Become Legendary Ideas

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Become Legendary Ideas

Postby Ermolli on Mon Feb 18, 2013 7:33 am

I’ve been thinking about ways to make Become Legendary (or whatever is going to called) interesting or at least different than My Player, obviously I’m not expecting any of these ideas to be included in Live 14 since it’s already late but perhaps in future games in the next gen consoles some could be implemented or at least considerated.
At the beginning of the mode, besides creating your player and customizing the face (hopefully the Game Face app is implemented), accessories, etc there could be options about the type of player he is.
Maybe there could be a primary strength tab where the user could choose the best quality their player’s going to have like volume scorer, shooter, defensive stopper, paint protector, passer, dribbler, all around etc. Only one could be chosen but one should select carefully since each has their strengths and weakness (like when choosing a fighter style in EA MMA), for instance a volume scorer would have the ability to score in many ways but hasn’t one which is better than the rest.
Then there could be a secondary strength that could be like the ability of getting hot quickly, blue collar guy who brings hustle and energy to the game, team player who affects other players, good offensive or defensive awareness, etc. Users should find the way to define the player by combining both strengths for what they want like if you match passer with team player then he’d be a good distributor who can give his teammates better shots but would be more turnover prone than if his secondary strength is good offensive awareness who can see a better passing option but wouldn’t give an easier shot to his teammates as the previous combination.
Besides those two there could be a third tab but only with physical strengths like high vertical, long arms, extra quickness, explosiveness, body strength, etc. For example a perimeter defensive specialist could benefit greatly by long arms because he could protect better the passing lanes, a dribbler with explosiveness would mean that he can have a great first step that will leave his defender behind with easiness.

Then I believe that selecting college should have a bigger importance. If, for instance, you select a big school with a tracking record of having good NBA players then teams would prefer having you than someone from a smaller team. Also if you choose that your player comes from Europe then teams would have more doubts about selecting you since they couldn’t scout you well.
Maybe also selecting how many years you were in college affect your draft stock, if you stayed more than a couple years scouts could see you more of a NBA-ready player than one who chose a one and done.

After making those selections you would go to the NBA Draft Combine (if EA can have that). The player would have an interview about general things like how does he believe he did in college, if he believes he should be a top 5 or lottery pick, if he prefers to become the focal point of an up-and-coming team or play a smaller role in a contender, if he prefers to play in a big city, which player does he think his game is similar to, favorite team from childhood, etc. Then he would have an IQ test related to basketball (or not like in previous Madden games) in which if he does well his awareness ratings could get a boost.
Later the player could have the option to choose to participate in physical drills like measuring vertical, bench press, running drills, etc; if he declines his stats would remain but if he participates his stats could get better or worse depending on how he did.
Then he has the shooting drills and a five on five game against another prospects of his value. If he performs well he gets a ratings boost and an increase in his draft stock, if not his ratings decline a bit besides his stock.
To end the combine, before the draft, he could get private interviews with NBA teams (like NBA 2K) for GMs to be sure about drafting him or not.

Then it comes Draft night. Before the draft itself there could be an analysis and mock draft about you if you’re good enough (maybe with ESPN people like they do in actual drafts). When they actually select you, besides watching how you get the team hat and shake hands with Stern, there could be a small video package with commentary about your strengths and weakness and show some highlights from the combine (and if possible with your school).

Besides those things I haven’t thought much about the mode but I’m sure there are many stuff that could be implemented.
For instance if your player doesn’t have a shoe deal he could use any shoes he want but he would have to buy them with their NBA salary, you could buy as many shoes you want as long as you buy them and change constantly if you want which are your home and away shoes.
Another idea was that during the offseason you could select what you want to do or improve during those months. Maybe you’re a big but not strong enough to battle in the paint so you could select to gain weight and muscle (like in old NBA Live franchise modes) which would result in an increase in your strength rating; perhaps you could learn a go to move which would be more effective; maybe develop post moves while you go to a Hakeem-like camp; improve some ratings with drills, etc. Offseason has to play a big part in this game mode since it’s the time of the year players put effort to improve their games to have a better impact in their teams for the following season.

Those ideas are what I've in mind now, maybe everyone could begin putting their Become Legendary or whatever's going to be called mode so they could be implemented in Live 15 or future games since I don't believe it's possible to be implemented in Live 14.
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Re: Become Legendary Ideas

Postby Andrew on Mon Feb 18, 2013 9:58 am

Aside from a few differences in the execution, what you described is basically how MyCAREER mode works in NBA 2K13. ;)

In theory, if and when Become Legendary (or whatever it ends up being branded) makes its debut in NBA Live, differentiating it to what 2K is doing with MyCAREER is a sound idea. After all, it has to do something to set it apart from the competition. However, that's easier said than done because MyCAREER currently features the things that we to see in a single player career mode. If you deviate too much from that, you're not giving players the experience they want.

Therefore, I believe that Become Legendary should be similar to MyCAREER in many ways, hitting upon the same areas, albeit with its own branding and execution. The whole "Fingerprints" concept that was talked about for NBA Elite 11 is something different/extra they could implement though, something that could go above and beyond the milestones in MyCAREER. There's also the ESPN branding to consider, so you could achieve career milestones or gain popularity by making the SportsCenter Plays of the Day, appear in one of those humourous NBA on ESPN spots and so on.
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Re: Become Legendary Ideas

Postby 22cedric on Mon Feb 18, 2013 6:02 pm

Journey to NBA Live 14: Day 5-Become a Legend Mode

http://www.youtube.com/watch?v=Ex8807_Cw5o
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Re: Become Legendary Ideas

Postby Ermolli on Tue Feb 19, 2013 6:05 am

Andrew wrote:Aside from a few differences in the execution, what you described is basically how MyCAREER mode works in NBA 2K13. ;)

In theory, if and when Become Legendary (or whatever it ends up being branded) makes its debut in NBA Live, differentiating it to what 2K is doing with MyCAREER is a sound idea. After all, it has to do something to set it apart from the competition. However, that's easier said than done because MyCAREER currently features the things that we to see in a single player career mode. If you deviate too much from that, you're not giving players the experience they want.

Therefore, I believe that Become Legendary should be similar to MyCAREER in many ways, hitting upon the same areas, albeit with its own branding and execution. The whole "Fingerprints" concept that was talked about for NBA Elite 11 is something different/extra they could implement though, something that could go above and beyond the milestones in MyCAREER. There's also the ESPN branding to consider, so you could achieve career milestones or gain popularity by making the SportsCenter Plays of the Day, appear in one of those humourous NBA on ESPN spots and so on.


You're right, MyCareer has much of what a single player mode has to have and is (arguably) the best in that type of move in the genre but despite that EA can implement ideas which could be different and interest gamers, Be a Pro (FIFA) and Become a Legend (PES) modes are quite similar but most people prefer BaL because it brings things that BaP doesn't have (smarter AI for example). MyCareer mode have many flashy things that I wouldn't care much (maybe I'm in the minority in here), I'd prefer more features related to the in game part of it (like the bounce back part of what Elite 11 was going to have) but those flashy stuff also is what makes MyCareer such a great mode.
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Re: Become Legendary Ideas

Postby Andrew on Tue Feb 19, 2013 10:12 am

It absolutely should look to do some things differently (and better, if it can), though once again that's easier said than done. There's always going to be some overlap between Dynasty and Association, MyCAREER and Become Legendary, and there should be because those modes ultimately have the same goals. Aside from having the better core features, it will be the execution and extras that set one company's mode apart from the other, but given the depth of MyCAREER it's difficult to say what that means for Become Legendary.

As I said before, I like the "Fingerprints" idea and the ESPN branding offers other possibilities. The "bounce back" concept is definitely another feature I'd like to see; having played through a season of MyCAREER and at times feeling very dissatisfied with the amount of Skill Points I earned, something like that would be very appealing. The option of starting out your career in different ways - highly touted prospect, possible steal, second rounder, undrafted in the D-League - would also be an interesting twist and something that EA could perhaps explore first, with the approach of there being "many different ways to Become Legendary".
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