That's because they wasn't using a real physics engine just like Fifa 11. Elite 11 used physics to determine witch animation play back and Reanimator admitted they didn't get a lot of animations in the game to choose from and it showed. The impact engine is more like Euphoria, it create animations in real time based on a few calculations. I don't want a unfinished game either but I don't want another game where majority of the animations determine the outcome, I have 2k for that. EA can use the Impact engine and animate the players to play b-ball but now they have way more time to work on it for the 2013 season, developers share a lot of things and this engine got b-ball written all over it. I want the full package from beefed up AI, Signature moves, team play styles, total control, and so on. If EA don't give us something different from what 2k offer game play wise then their is no reason for anybody to switch back to EA for b-ball.Pdub wrote:If you look at the elite demo in air collisions, they have a long way to go. The players snapped from one animation to another, didn't look realistic at all, didn't have that meshing of physical bodies. Also, just mo capping animations and programming them in is easier, but with physics, there are all these calculations that need to be made. I don't want ea to back pedal, but I don't want an unfinished game, either.
I think ea should use what works, and what they know how to do well, while, like Andrew said, working on the physics on the side until it's ready.
Just speaking my opinion fellas not trying to argue