electro cute's realistic 12 minute sliders

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electro cute's realistic 12 minute sliders

Postby electro cute on Mon Jan 11, 2010 4:02 am

hey guys

these sliders are designed for realistic 12 minute quarters on all star difficulty. the goal was to get gameplay and stats as realistic as possible, considered some inherited flaws in the game code, and also to build a slider set that will give a challenge to an average or above average player. this slider set can be downloaded through 2k share under the name EC 12mAStarGSpeed40 (stupid name, didn't know you could add descriptions to the file name).

so here we go:

gameplay

dif: all star
q. length: 12 min
clutch: off
game speed: 40
ft difficulty: 95

rules

everything on

charge 95
block 85
reach 65
shoot 95
loose ball 100

sliders

offense (hum/cpu)

inside 41/42
close 40/42
mid 46/48
3pt 48/48
layup 41/43
dunk 46/48
d in traffic 33/34

defense

steal 50/50
help d 70/100

attributes

quick 35/25
vert 49/46
strength 44/44
stamina 48/48
dura 42/42
hustle 50/50
ball hand 47/47
hands 65/65
dunk ability 46/46
on ball d 70/69
steal 51/51
block 72/76
off aware 50/50
def aware 75/75
off reb 100/100
def reb 45/45
clutch 10/5
consistency 20/30
injury 50/50

tendencies

t inside 50/33
t close 50/40
t mid 50/70
t 3p 50/63
attack b 50/46
post 50/53
alley 40/26
attempt dunks 38/38
put back 50/50
flash pass 35/25
commit fouls 100/98
play lanes 65/50
on ball steal 52/52
contest shot 90/90
back door 50/27

ok, that would be the set, i think i covered it all. set was tested in an association mode, second season with a heavily changed and balanced bulls team that had a rating of 86. sliders were tested in 12 games (won 10), opposing teams had these overall ratings: 85, 92, 74, 83, 87, 71, 68, 93, 81, 85, 84 and 77. i wrote down stats, and here are the averages (in whole numberes):

human/cpu

points 109/101

fg 42-86/38-83
fg% 49%/47%
3p 6-17/9-22
3p% 35%/40%
ft 19-26/16/21
ft% 73/76%
asist 30/28
to 10/12
reb 47/44
o-reb 13/12
steal 7/7
block 8/7
points in paint 48/43

flaws of this slider set: this set is build to give a realistic feel for the game, and i belive it does. this means you'll get open on the perimeter if you pass or drive, but you won't always knock that open shot down. if you do drive defense will colapse and try to stop you. unfortunatly, this doesn't work as it should, couse inside d in this game is terrible. however, there are some good things - if a guy is surrounded in the paint and he goes for a score he will most often miss or draw a foul, and he'll rarely sink it, double team isn't as dumb as before etc. however, there are some flaws of this set, but most of them come with the game : lead passes are still to easy, even though you can defend better against them than before. cpu fouls perimeter shooters equally as centers and forwards which kinda sucks. it's still better than before. actually, this set has only one, huge flaw - it's so easy to pass your guy one-on-one with a skilled and quick guy. if i choose an iso play for derrick rose there's no way he won't dribble past his guy and go for a slam or layup, and defense won't react fast enough. however, if i raise cpu quickness there won't be open shots for perimeter guys couse d reacts way too fast and unatural. so, my only fix for this problem is - don't cheese. refrain from using that quick iso play, and you'll be ok. it's a fun set, every game played differently and stats seem realistic (exept for that high assist number, but we all know why is that).

final note: this set should be played with living rosters. 2k10 fixed most of the stuff with these rosters even though i noticed that atlanta hawks were not fixed - they are the only team that constantly drives and kicks out while shooting the ball every other team plays great :) so have fun, and sorry for my bad english! if you have any question' i'll answer it.
electro cute
 
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Re: electro cute's realistic 12 minute sliders

Postby HyperYellow on Mon Aug 23, 2010 11:20 pm

Tried these on PS2. Houston vs Portland.

I won far too easily, game was effectively over by half time, with Yao carrying an injury.

Got to say though that the spread of shots by CPU was best I've seen, and it was the first time I've ever seen pull-up jumpers on the fast break.

I'll try them on HOF tonight.
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HyperYellow
 
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Re: electro cute's realistic 12 minute sliders

Postby HyperYellow on Thu Sep 02, 2010 11:42 pm

Nope. HOF didn't make a lick of difference.

I'm still managing a trip-dub with Darius Miles... Easily....without cheesing.

Not to say I'm not enjoying the game still. I most definitely am.
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HyperYellow
 
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Re: electro cute's realistic 12 minute sliders

Postby Ginebra on Sat Sep 18, 2010 4:07 am

i'll prefer to used hall of fame as a diff.......
Image

Never Say Die!!!
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