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REDitor (Current v. 0.6)

Release or preview patches for NBA 2K10.

REDitor (Current v. 0.6)

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 5:33 am

REDitor v. 0.6

Author: Vl@d Zola Jr.
Special thanks: Jaosming, M@dDog, yuyuzhen2, toyomihm, njkobe

This is the tool, which will help U to edit Roster-files of the brand new NBA 2K10 game!

What is new in version 0.6?

  1. Another glitch with saving CF/Portrait ID is fixed.
  2. Also glitches and bugs connected with ADunk, Hand and Weight saving are fixed.
  3. Skills can be now edited with 0.3 step (the game uses the system with step 0.3).
  4. PlType is now called GenericF. New actual PlType column was added. Thx to M@dDog.
  5. Now you can also edit the following:
    1. Appearance: SkinTone (it was previously called Legs' Color), Muscles, EyeColor, Bodytype
    2. Additional Bio Info: Draft Year, Round and Position; Player's personality and some of his ambition (Play4Winner and Loyality).
    3. Player's Status: whether he is injured or not and how long he will be healing.
    4. Additional Appearance: many different Body Tweaks. Thx to yuyuzhen2, toyomihm, njkobe.
  6. Group Filter was rearranged due to new functionality.
  7. Now hidden columns won't be copied to the clipboard, when you copy some info.
  8. Some settings are saved to Config.ini file.
  9. I added number of my bank account to the About... form. :)
  10. Tutorial is updated. Reread it, please.

What is new in version 0.5?

New in v. 0.5.1:
- Fixed glitch with Portrait/CF ID, which didn't save properly.

  1. All roster types, based on original 2K's are fully supported without creating any files or whatever. Rosters with exported teams are not supported.
  2. Fixed the error, which led to wrong saving of Number.
  3. CyberFaces now can be assigned for Created Players as well.
  4. Ability to reallocate lengths in Bank Of Names, as well as creating new strings and merging existing ones, is added.
  5. Search is now non-case-sensetive.
  6. Added ability to edit Color of Legs (last column for now).
  7. Some interface updates: Popup Menus added; Close button added; Save button is disabled, if saving process can go wrong; Left-click + Shift selecting method now works properly. Also, if U paste some cells, which change LNameID/FNameID, Last Name and First Name columns will be also updated.
  8. Tutorial is updated. Reread it, please, especially Bank Of Names section.

How to use this?

  1. To Open/Save file use File -> Open.../Save in Main Menu.
  2. The main window consists of two Tabs - Players and Bank Of Names.
  3. On the Players Tab U can see a sheet of Players and also two Panels on the top and on the bottom of the Screen.

    Editing Players:
    1. U can edit players easily by inserting new values into tabsheet.
    2. U can also easily copy the cells. To copy some cells to the clipboard - select them and press Ctrl + C. To insert cells - select a single cell and press Ctrl + V. Or use Popup Menu (right-click).
      PS: U can also copy cells from/to Excel and other applications. :D
      Remember: non-visible cells will also be chosen.
    3. There are some ways, how U can select a bunch of cells (actually, a bit awkward here ))) ):
      1. Left-click on the cell - beginning of the selection. Then Shift + Left-click on the other cell - end of the celection. You can select single Rows and Columns, and also a Rectangle of cells.
      2. Hold left mouse button and move the mouse across the tabsheet.
      3. Hold Shift and use the arrows on the keyboard.
      4. To select a single Column - click on its Name (top row).
      5. To select a single player (row) - click on his ID (second column).
      6. To select everything, except the fixed cells, press Ctrl + A.
    4. U can link to the Player's Name in Bank Of Names by left-clicking on the name on Players Screen. Remember - U can edit names only there.
    5. As all the columns have short names, U can stretch them to see the whole name of them - this is just a small tip for U. But they all are grouped. At first there go Names and Bio, and after that columns named like Xyyyyyyy, where X = "S" for Skills, "T" - for Tendencies, "H" - for HotSpots, "A" - for Animation (Signature), "C" - for Contract, "G" - for Gear (Accessories).
    6. LNameID and FNameID - are the links to the strings in Bank Of Names.
    7. PlType. This stands for Player's Type. 0 - Celebrity, Legend, etc. 1 - Slot for a CAP. 2 - Regular players, cloned to Custom Teams, or slots for them. 3 - Unknown. :( 4 - Regular player. 5 - Existing CAP.
      Probably, this value can be also set to 6 or 7, this is unknown.
    8. Height is given in centimeters, Weight - in pounds.
    9. Pos, 2ndPos: 0 = PG, 1 = SG, 2 = SF, 3 = PF, 4 = C, 5 = N/A (use it only for 2ndPos!)
    10. Hand: 0 - Left, 1 - Right.
    11. GenericF: 0 - IFF is assigned to the player. 1 - player has Generic Face. 2 - Chinese...
    12. Portr/CF ID = XXX from pngXXX.iff. So, it's a link to the texture-file.
    13. SkinTone represents the color of player's legs. It also affects the torso and head a little bit. Bigger value stands for lighter color.
    14. Muscles: 0 - Buff; 1 - Ripped.
    15. EyeColor: 0 - Blue, 1 - Brown, 2 - Green, 3 - Hazel, 4 - Amber, 5 - Gray.
    16. Bodytype: 0..2 - Slim, 3..4 - Athletic, 5..7 - Fat guy. :) Don't use values bigger than 7.
    17. MinsAsg: Minutes, assigned to the player.
    18. Skills vary from 25 to 99 with step 0.3 (!)
    19. Tendencies vary from 0 to 100.
      !!Make sure!!: some tendencies have to be 100 in summary (or else the game may crash)!!! So be careful, while editing them, as they are not grouped in Editor.
    20. HotSpots also vary from 0 to 100. They are grouped like Hxxxyyyyyy. Parameters of each group have to be 100 in summary!
    21. Animations include two subgroups:
      1. ALayUp, ADunk - LayUp and Dunk packages. The lists of values are in the archieve with program.
      2. Others - are 4-bytes represented in HEX, due to these are some kind of pointers to the animation files. They look a bit clumsy, still, if U copy the values from one player to another - they will have equal animations.
    22. Contract: Clear Years - are Clear years of contract :lol: ; Option: 0 = No, 1 = Team, 2 = Player; 3 = 2Yr Team. Set NoTrade to 1 to have NoTrade Clause for this player. All this is followed by player's salary for each year.
    23. Gear: Headband: 0 - Team-Colored; 1 - No. This followed by the list of different Accessories. If someone wants to, he can make a list of the values. I can say, that the value represents the number of it in in-game Editor. 0 always stands for "No".
    24. Shoes: They are also marked as Gear. Brand: 0 - Generic, 1 - Nike, 2 - adidas, 3 - Jordan, 4 - Converse, 5 - Reebok. U can also make a list of models, I will only appreciate that.
      Set GShsUCusC to turn on custom colors for the shoes. This parameter is followed by 6 columns, which represent shoes' colors in HEX RGB-format (like here, on forums).
    25. DraftPos, DraftYear, DraftRound - I think, you know, what they stand for. :) DraftYear could be from 1946 to 2155, or something like this.
    26. Personality: 0 - Unpredictable, 1 - Laid Back, 2 - Neutral, 3 - Expressive.
    27. Loyality: the bigger value stands for more loyal player. Varies from 0 to 6.
    28. Play4Winner: the bigger value is, the more it is important for the player to win games. Varies from 0 to 6.
    29. InjDaysLeft - days left for recovery. Maximum is 65536.
    30. InjType - type of injury, player has. To know the values, use the list in the archive with program, made by M@dDog.
    31. SomeID, SomeID2 - some unknown IDs. If you find out, what they mean, you will take a place in Credits.
    32. BodyTweaks: different bodytweaks found by yuyuzhen2 and toyomihm. njkobe also gets a credit here.
      All of them vary from -128 to 127. 0 is neutral value.
    33. So, as there are so many editable parameters (more, than 200), I made a little feature for U - ability to show/hide Groups of parameters, like Bio, Skills, Tendencies, etc. It is called Group FIlter. The panel also can be minimized, if U wish to have more space for editing itself.
    34. On the bottom there is a Search Panel. It works like this: U can search 1 or 2-column matches. Column order doesn't matter here. If U choose to search the empty column in list of columns (presented in ComboBox) or enter an empty string to look for, the search will ignore this. To search use hot key: F3

    Editing Bank Of Names:
    1. Bank Of Names represents all the strings, which are stored in Roster-file.
    2. You can edit all the values here, but this is restricted a bit for now.
    3. So, as U see, U will be playing some kind of RTS-game :lol: , while editing the strings. There is some "Resources", which reperesent difference between number of bytes, allocated for strings, and number of bytes, which are assigned for now. Ok... not bytes, symbols. )))
    4. U can reallocate lengths as U like. But if U wish to save Roster, make sure, that Resources = "0".
    5. Also U can add/merge strings. But remember: each new string costs 1 byte (symbol).
    6. To add a string after selected, press Ctrl + N. To merge the string with previous, press Ctrl + D. U can also use Popup Menu (right-click). Don't worry, if U add/merge strings, the players won't be affected and will still have their names (except the one, whose name U deleted from the Bank ;) ).
    7. Undoced abilities: if you take a look on the bottom of this screen, you will see values, which stand for stadiums, uniforms, logos, etc. Not everything is clear about this yet, but you are able to edit them. :) and enjoy. Thx to Jaosming.

==========================================================================================
This release seems to be very stable, but still it might be not bug-free. So, be careful and always back-up your files.

Also:
I'm looking for help. And I don't want to allow the situation, when many roster editors would exist... So, if U found out somehing interesting about the roster - PM me, and I'll add you to credits. The more you help me, the more I'll provide you with the information. And, finally, together we will make a great editor.


And, the last thing... money. The program is absolutely free. But I spent about 50-60 hours, creating it. Also much electricity and many sheets of paper (the photo will follow :lol: ) were spent. And I'm not that rich... That is why, I hope, you will use the great opportunity, which is given to you :) , and support me with 1-2 dollars (accounts are inside the program - see Help).



Download and enjoy it.
On NLSC: http://download.nba-live.com/index.php?act=view&id=2174


You are PROHIBITED to upload this tool anywhere else without my written permission. Why?
Because the only donation I received was from guys from ModdingWay. So, as I don't have opportunity to continue developing this tool further without any revenue, as well as I'd like it to be free, I made the decision to upload it to DepositFiles. There I can get $2 for each 1000 downloads. So, I don't want to be deprived of my honestly earned money.

Go-go, Chuvash En! :)
Last edited by Vl@d Zola Jr. on Wed Nov 18, 2009 3:51 am, edited 37 times in total.
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PostThis post was deleted by Vl@d Zola Jr. on Sat Oct 31, 2009 5:48 am.

Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 6:13 am

So, found out this already:
Image

The program will go for testing in 24-hours.
The release will be on Sunday or on Monday, if I'm busy tomorrow.
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Re: Roster Editor Is Coming Soon!

Postby njkobe on Sat Oct 31, 2009 6:33 am

Looks promising and look forward to that :P
Are we able to edit players' body shapes (e.g. width of shoulders, height of calves, etc.) ain this release? Are we able to edit My Player Save file as well using this? And do you still need other players' iff IDs?
Sorry for asking so many questions :oops:
Last edited by njkobe on Sat Oct 31, 2009 6:41 am, edited 1 time in total.
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Re: Roster Editor Is Coming Soon!

Postby Mr.Xcitement96 on Sat Oct 31, 2009 6:37 am

This is great! looking forward to your roster editor. Thanks for the hard work... Good luck! :bowdown: (Y)
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Re: Roster Editor Is Coming Soon!

Postby suirad on Sat Oct 31, 2009 6:54 am

ill help man soon as i get home which will be 11pm in the u.s. ill start giving the cf files of 76er players just tell me what u need im down to help if no one else is
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 7:01 am

Thx, man.
But this is not necessary already... I found out what I needed.

Are we able to edit players' body shapes (e.g. width of shoulders, height of calves, etc.) ain this release? Are we able to edit My Player Save file as well using this? And do you still need other players' iff IDs?

"No" to all the questions. :)
I don't know, if editing width of shoulders etc. can be done... for now it seems, that the game gives bodytypes according to players height, weight and cut of muscles.
My Player editing will be released some weeks later... I want to be able to edit everything in an ordinary roster, at first.
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Re: Roster Editor Is Coming Soon!

Postby njkobe on Sat Oct 31, 2009 7:22 am

Thanks for the info. The body shapes' stuff is editable in 09 (u can have thin, medium and fat 3 base shapes to start with, and you can tweak how big the arms, how wide the shoulders and how thick calves are and stuff, anf of course the buff/ripped option ). It's very likely that 2k is using sth. similar this year as well. Anyway, we can always further explore it in future.
P.S. PM me if you are interested in the body shape stuff, I guess I can recall how it works to look for player's body shape values in the roster using hex in 2k9, not sure about how it works in 2k10 though :wink:
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Re: Roster Editor Is Coming Soon!

Postby BoFF on Sat Oct 31, 2009 8:13 am

njkobe wrote:Thanks for the info. The body shapes' stuff is editable in 09 (u can have thin, medium and fat 3 base shapes to start with, and you can tweak how big the arms, how wide the shoulders and how thick calves are and stuff, anf of course the buff/ripped option ). It's very likely that 2k is using sth. similar this year as well. Anyway, we can always further explore it in future.
P.S. PM me if you are interested in the body shape stuff, I guess I can recall how it works to look for player's body shape values in the roster using hex in 2k9, not sure about how it works in 2k10 though :wink:


really? i would like to keep the weight of the players the same but have the body shape differently...example Darko Milicic his body type is way to big and i would like to give him a slimmer look but keep the weight....
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Re: Roster Editor Is Coming Soon!

Postby jrlocke on Sat Oct 31, 2009 8:47 am

Vl@d Zola I can work on the iff matchups. I will work on a comprehensive list this weekend. I will also do the cdf portraits if that will help too.

Let me know exactly what you want and what format you want me to send it in. I was going to use open offices spreadsheet.

Anyway let me know I have all day Saturday (I am in the U.S. eastern time) to work on this. Thanks again for working on the editor. :bowdown:

----edit (looks like you already found out what you were looking for? If you need any help this weekend feel free to PM me. I will be around to take on any task I can)
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Re: Roster Editor Is Coming Soon!

Postby Look my voice to LP on Sat Oct 31, 2009 9:13 am

are we able to edit team shoe colour with this editor?
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Re: Roster Editor Is Coming Soon!

Postby jor1980 on Sat Oct 31, 2009 9:16 am

Congratulations, good work
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Re: Roster Editor Is Coming Soon!

Postby cerebus23 on Sat Oct 31, 2009 10:51 am

man modding tools are progressing alot faster this year. exciting news and great work.
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Re: Roster Editor Is Coming Soon!

Postby Modifly on Sat Oct 31, 2009 10:59 am

This is great news indeed, thank you for your contribution. :D
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Re: Roster Editor Is Coming Soon!

Postby lebrownage on Sat Oct 31, 2009 6:58 pm

can u allow it to read xbox 360 rosters too?
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Re: Roster Editor Is Coming Soon!

Postby 5PiRiTa5 on Sat Oct 31, 2009 8:20 pm

Great. then albys will be able to start editing rosters... P.S 3000th post hehe :cheeky:
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 8:31 pm

Thanks for the info. The body shapes' stuff is editable in 09 (u can have thin, medium and fat 3 base shapes to start with, and you can tweak how big the arms, how wide the shoulders and how thick calves are and stuff, anf of course the buff/ripped option ). It's very likely that 2k is using sth. similar this year as well. Anyway, we can always further explore it in future.
P.S. PM me if you are interested in the body shape stuff, I guess I can recall how it works to look for player's body shape values in the roster using hex in 2k9, not sure about how it works in 2k10 though :wink:

Ok, we'll try to search the values. But as I was changing weight, only 2 bytes (weight itself) were changing, no matter, whether I added 10 lbs, or 150...

Vl@d Zola I can work on the iff matchups. I will work on a comprehensive list this weekend. I will also do the cdf portraits if that will help too.
Let me know exactly what you want and what format you want me to send it in. I was going to use open offices spreadsheet.

Oh, I think, it will be easy for U now. Because U can simply copy 3 columns (First Name, Second Name and Portrait/CF ID). Actually, this year it seems, both Portrait and CF (at least, in Roster v. 2) have one ID. And also Skin Tone is assigned for each CF. As U can see on the screenshot, I'd only changed CF ID, and Louis Williams of 76ers became a white guy...

are we able to edit team shoe colour with this editor?

Not yet, actually.
I'm just gonna have some brake from it, that's why I decided to make a release. I'll get back to developing it in a few days, and will make teams editable... so team colors will be editable as well. Anyway, now U can enable the use of Custom Colors for each player on the team and just copy the values...

Congratulations, good work

Thanks, man! I appreciate that.

man modding tools are progressing alot faster this year. exciting news and great work.

Big thanks 2 jor1980!! :applaud:
And... ha-ha.. I just needed to get some info from the roster file, but finally it got into creating such a tool )))

This is great news indeed, thank you for your contribution. :D

Thanks!

can u allow it to read xbox 360 rosters too?

Upload the file somewhere and PM me... I'll have a look on it. If it's similar to PCs, so, I'll make it editable also.
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Re: Roster Editor Is Coming Soon!

Postby njkobe on Sat Oct 31, 2009 9:09 pm

Vl@d Zola Jr. wrote:
Ok, we'll try to search the values. But as I was changing weight, only 2 bytes (weight itself) were changing, no matter, whether I added 10 lbs, or 150..

That really proves that changing weight alone to a player wont affect his body shape, and some attributes are in charge of this, aint it :P
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 10:06 pm

No-no... I mean, I added 150 lbs to player's weight in game editor. He became bigger. Then I checked Hex and saw, that only 2 bytes had changed...
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Re: Roster Editor Is Coming Soon!

Postby njkobe on Sat Oct 31, 2009 10:32 pm

lol, I see, so the thin/meduim/thick body shapes is related to weight now (Y) There might be some other attributes as found in 2k9 though, since Kobe and Pierce r of similar height and weight, but their body shapes vary a lot in the game (just one example). :P
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Re: Roster Editor Is Coming Soon!

Postby toyomihm on Sat Oct 31, 2009 10:37 pm

of course,when he bacame bigger,that only changed the body from thin to normal
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sat Oct 31, 2009 11:10 pm

Those 2 bytes = 1 value (weight).

since Kobe and Pierce r of similar height and weight, but their body shapes vary a lot in the game (just one example). :P

Hmm... that's interesting... :)
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Re: Roster Editor Is Coming Soon!

Postby BoFF on Sat Oct 31, 2009 11:19 pm

so we're able to edit team color accessories? will this tool make it easier adding accessories as well? going ingame and reading forums with accessories thread can be a chore lol

thanks for everything Vl@d
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sun Nov 01, 2009 1:22 am

Not yet.
Colors of players' accessories - in the next version.
Colors of teams' accessories - a bit later...
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Re: Roster Editor Is Coming Soon!

Postby NastyNacho1 on Sun Nov 01, 2009 2:03 am

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Re: Roster Editor Is Coming Soon!

Postby BoFF on Sun Nov 01, 2009 2:22 am

Vl@d Zola Jr. wrote:Not yet.
Colors of players' accessories - in the next version.
Colors of teams' accessories - a bit later...


cool! how about adding accessories? is that even possible?
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sun Nov 01, 2009 4:27 am

Vlad is the MAN!

Hah! =) Thanks! Our coat of arms. :)

cool! how about adding accessories? is that even possible?

I'm not sure... Roster and IFFs should be discovered a bit more. But, maybe, this is possible...


=============================
So, I hope, I'll release it on Sunday, at about 7-8 pm. London time... Not much things left to be done...
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Re: Roster Editor Is Coming Soon!

Postby HellBoy on Sun Nov 01, 2009 6:19 am

Loking forward for this :)
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Re: Roster Editor Is Coming Soon!

Postby Albys on Sun Nov 01, 2009 8:17 am

..............
(Y) :D

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Re: Roster Editor Is Coming Soon!

Postby *RAGE*StC on Sun Nov 01, 2009 8:49 am

So Vl@d Zola Jr. will we be able to edit the jersey number you know retired number's in the first release??? i ask because in the screen shots it does not seem that is possible. great job by the way for creating this great piece of work for all of us (Y) :mrgreen:
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Re: Roster Editor Is Coming Soon!

Postby osori on Sun Nov 01, 2009 12:50 pm

Great job. This is the best news since release of the game. Are you by any chance planning to go open-source?

If not, could you please share with the community of the addresses of NAME IDs and how they are encoded in the roster file?
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Re: Roster Editor Is Coming Soon!

Postby Mr.Xcitement96 on Sun Nov 01, 2009 5:48 pm

Vl@d Zola Jr. is your roster editor can also see or edit the player type? (i.e. Default, CAP, Draft and Prospect) because through this we can edit the players appearance in game, just like hades and fynns editor(i hope... :cheeky: ). Btw, Thanks for the effort!!! (Y)
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sun Nov 01, 2009 9:27 pm

I don't think, I'm gonna go open-source or share any info with the whole community...
But if U want to help me creating roster editor - find out something, which is not editable now, and send me a PM. I'll add Ur nickname to the credits. Enough effort (I mean, helping me a lot) - and I'll share all the info I know about the roster with you...

NAME IDs are the first 4+4 bytes in the player's record. Check them out. There is a little algorithm to encode them. But, I suppose, U'll figure this out yourself ;)

Vl@d Zola Jr. is your roster editor can also see or edit the player type?

I'll look for it a bit later.


===============
So, everything is ready for the release. It will be during the next 2 hours.
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Re: Roster Editor Is Coming Soon!

Postby tnt23 on Sun Nov 01, 2009 10:11 pm

thx a lot for making this great tool:) looks like its gonna be very powerful :) :bowdown: :bowdown:
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Re: Roster Editor Is Coming Soon!

Postby Vl@d Zola Jr. on Sun Nov 01, 2009 11:09 pm

So, finally, it has just been released. I'll update the first post in about half-an-hour, providing U all with a small tutorial and a link to the tool. :)
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Re: Roster Editor Is Coming In 30-40 minutes!

Postby JaoSming on Sun Nov 01, 2009 11:27 pm

awesome man, can't wait to mess around with this (Y) (Y)
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Re: Roster Editor Is Coming In 30-40 minutes!

Postby seanjohn1414 on Mon Nov 02, 2009 12:13 am

cant wait for this hehehehe...... (Y) (Y)
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Re: Roster Editor Is Coming In 30-40 minutes!

Postby guigou on Mon Nov 02, 2009 1:23 am

vzola you are the best!!!!
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Re: REDitor Released! (Curent v. 0.4)

Postby Vl@d Zola Jr. on Mon Nov 02, 2009 1:25 am

The first post is updated. :)
Sorry for that long... just was writing the tutorial and found a little issue in the tool after release...

PS: Hope, someone will upload it on the NLSC.
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Re: REDitor Released! (Curent v. 0.4)

Postby thelegend23 on Mon Nov 02, 2009 1:33 am

thanks a lot bro (Y) (Y) (Y) (Y) (Y)
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Re: REDitor Released! (Current v. 0.4)

Postby JaoSming on Mon Nov 02, 2009 1:50 am

amazing :applaud:

I'll get this uploaded on the NLSC servers for you ASAP
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Re: REDitor Released! (Current v. 0.4)

Postby tnt23 on Mon Nov 02, 2009 1:54 am

thx a lot man!!!
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Re: REDitor Released! (Current v. 0.4)

Postby njkobe on Mon Nov 02, 2009 1:55 am

Thanks 4 the release man, gr8 work, ur shot selection was outstanding tonight JK :wink:
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Re: REDitor Released! (Current v. 0.4)

Postby MJ96 on Mon Nov 02, 2009 1:57 am

It`s cool prog, but when i try to open my roster its crash! :(
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Re: Roster Editor Is Coming Soon!

Postby NastyNacho1 on Mon Nov 02, 2009 1:57 am

Vl@d Zola Jr. wrote:So, finally, it has just been released. I'll update the first post in about half-an-hour, providing U all with a small tutorial and a link to the tool. :)



Спасибо за Редактора Влада.

Вы - босс!


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Re: REDitor Released! (Current v. 0.4)

Postby serdard on Mon Nov 02, 2009 2:05 am

help please.. cant open the roster file
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Re: REDitor Released! (Current v. 0.4)

Postby toyomihm on Mon Nov 02, 2009 2:09 am

cant open the roster file :(
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Re: REDitor Released! (Current v. 0.4)

Postby Vl@d Zola Jr. on Mon Nov 02, 2009 2:26 am

Look at the first post.

Download the latest roster from 2K Share.
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Re: REDitor Released! (Current v. 0.4)

Postby JaoSming on Mon Nov 02, 2009 2:31 am

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Re: REDitor Released! (Current v. 0.4)

Postby Vl@d Zola Jr. on Mon Nov 02, 2009 2:34 am

THis will be updated in 5 minutes.

Thanks, Jao. :)
But new version is already coming. )))
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