Andrew wrote:Very cool. It's highly unlikely they'd ever be able to do that for a league of around 400 players but it's interesting to see the kind of tech developers are using these days. It's come a long way to say the least.
Well for NBA 2K10 they got the same people who did the facial animations for GTA and RDR, Image Metrics.
http://www.operationsports.com/news/358 ... direction/Now, with the help of Image Metrics the facial animation goes beyond what we’ve ever been able to capture before. An actor is actually recorded with a camera connected to their face to capture how facial muscles work and better document a facial animation. Now, simple animations such as blinks are not so much just moving the eyelids, but rather the cheekbones, muscles, and so much more. We took it a step further and sent Image Metrics the actual NBA footage of the players with signature expressions and signature intros, so that way we actually have the facial animation to match the body animation. We are not limiting this to the players either. Coaches, assistant coaches, and others will have better facial models and animations to bring the most realistic looking characters to any sports game you’ve ever seen
Which was true, 2K10 was the first to have really good facial expressions, just 2K11 and 2K12 haven't improved on it much.
So....yea, not the same tech, but the old tech was used for 2K, and EA should definitely do more than this -
http://www.youtube.com/watch?v=lRlgkTohJjQ