Pdub wrote:True, but if they can replicate the possibility of getting a shot or a tip off at 0.4, then I think getting a shot off with 2 seconds would be a bit easier.
Qballer wrote:they should do it like Madden where how long you hold the button determines what happens. in madden, when you hold the pass button down longer, it's a harder pass (which might be a good way to do the regular passing system in Live). but at the end of the game, if you hold turbo, and lightly tap the shoot button to shoot, it'll be a quick lob attempt while holding a bit longer will make the player try more of a "regular " shot attempt.
JaoSming wrote:I have not been able to figure out 2K12's inbounder/shooter selection dialog, it always seems to put the shooter as the inbounder and try to run a 5 second play for him, rather than give me control of him and get open.
Cpt(K) wrote:I noticed something like that last night, the CPU was inbounding the ball at half court, with 24 seconds left. They get it in, and the CPU takes a long contested three pointer (With like 2 guys doubling him) . . and nails it with a Power Forward that has a 3pt rating of 72. Which I don't think is very good.
Qballer wrote:they should do it like Madden where how long you hold the button determines what happens. in madden, when you hold the pass button down longer, it's a harder pass (which might be a good way to do the regular passing system in Live). but at the end of the game, if you hold turbo, and lightly tap the shoot button to shoot, it'll be a quick lob attempt while holding a bit longer will make the player try more of a "regular " shot attempt.
JaoSming wrote:I have not been able to figure out 2K12's inbounder/shooter selection dialog, it always seems to put the shooter as the inbounder and try to run a 5 second play for him, rather than give me control of him and get open. I guess simplicity is key.
Tip ins should be handled like alley oops IMO, maybe for the sake of inbound alley oops the tip in animations could also be used.
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