ball Movement -- I have no problem with off the ball movement, works great. The problem is, it takes an eternity to actually switch to the player I want to control off ball. They get this fixed and it's gonna be bangin'! I love to be able to feed the post player and run a slant with a guard to the whole to drag the D in and a quick hit pass to the corner pocket for a three ball, rewarding.

6. Free Throws -- I appreciate the way Elite handles free throws, but is so stinking easy. I understand that we are in "control", but make it challenging in a good way. I really enjoyed the way Live 06 did it on the XBOX 360, the pull back and push forward on the stick was amazing and truly the first time I saw a control that you actually had to be good at. This was it. I would love to see this scheme implemented again, as part of the Shot Control package. Not saying the current system is bad, it's not, just not challenging or realistic.

7. Framerate Issues -- The game seems to get choppy when inbounding the ball quite often, this is rather annoying. It probably has to do with the underlying changes with the realtime physics taking extra calculations. It's an annoyance and I didn't see this slowdown at any other portion of the game.

In the middle:

1. Passing -- While I have not problem with controls now, it works great, seems passing can be a bit sluggish sometimes. It would also be nice to have to option to hard/soft pass, by length of time the pass button is pressed. Everything seems to work well, just a little sluggish at times.

2. Presentation -- While the commentators seem to do a good job of interpreting the game as it's happening, the rest is rather bland and void of what a "real" broadcast is made of. The camera angles are fine, I prefer the pressbox view, much better than the awful Baseline cam.

3. Practice mode -- It should be more free flowing like the previous "Live" games, go to a coach and practice, not be forced to sit and listen when I could be practicing while the announcer is giving directions.

These are my impressions from the demo, I think Elite is going to be a solid foundation and start to this new franchise and I am looking forward to playing Elite 11. While it's not perfect, and has many flaws at this moment, it will be a good game. Kudos to EA for pulling out and trying to fix issues with the game. I applaud them on this, something they have never done in the past. That was something that made me go to the 2k side for awhile after Live 07. I have high hopes for this game, while not astronomical expectations, they are realistic. Just give me a game with good controls (check), balanced gameplay on both ends of the floor (check), and make it fun (check), then in my book, you'll have a keeper.

Let me know what you think or agree/disagree with. Thanks.
I love the shooting in this game and how the ball interact with the rim based on the user release.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 10:55 am

Andrew wrote:Nice writeup, dasunsrule32. Welcome to the Forum!

I'd tend to agree with you for the most part, though I actually quite like the free throw shooting in Elite 11 more than the down/up movement in previous games (though if there'd been some kind of on-screen display, I might've liked that method before). As I said, it's my favourite mechanic since the old T-Meter, which I still hold a lot of fondness for but is perhaps a little too outdated for the current gen. I also didn't really have any framerate issues on 360 but a couple of other PS3 users have mentioned that, framerate seems to be a common issue for the PS3 versions since the series debuted on the platform with NBA Live 08.

mp3 wrote:Nba live 2003 best by far imo !


Not even close in my book, far too arcade-like for my tastes, but to each their own. :)


If they included a meter like the one in elite for the free throws, it would be even better.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 11:00 am

I'd like it a lot more. I found that method of free throw shooting a bit too sensitive, usually missing to the left because I wasn't on target with the up motion but with an on-screen display, that'd be far easier to control.

Re: NBA Elite 11 Demo Impressions

Wed Sep 29, 2010 11:28 pm

Another thing I wanted to add, the games animations are worse off when you don't know how to control the game. You will be "herky-jerky" and it won't flow right. As you start mastering the controls, the game looks, feels and flows more like an NBA game. I know this from experience and can say the game is quite good in this right. This is and always will be a problem with a game that gives you actual control of the games players, unlike 2k*, they let you control the players from one pre-defined animation to the next pre-defined animation move, without any control in between. Elite breaks that mold, you control the player at all times and there is no loss of control with a player. This messes with people's minds on why the game looks "bad". All i can say, STOP PLAYING SO CRAPPY AND THE GAME WILL LOOK GREAT! Ok, bye, bye! :P

Re: NBA Elite 11 Demo Impressions

Thu Sep 30, 2010 12:34 am

Andrew wrote:Nice writeup, dasunsrule32. Welcome to the Forum!

I'd tend to agree with you for the most part, though I actually quite like the free throw shooting in Elite 11 more than the down/up movement in previous games (though if there'd been some kind of on-screen display, I might've liked that method before). As I said, it's my favourite mechanic since the old T-Meter, which I still hold a lot of fondness for but is perhaps a little too outdated for the current gen. I also didn't really have any framerate issues on 360 but a couple of other PS3 users have mentioned that, framerate seems to be a common issue for the PS3 versions since the series debuted on the platform with NBA Live 08.

mp3 wrote:Nba live 2003 best by far imo !


Not even close in my book, far too arcade-like for my tastes, but to each their own. :)


I have been around for years, back in the day when it was nbaliveseriescenter.com. :D I used to exclusively play the PC versions, so I would grab rosters, slider tweaks, etc.
Post a reply