EPIC FETCH: The League

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EPIC FETCH: The League

Postby benji on Sun Oct 03, 2010 8:20 pm

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I looked at the scoring for Yahoo defaults for the first time and decided to spawn my own league based on possession values with full teams instead of the standard. Jae suggested I make a thread. Thus, here it be.

Anyway, here is the link: http://basketball.fantasysports.yahoo.c ... hrisdudley
The password is: chrisdudley.

If people I know from the forums want in and it is full, I'll kick people out. But I doubt that will happen. (If you're not accepted, throw a PM and it shall be.)

Basically, everything is open to discussion. I based all the stats I could on their regression against wins and points. It's not perfect, but it's not fully absurd. The other rules were just picks against what's "right" from my POV. I set the draft and stuff into the future just because I had to, but I will easily bring it up, make it auto, etc. if people want I just set it at the latest possible date because I had to set one. Same with some other rules.

The teams were setup so that you can have a 15 man roster, and a full rotation, but I did think about the F/G things for a time. I considered swapping the PG/SG and SF/PF requirements with adding one to the F/G and adding two to the utility. I can understand why we want for example a team to put up a PG, but I also want to more explore the idea that if you have no PGs you make do. I mean if you're the Heat and have LeBron and Wade, you're not going to care as much about a traditional PG, I'd like to explore this concept, but if people want the position stuff, I won't change it. But then again I'll change whatever if someone makes a case.

I more or less wanted to do a league with logical and rational scoring after evaluating the Yahoo insanity, I even provided the statistical rankings for last year. And intend on giving everyone the $10000 cap (or higher if everyone agrees) for transactions, and will to ensure fairness only give myself $6000 (or 60% of whatever cap is agreed on) unless the league votes for me to have the normal amount. If you do not have the proper amount it's because I was waiting to do multiple people at once, all of them will be absolutely set properly before the draft.

If anyone knows how, I'd like to change the default draft ranking so that its set to last year under the scoring system we're using instead of Yahoo's system. Is this possible? I would like it so everyone can avoid the draft and not get screwed by Yahoo's idiotic system.
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Re: EPIC FETCH: The League

Postby air gordon on Mon Oct 04, 2010 1:14 am

sounds like a novel idea...

i'm pretty sure you can't change yahoo's default draft ranking. it is what it is. maybe your best bet would be to do a google search on a site that will allow to you do that. or you can just send your rankings to everyone and hold a draft in a chatroom. though everything will have to be manual from there on

this seems like it would be fun but i already have a full plate with fantasy sports. you should have come up with this idea before the unofficial nlsc league started haha

... good luck & enjoy (Y)
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Re: EPIC FETCH: The League

Postby benji on Mon Oct 04, 2010 1:24 am

You're assuming I want people who fully committed to inferior leagues to offer their wares in my showcase.

As sane people realize, the second showcase is the one you drop the bid on.
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Re: EPIC FETCH: The League

Postby shadowgrin on Sat Oct 30, 2010 3:53 pm

Early impression about this type of league.

Interesting league, especially the point system that's based on corresponding values from each statistical category instead of the usual raw statistical totals. First time to experience it in a fantasy basketball but familiar with it in fantasy football leagues.

Love the bidding concept on the waiver wire. The determination of the waiver order makes no sense to me in usual leagues.

At first I was plotting to kill benji for making this a daily league (daily is for money leagues) but I think the daily suits very well with this league's scoring system.

Only negative I could think of right now is that it's similar to a roto league where it would be difficult to climb back up the standings if you fail to accumulate the points in the early stretch. Would be better if it's head-to-head matchups coupled with the point totals in determining the league standings, like in fantasy football.

That's all for now.
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Re: EPIC FETCH: The League

Postby air gordon on Sun Oct 31, 2010 7:05 am

daily lineups? wtf. count me out if this is the format next year... unless there's $ invovled ;)
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Re: EPIC FETCH: The League

Postby benji on Sun Oct 31, 2010 8:01 pm

Considering you have twelve players who play, and three in reserve, I didn't think Daily would be much of a problem, considering Lamecock isn't participating in the league and more than competing despite his seemingly weak draft. Also, I did that so it'd count up the standings as we go and people could adjust properly instead of having to wait while also ignoring their team and do fine because of the distribution of games. (I figured nobody would pay attention to the league, especially after nobody cared enough to set a draft time or attend the draft.) For one thing I could get away with not changing lineups every day unlike the NLSC unofficial where I have to or lose.

It should also be noted that things would change with more teams, we have superstar teams basically now, just look at the forwards that Kaboom (Hamlin) has. Over the season I think there would be that compound problem, but the same things that can change head-to-head will change this, except if all your players are hurt, whatever, you can dump them and start picking up the ten-day Warriors players who put up tons of numbers. And so far nobody has ever repeated as the leader after a day except for me and that was only because the second night with two games I was the only person to have four starters from those teams. This will change obviously, but I don't see why things would change too much because if your team sucks you're going to lose enough anyway, even if you get lucky and win a handful of matchups. The teams are still really close though.

I was originally going to make it only twelve players per team, all of whom counted in every game, so daily lineups would not have happened, but since we had so few people I decided to add the three bench spots to mirror real life IR and let people swap in/out players or stockpile assets for trades. Also, adding those spots does provide encouragement to pay attention to the league since you can swap in for players who wouldn't play otherwise and pick up a couple points even if they aren't huge.

I'm more than glad to entertain ideas for next year though, especially if there's enough people who want to do it under this basic system. I set this up in like ten minutes because of how stupid the Yahoo shit is, it's not like I thought it'd be the end all, be all, if anyone knows of a better site to do such a type of league that'd be great too.
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Re: EPIC FETCH: The League

Postby JaoSming on Mon Nov 01, 2010 12:53 am

So, no one wants Kobe?
Opinions are my own.

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Re: EPIC FETCH: The League

Postby shadowgrin on Mon Nov 01, 2010 8:58 am

See my roster. Maybe we can work out a trade.



I like the current system as it is with the exception of the two things I mentioned - much preferable if it's a weekly lineup, and this one...
shadowGrinch wrote:Only negative I could think of right now is that it's similar to a roto league where it would be difficult to climb back up the standings if you fail to accumulate the points in the early stretch.


Though that last one is still not sure, have to wait and see until the season's over if that's really the case.
Though a good thing with roto is that it places a high value to players that contribute well to a specific category. Like when I was once last or second to the last in 3's (fgs/%). I picked up Anthony Morrow and suddenly jumped up to the middle of the pack in that category. It forces you to scout for players in the FA pool with a specific need in mind though they may not be doing well overall statistically, instead of just picking up players because they are doing well.
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Re: EPIC FETCH: The League

Postby air gordon on Tue Nov 02, 2010 9:33 am

i like basketball. i like it a lot. same with fantasy sports. but not enough to be checking injury reports every day to see if my guys are out. maybe if i was jobless and/or no mortgage this could be accomplished

daily lineups are nice. it gives you the chance to plug in some scrub you have a man crush on. you can take chances on injury prone players. pick up players and start them the next day, etc

but for me, weekly is the way to go. it's the easiest way to manage your team, i believe there is more strategy involved, and no "streaming".

just a fyi: in weekly lineup formats espn allows you to set your lineups up to 5mins before tipoff on MONDAY. irrc yahoo is 2am EST monday

anywho. maybe i'm lazy/blind. someone post the league settings here? thx
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Re: EPIC FETCH: The League

Postby benji on Fri Nov 05, 2010 9:24 pm

I guess I don't really understand that logic. With a twelve man roster that lets you change it every day you can get the reward of maximizing the lineups simply by spending two minutes to change the lineup ahead of time once a week for each day of the week coming up. A defacto "weekly league" by your own choice. Or you can just roll with your best guys forever with no changes and not be punished too severely unless you stick them on the bench.

With a weekly lineup you can't do anything at all, especially in something like the Unofficial league where all you get is six players. Half my entire team started off injured this week and possibly only for this week, I can't even adjust the players to make a six man unit due to the position setup without waiving KEY players and waiting two days. In which case they'll not count anyway. A 1-9 week was set in stone instantly before I could do anything.

In EPIC FETCH, if tomorrow night half my team goes down to freak injuries I can bring in my bench and start trolling the FA immediately. I don't need to be checking injury reports, just paying casual attention since BRANDON ROY GETS IMPALED IN THE SKULL is something you'll notice if you pay any attention to the league at all. Whereas a weekly league THE SAME THING MATTERS, but you can't save your team except farther down the road if you even survive that long. There's nothing strategic about it, it's simply luck driven. In EFU, I can bail out and try to make things back ASAP, in weekly I'm set back due to nothing I did and I also get punished for that.

The league settings are simple. Linear weight derived system for values on each stat per its possession value, whoever gets the most wins. Have the best team over the course of the season. Nothing silly. Simple.

In the end this is different philosophies. I'd much rather play in leagues where you get rewarded for managing your team well than in one that utilizes weird archaic systems from the bronze age based on rituals and luck. I'd like even better if I wasn't forced to use a stupid system because the giant corporations can't find a way to let me establish every single rule instead of forcing me tlinear weight the mere crumbs of boxscore stats they allocate me.
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Re: EPIC FETCH: The League

Postby Cartar on Mon Nov 08, 2010 10:35 am

I'm not last anymore :headbang:
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Re: EPIC FETCH: The League

Postby J@3 on Mon Nov 08, 2010 2:15 pm

I'm about 50 points out of 4th. Hopefully I'll finish around 3rd
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Re: EPIC FETCH: The League

Postby shadowgrin on Fri Apr 15, 2011 6:50 am

benji took the lead from me (which I had for a very long time) in the last few weeks but like Kobe I clutched it and benji choked in the end.



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